クラスの一覧

パーツ・スクリプト・サービスなど、ゲームの部品の種類。全632件(うち非推奨52件)。日本語解説のあるものから順に並べています。

名前説明
Attachmentパーツの表面や中の、決まった位置を表す点です。ひもで結ぶ・粒子を出す・力を加える場所などに使います。
BasePartPart・MeshPartなど、ゲームの世界に置かれる「形のある部品」すべての元になるクラスです。位置・大きさ・色・固定(Anchored)・当たり判定などを決めます。
BindableEvent同じ側(サーバー同士・クライアント同士)のスクリプトのあいだで、合図を送り合うための部品です。
Cameraプレイヤーが見ている視点(カメラ)を表すクラスです。LocalScriptから workspace.CurrentCamera で使います。
ClickDetectorパーツの中に入れると、そのパーツをマウスでクリックできるようにする部品です。
CollectionServiceサービスインスタンスに「タグ」を付けて、同じタグのものをまとめて扱えるようにするサービスです。たくさんのキルブロックを1つのスクリプトで動かすときなどに便利です。
DataStoreServiceサービスプレイヤーのコインやレベルなどのデータを、ゲームを終了しても残るように保存するためのサービスです。
Debrisサービス指定した時間がたったら、インスタンスを自動で削除してくれるサービスです。
Folderインスタンスを整理してまとめるための入れ物です。リーダーボードを作るときの「leaderstats」にも使います。
FrameGUIの部品をまとめて配置するための、四角い枠です。
Humanoidキャラクターの「体の動き」と「体力」を管理するクラスです。歩く速さ・ジャンプ・体力・やられたときのイベントなどを扱います。
Instanceロブロックス(Roblox)のすべての部品(パーツ・スクリプト・サービスなど)の元になるクラスです。Instance.new("Part") のようにして、新しい部品を作れます。
IntValue整数を1つ保存しておける部品です。リーダーボードのコインやポイントなどに使います。
Lightingサービスゲームの世界の明るさ・時刻・空の色などを決めるサービスです。
LocalScriptプレイヤーそれぞれのコンピューター(クライアント)で実行されるスクリプトです。キー入力・カメラ・画面の表示(GUI)など、その人だけの処理を書きます。
MarketplaceServiceサービスゲームパスや開発者製品など、ゲーム内での購入を扱うサービスです。
Modelいくつものパーツをひとまとめにする入れ物です。キャラクターや建物など、複数の部品でできたものはModelになっています。
ModuleScript他のスクリプトから読み込んで使う「部品」のスクリプトです。何度も使う関数やデータをまとめておき、require()で読み込みます。
Partブロック・球・円柱などの基本の形をしたパーツです。ゲームの地面・壁・足場など、いちばんよく使う部品です。
ParticleEmitter煙・火花・キラキラなどの粒子(パーティクル)を出し続ける演出の部品です。パーツやアタッチメントの中に入れて使います。
PathfindingServiceサービス障害物をよけながら目的地まで進む道すじ(経路)を計算するサービスです。NPCを歩かせるときに使います。
Playerゲームに参加している1人のプレイヤーを表すクラスです。名前・ユーザーID・キャラクターなどの情報を持っています。
Playersサービスゲームに参加しているプレイヤーを管理するサービスです。プレイヤーが参加したとき・退出したときのイベントを使えます。
ProximityPromptパーツに近づくと「Eキーで調べる」のような表示が出て、ボタンを押すと処理を実行できる部品です。
RemoteEventサーバーとクライアント(プレイヤーのコンピューター)のあいだで、合図とデータを送り合うための部品です。
RemoteFunctionサーバーとクライアントのあいだで、問い合わせて答えを受け取るための部品です。RemoteEventと違い、返事(戻り値)を受け取れます。
ReplicatedStorageサービスサーバーとクライアントの両方から使える「共有の倉庫」です。RemoteEventやModuleScriptなど、両方で使うものを入れておきます。
RunServiceサービスゲームの1フレームごとに処理を実行するためのサービスです。パーツを回し続けるなど、なめらかに動かし続けたいときに使います。
ScreenGuiプレイヤーの画面にボタンや文字を表示するための入れ物です。StarterGuiの中に置いて使います。
Scriptサーバー(ゲームを動かすコンピューター)で実行されるスクリプトです。ゲームのルールやデータの保存など、全員に関わる処理を書きます。
ServerScriptServiceサービスサーバーで動くScriptを置いておく場所です。ここに置いたスクリプトは、プレイヤーから中身を見られません。
ServerStorageサービスサーバーだけが使える倉庫です。あとで複製して使うモデルなどを、プレイヤーから見えない場所に保管しておけます。
Sound音を鳴らす部品です。パーツの中に入れると、その場所から音が聞こえます。
SoundServiceサービスゲーム全体の音の設定を管理するサービスです。
SpawnLocationプレイヤーが出現(スポーン)する場所になるパーツです。チェックポイントにも使えます。
StarterGuiサービスプレイヤーの画面に表示するGUI(ボタンや文字など)を入れておく場所です。ここに入れたものが、プレイヤーが参加したときに各自の画面にコピーされます。
StarterPlayerサービスプレイヤーのキャラクターの初期設定(歩く速さ・ジャンプ・カメラなど)と、プレイヤーに配るスクリプトの置き場所を管理するサービスです。
Teamsサービスゲームのチームを管理するサービスです。中にTeamを入れると、チーム戦が作れます。
Terrain山・水・草原などの地形を表すクラスです。Workspaceの中に1つだけあり、スクリプトで地形を作ることもできます。
TextButton文字の付いた、押せるボタンのGUIの部品です。
TextLabel画面に文字を表示するGUIの部品です。
Toolプレイヤーが手に持って使える道具です。剣・懐中電灯・ハンマーなどを作れます。
TweenServiceサービスパーツの位置・色・透明度などを、なめらかに少しずつ変化させる(アニメーションさせる)サービスです。
UserInputServiceサービスキーボード・マウス・タッチ・ゲームパッドの入力を調べるサービスです(LocalScriptで使います)。
Workspaceサービスゲームの世界そのものを表すサービスです。Workspaceの中に入れたパーツやモデルが、ゲームの画面に表示されます。スクリプトからは workspace と書いて使えます。
AccessoryAn item that a Character can wear.
AccessoryDescriptionDescribes the appearance of an Accessory for the HumanoidDescription.
AccoutrementAn object that can attach to a player's character.
ActorAn Actor is a container for code that can be safely split into its own thread.
AdGuiA surface-based GUI that displays immersive ads on a face of a Part in the 3D world.
AdPortalA portal that teleports players to a sponsored experience as part of immersive ads.
AdServiceサービスThe service responsible for in-experience advertising.
AdvancedDraggerAn unfinished advanced variant of the Dragger class.
AirControllerA physics character controller that governs movement while a character is airborne.
AlignOrientationConstraint which applies torque to align two attachments, or to align one attachment with a goal orientation.
AlignPositionConstraint which applies force to move two attachments together, or to move one attachment to a goal position.
AnalyticsServiceサービスCollection of methods that allows you to track how users interact with your experiences.
AngularVelocityApplies torque on an assembly to maintain a constant angular velocity.
AnimationReferences an animation asset which can be loaded by an AnimationController.
AnimationClipRepresents all types of animation data that the Roblox animation system can consume.
AnimationClipProviderサービスProvides functions to load and preview Class.AnimationClip|AnimationClips.
AnimationConstraintAligns two Class.BasePart|BaseParts with an animate-able kinematic or force-based joint that supports physical simulation (ragdoll, arm strength). The default joint type for R15 avatar rigs.
AnimationControllerAllows animations to be loaded and applied to a character or model in place of a Humanoid.
AnimationNodeDefinitionA single node within an animation graph that outputs an animation pose, connected to other nodes through named input pins.
AnimationRigDataUsed to store information regarding the model an animation was authored for.
AnimationTrackControls the playback of an animation on an Animator.
AnimationValueNodeDefinitionA node within an animation graph that outputs one or more values instead of an animation pose.
AnimationValueOutputDefinitionA single output endpoint produced by an AnimationValueNodeDefinition.
AnimatorResponsible for the playback and replication of Class.Animation|Animations.
ArcHandlesThe ArcHandles object places 3D arc handles around any 3D object that its Class.PartAdornment.Adornee|Adornee is set to.
AssetDeliveryProxyサービスRuns a local HTTP server that serves assets to real devices.
AssetPatchSettingsConfigures a single patch asset built by IncrementalPatchBuilder and served through AssetDeliveryProxy.
AssetServiceサービスA non-replicated service that handles asset-related queries to the Roblox web API.
AtmosphereThe Atmosphere object pushes Roblox closer toward realistic environments where sunlight scatters in different ways depending on density and other air particle properties.
AtmosphereSensorA SensorBase that outputs data about the Class.AtmosphereSensor.AirDensity|AirDensity and Class.AtmosphereSensor.RelativeWindVelocity|RelativeWindVelocity at the sensor's position.
AudioAnalyzerTakes measurements from audio streams that are connected to it via one or more Class.Wire|Wires.
AudioChannelMixerCombines multiple audio streams into a single, multichannel audio stream.
AudioChannelSplitterSplits an audio stream into component channels so that each can be processed independently.
AudioChorusMakes an audio stream sound more voluminous. If applied to a single voice, it may sound like multiple voices.
AudioCompressorAdjusts the dynamic range of input streams.
AudioDeviceInputProduces audio streams from physical devices, such as microphones.
AudioDeviceOutputAccepts audio streams to be rendered out to physical hardware devices such as speakers or headphones.
AudioDistortionDistorts audio streams, making them sound fuzzier, grittier, and louder.
AudioEchoOverlays delayed copies of audio streams.
AudioEmitterEmits audio streams into the world.
AudioEqualizerAdjusts the frequency content of audio streams.
AudioFaderAdjusts the volume of audio streams.
AudioFilterAdjusts the frequency content of audio streams.
AudioFlangerImparts a whooshing or sweeping sound on audio streams.
AudioGateMutes audio streams that fall below a certain volume threshold.
AudioLimiterLimits how loud audio streams are allowed to be.
AudioListenerRecords an audio stream from its surrounding Class.AudioEmitter|AudioEmitters in the 3D world.
AudioPagesA special version of the Pages class returned by Class.AssetService:SearchAudioAsync().
AudioPitchShifterAdjusts the perceived pitch of audio streams.
AudioPlayerUsed to play audio assets.
AudioRecorderRecords audio streams in-experience.
AudioReverbReverberates audio streams.
AudioSearchParamsInstance to be passed to Class.AssetService:SearchAudioAsync() to search for audio assets.
AudioSpeechToTextConverts spoken audio into text.
AudioStreamReaderReads audio samples from a connected audio stream into Luau buffers for custom analysis.
AudioStreamWriterWrites audio samples from Luau buffers into an audio stream for custom synthesis.
AudioTextToSpeechPlays text as speech audio.
AudioTremoloCreates a trembling effect on a sound by varying the volume of the sound up and down.
AvatarCreationServiceサービスA service to support developer avatar creators.
AvatarEditorServiceサービスA service to support developer Avatar Editors.
BackpackA container object that holds a player's inventory. Any Tool in a player's Backpack will be displayed in their inventory at the bottom of the screen.
BackpackItemBackpackItem is an abstract class for backpack items such as HopperBins and Tools.
BadgeServiceサービスProvides information on badges and awards them.
BallSocketConstraintForces its two attachments into the same position and allows them to freely rotate about all three axes, with optional limits to restrict both tilt and twist.
BanHistoryPagesReturned by Players:GetBanHistoryAsync to view the entire ban and unban history of any UserId.
BaseCoreGuiConfigurationBase class for the configuration objects that control individual built-in CoreGui elements.
BasePlayerGuiBasePlayerGui is an abstract class which the GUI drawing storage classes inherit from.
BaseRemoteEventAbstract base class inherited by RemoteEvent and UnreliableRemoteEvent for asynchronous, one-way communication across the client-server boundary.
BaseScriptThe base class for all script objects which run automatically.
BaseWrapAbstract base class for WrapTarget and WrapLayer that stores cage mesh data for layered clothing deformation.
BeamConnects two Class.Attachment|Attachments by drawing a texture between them.
BillboardGuiA container for Class.GuiObject|GuiObjects that renders in 3D space facing the camera.
BinaryStringValueAn internal type of StringValue object, that stores a BinaryString value.
BindableFunctionAn object which allows for synchronous two-way communication between scripts on the same side of the client-server boundary. Scripts invoking a BindableFunction yield until the corresponding callback is found.
BlockMeshThe BlockMesh object applies a 'brick' mesh to the BasePart it is parented to. It behaves identically to a SpecialMesh with SpecialMesh.MeshType set to 'Brick'.
BloomEffectSimulates the camera viewing a very bright light.
BlurEffectApplies a blur to the entire game world.
BodyColorsFor a Humanoid character, the BodyColors will specify the colors for the different body parts.
BodyPartDescriptionDescribes the appearance of an avatar body part for the HumanoidDescription.
BoneBones are non-rendered objects that drive the movement of one or more parts for the purposes of animation, or creating clothing and characters.
BoolValueA container object for a single boolean value.
BoxHandleAdornmentA box-shaped handle that can be adorned to a BasePart.
BrickColorValueA container object for a single BrickColor value.
BrowserServiceサービスBridges the Roblox client to its native web browser or WebView.
BubbleChatConfigurationAllows for customization of text chat bubbles through TextChatService.
BubbleChatMessagePropertiesOverrides BubbleChatConfiguration properties for an individual bubble chat message.
BuoyancySensorA SensorBase that outputs data about how its BasePart is interacting with Terrain water.
CacheableContentProviderサービスA variant of the ContentProvider that caches assets that have already been received. This service is not used directly, but it is used by the services that inherit from it.
CanvasGroupBlends descendants as a flattened group with an optional color/transparency modification.
CaptureA class which defines a piece of content, such as a screenshot or video, taken in-experience.
CaptureServiceサービスA service which provides control over screenshot and video capture features.
CapturesPagesA special version of the Pages class returned by CaptureService.ReadCapturesFromGalleryAsync.
CapturesViewConfigurationControls the built-in captures view, the CoreGui element that lets players browse and manage screenshots and video captures they take within an experience.
CatalogPagesA special version of Pages that stores the results of an Avatar Editor catalog search.
CFrameValueA container object for a single CFrame value.
ChangeHistoryServiceサービス**Must** be used by plugins to communicate to Studio how to undo and redo the changes which they make to the experience.
ChannelTabsConfigurationConfigures properties of the optional channel tabs in the default chat window.
CharacterAppearanceThe base class for objects that change the character's appearance, such as the BodyColors, CharacterMesh, ShirtGraphic, Pants and Shirt objects.
CharacterMeshModifies the appearance of an R6 body part.
ChatInputBarConfigurationConfigures properties of the default chat input bar.
ChatWindowConfigurationConfigures properties of the default chat window.
ChatWindowMessagePropertiesCustomizes the appearance of an individual text chat message displayed in the chat window.
ChorusSoundEffectMakes audio more voluminous by simulating multiple voices playing the same part.
ClientReplicatorThe client-side NetworkReplicator that manages replication of data model changes between the server and itself.
ClimbControllerA physics character controller that moves its ControllerManager.RootPart along a climbable surface, such as a ladder.
ClothingClothing is the base class for the Shirt and Pants clothing objects.
CloudsRenders realistic clouds that drift slowly across the sky.
ClusterPacketCacheサービスAn internal service meant to cache cluster packets.
Color3ValueA container object for a single Color3 value.
ColorCorrectionEffectAdjusts color-related properties of the rendered world like saturation, tint, brightness, and contrast.
ColorGradingEffectModifies how color values calculated by the renderer should be converted to the screen's color range.
CommerceServiceサービスSupports real-world purchases that you can bundle with digital benefits.
CompositeValueCurveAn animation curve that groups child Class.FloatCurve|FloatCurves which each animate a different component of a non-unary value.
CompressorSoundEffectAdjusts the dynamic range of audio.
ConeHandleAdornmentA cone-shaped handle that can be adorned to a BasePart.
ConfigServiceサービスA game service that gives access to in-experience configuration with updates in real time.
ConfigSnapshotA snapshot of configuration values at a given version. Can be player-specific.
ConfigurationA container object designed to hold value objects. Makes values used in Class.Tool|Tools or any model using Class.Script|Scripts more accessible.
ConfigureServerServiceサービスConfigures a server's DataModel for a place session during game-server startup.
ConstraintThe base class for constraint-based objects.
ContentProviderサービスService that is used to load content, or assets, into a game.
ContextActionServiceサービスA service used to bind user input to contextual actions.
ControllerThe base class for controller objects, such as the HumanoidController object.
ControllerBaseAbstract base class for the controllers that a ControllerManager uses to move its character.
ControllerManagerManages simulated motion control for its assigned ControllerManager.RootPart .
ControllerPartSensorA SensorBase that outputs data about another BasePart based on Humanoid floor and ladder detection logic.
ControllerSensorAn abstract base class for SensorBase types that supply sensory data to a character controller.
ControllerServiceサービスContainer class for the HumanoidController among other classes.
CookiesServiceサービスA backend service used by Roblox to control HTTP cookies. Its functions are not available to developers.
CoreGuiサービスThe CoreGui is a service used to store Guis created in-game by Roblox for the core user interface found in every game (such as the game menu, the playerlist, the backpack, etc.). It can also be used by Class.Plugin|Plugins in Roblox Studio.
CoreGuiConfigurationサービスService that groups the configuration objects controlling Roblox's built-in CoreGui elements.
CornerWedgePartA type of BasePart that has a corner wedge shape.
CreatorStoreServiceサービスProvides methods for querying Creator Store product information and purchasing assets.
CurveAnimationStores animation data in the form of curves for each individual channel to animate.
CustomLogInternal-only instance that writes text to a file in the engine's logs directory.
CylinderHandleAdornmentA cylinder-shaped handle that can be adorned to a BasePart.
CylindricalConstraintConstrains two attachments on two parts to have a relative linear and rotational motion.
DataModelThe root of Roblox's parent-child hierarchy. Its direct children are services, such as Workspace and Lighting, that act as the fundamental components of a Roblox game.
DataModelMeshThe DataModelMesh is an abstract class from which mesh classes descend.
DataStoreA GlobalDataStore that also supports versioning, key metadata, and enumerating keys.
DataStoreGetOptionsSpecifies additional parameters for a Class.GlobalDataStore:GetAsync() call.
DataStoreIncrementOptionsSpecifies additional parameters for a Class.GlobalDataStore:IncrementAsync() call.
DataStoreInfoObject describing data store information.
DataStoreKeyObject representing a key on a DataStoreKeyPages object.
DataStoreKeyInfoAn object specifying information about a particular version of the key.
DataStoreKeyPagesA special type of Pages object whose pages contain DataStoreKey instances.
DataStoreListingPagesA special type of Pages object whose pages contain DataStoreInfo instances.
DataStoreObjectVersionInfoAn instance describing version information for a key.
DataStoreOptionsObject used to provide additional parameters to Class.DataStoreService:GetDataStore().
DataStorePagesA Pages object that allows iteration through OrderedDataStore key/value pairs.
DataStoreSetOptionsSpecifies additional parameters for a Class.GlobalDataStore:SetAsync() call.
DataStoreVersionPagesA special type of Pages object whose pages contain DataStoreObjectVersionInfo instances.
DebugSettingsサービスCollection of various developer-facing diagnostics information.
DecalApplies an image texture to a face of a parent BasePart.
DepthOfFieldEffectSimulates a camera lens by blurring parts of a scene not in focus.
DialogCreates NPC billboard-style dialog bubbles.
DialogChoiceUsed to craft the further choices available to players who have started a dialog conversation with an NPC.
DigitsRigDescriptionMaps the 15 phalanx joints of one hand (5 fingers, 3 joints each) and exposes forward- and inverse-kinematics helpers for controlling finger poses at runtime.
DistortionSoundEffectDistorts audio, making it sound fuzzier and overdriven.
DockWidgetPluginGuiA PluginGui that displays its contents in a dockable, resizable Roblox Studio window.
DraftsServiceサービスA Studio service that manages script drafts in a Team Create session with collaborative editing enabled.
DragDetectorInstance which facilitates and encourages interaction with 3D objects in an experience.
DraggerServiceサービスA service that centralizes the global dragger settings that Studio's dragging tools read so they move, snap, and highlight objects consistently.
DynamicRotateThe base class for classic motor joints.
EchoSoundEffectAdds delayed repetitions of a sound with diminishing volume.
EditableImageObject which allows for the runtime creation and manipulation of images.
EditableMeshObject which allows for the runtime creation and manipulation of meshes.
EncodingServiceサービスService providing common encoding, hashing, and compression methods.
EqualizerSoundEffectControls the volume of incoming audio across three frequency ranges.
EulerRotationCurveRepresents a 3D rotation curve through a group of three Class.FloatCurve|FloatCurves.
ExperienceInviteOptionsUsed to customize a player invite prompt.
ExperienceNotificationServiceサービスService containing methods to validate users and prompt them to enable experience notifications.
ExplosionApplies force to Class.BasePart|BaseParts within the explosion's Explosion.BlastRadius. Breaks Class.JointInstance|JointInstances and Class.WeldConstraint|WeldConstraints between parts and kills Humanoid characters not protected by a ForceField.
FaceControlsThe FaceControls object defines a set of properties for controlling the facial expressions of a Dynamic Head.
FaceInstanceAn abstract class from which the Decal and Texture classes inherit.
FeatureThe base class for the legacy motor system.
FileAn asset loaded from a file on disk.
FileMeshThe FileMesh object applies a mesh to a BasePart when parented to it. Its properties are inherited by the SpecialMesh object.
FireA preconfigured particle emitter with the visual aesthetic of fire.
FlangeSoundEffectCreates a sweeping or swooshing effect on a sound.
FloatCurveA sorted list of time-value pairs that define a curve. Used to animate a single numerical value.
FluidForceSensorA SensorBase that outputs Class.FluidForceSensor.Force|Force, Class.FluidForceSensor.Torque|Torque and Class.FluidForceSensor.CenterOfPressure|CenterOfPressure.
ForceFieldProtects a Humanoid from taking damage dealt through the Class.Humanoid:TakeDamage() method and protects Class.BasePart|BaseParts from having their joints broken due to an Explosion.
FriendPagesA special version of Pages that contains information about a player's friends.
FriendServiceサービスAn internal service which is used to send, cancel, accept and decline friend requests in-game.
GamepadServiceサービスThe GamepadService is internally responsible for handling inputs from various controllers, such as Xbox One or PlayStation DualShock controllers.
GamePassServiceサービスA service associated with the legacy game pass system. Use MarketplaceService for all new work.
GameSettingsサービスA container for miscellaneous in-game options.
GeneratedFolderA container that stores ProceduralModel generation results.
GenerationServiceサービスService that allows developers to generate 3D objects from text prompts.
GenericSettingsThe abstract class for settings database classes.
GeometryサービスAn internal Roblox service which cannot be used by developers.
GeometryServiceサービスService containing geometric operations.
GetTextBoundsParamsUse with Class.TextService:GetTextBoundsAsync() to measure the size of text.
GlobalDataStoreAn object that exposes methods to access a single data store.
GlobalSettingsCollection of menu settings for Roblox Studio.
GroundControllerThe ControllerBase that moves a ControllerManager character while it is walking or standing on the ground.
GroupServiceサービスGroupService is a service that allows developers to fetch information about a Roblox group from within a game.
GuiBaseGuiBase is an abstract class which most graphical user interface objects inherit from.
GuiBase2dAn abstract class inherited by 2D Class.GuiObject|GuiObjects.
GuiBase3dAn abstract class for 3D GUI elements that are rendered in the world.
GuiButtonAn abstract class for interactive 2D user interface elements.
GuidRegistryServiceサービスAn internal service, whose functionality is not accessible to developers.
GuiLabelAn abstract class for non-interactive 2D user interface elements.
GuiObjectAn abstract class for all 2D user interface objects.
GuiServiceサービスOffers numerous properties and methods for working with Class.GuiObject|GuiObjects, player preferences, and other UI‑related tasks.
HandleAdornmentAn abstract class inherited by 3D handle adornments.
HandlesPlaces 3D handles around any object that its Class.Handles.Adornee|Adornee is set to.
HandlesBaseAn abstract class for Handle objects, such as ArcHandles and Handles.
HapticEffectAn object that provides waveform-based haptic feedback (vibrations and rumbles) on supported controllers and mobile devices.
HeapProfilerServiceサービスGenerates and retrieves Luau heap memory profiles from the client and server Luau virtual machines for memory debugging.
HeightmapImporterServiceサービスA Studio-only service that backs the Terrain Editor's heightmap import tool, converting heightmap and colormap images into voxel Terrain.
HiddenSurfaceRemovalAssetStores the precomputed hidden surface removal (HSR) data for a layered-clothing wrap, marking the mesh faces that are hidden by higher clothing layers so the engine can cull them.
HighlightA visual effect which you can use to call attention to a specific object within an experience.
HingeConstraintConstrains its attachments to rotate about a single axis.
HSRDataContentProviderサービスAn internal service that fetches, parses, and caches hidden surface removal (HSR) data for layered clothing; cannot be used by developers.
HttpServiceサービスAllows sending HTTP requests and provides various web-related and JSON methods.
HumanoidControllerA Controller held within ControllerService that translates player input into movement for the user's character Humanoid.
HumanoidDescriptionDescribes the appearance of a Humanoid character including body parts, accessories, colors, scales, animations, and emotes.
HumanoidRigDescriptionStores the joint mapping, T-pose, and per-joint properties for a 22-joint bipedal character rig. Joints may be AnimationConstraint, Motor6D, or Bone instances.
IKControlSpecifies a control to generate a procedural animation pose using Inverse Kinematics.
ILegacyStudioBridgeサービスInternal Studio-only base interface for a Studio bridge service. Declares no scriptable members.
ImageButtonA 2D user interface element that displays an interactive image.
ImageHandleAdornmentAn image handle that can be adorned to a BasePart.
ImageLabelA 2D user interface element that displays a single non-interactive image.
IncrementalPatchBuilderサービスBuilds signed incremental patches for hot-reloading a running client from script changes detected by a separate file watcher.
InputActionDefines a gameplay action mechanic. These actions are then mapped to hardware inputs using InputBinding.
InputActionLabelA GuiObject that automatically displays the keybinding for an action as text or an image.
InputBindingDefines which hardware binding should trigger the parent InputAction.
InputContextCollection of actions which holds related actions and defines how they interact with other contexts/actions.
InputObjectAn object created when an input begins that describes a particular user input.
InsertServiceサービスUsed to insert assets from the Roblox website.
InstanceAdornmentA base class for all objects that adorn Instance classes.
InstanceFileSyncServiceサービスA service for interacting with file sync from a plugin.
IntegrityServiceサービスA service that lets you decide how your experience responds to the device trust level of each player.
IntersectOperationResult of parts that have been intersected into a single solid model.
InventoryPagesA special version of Pages that contains information about a specific category of a user's inventory.
JointInstanceThe base class for joints.
KeyboardServiceサービスService that maintains keyboard state, TextBox focus, and clipboard access; scripts read keyboard input through UserInputService instead.
KeyframeA Keyframe holds the Class.Pose|Poses applied to joints in a Model at a given point of time in an animation. Class.Keyframe|Keyframes are interpolated between during animation playback.
KeyframeMarkerAn instance meant to represent an event that will eventually be fired when a Keyframe is hit.
KeyframeSequenceThis object stores all of the Class.Keyframe|Keyframes and other data for the animation.
LayerCollectorThe base class of 2D UI containers which render Class.GuiObject|GuiObjects in layers.
LightLight is a root class for dynamic lighting related objects.
LinearVelocityApplies force on an assembly to maintain a constant linear velocity.
LineForceApplies a force along the theoretical line connecting its two Class.Attachment|Attachments.
LineHandleAdornmentA line-shaped handle that can be adorned to a BasePart.
LocalizationServiceサービスHandles automated translation.
LocalizationTableA LocalizationTable is a database of translations. It contains source strings and translations for various languages.
LoggerA named logger that emits structured log entries scoped to a hierarchical path.
LoginServiceサービスAn internal service whose functionality is not available to developers.
LogServiceサービスA service that allows you to read outputted text.
LuaSettingsサービスSettings related to how the engine handles Luau, its dialect of Lua.
LuaSourceContainerThe base class for all objects which contain Luau code.
LuaWebServiceサービスAn internal service, which is responsible for retrieving HTTP data from websites. Used by a range of services, including MarketplaceService, InsertService and HttpService. Its functions cannot be accessed by developers.
MakeupDescriptionDescribes the appearance of a makeup item for the HumanoidDescription.
MarkerCurveRepresents a list of strings markers in chronological order.
MatchmakingServiceサービスThe service responsible for managing custom matchmaking data.
MaterialServiceサービスThe game service responsible for managing materials.
MaterialVariantRepresent a variant of a Material.
MemoryStoreHashMapProvides access to a hash map within MemoryStoreService.
MemoryStoreHashMapPagesA special type of Pages object whose pages contain key-value pairs from a MemoryStoreHashMap.
MemoryStoreQueueProvides access to a queue within MemoryStore.
MemoryStoreServiceサービスExposes methods to access specific primitives within MemoryStore.
MemoryStoreSortedMapProvides access to a sorted map within MemoryStoreService.
MemStorageConnectionRepresents a live binding created by Bind() on MemStorageService that runs a callback whenever a memory-storage key changes.
MeshContentProviderサービスAn internal Roblox service that is responsible for fetching, parsing and caching meshes. This service cannot be used by developers.
MeshPartA form of BasePart that includes a physically simulated custom mesh.
MessagingServiceサービスAllows servers of the same experience to communicate with each other.
MLServiceサービスA service that runs in-engine machine learning inference by loading model bundles and creating inference sessions.
MLSessionA machine-learning inference session that wraps a single loaded model and runs it through Class.MLSession:ForwardAsync().
ModerationServiceサービスServer-side service for submitting player captures to content moderation review and receiving the results asynchronously.
MotorMakes a movable JointInstance between two parts.
Motor6DCreates an animatable joint between two Class.BasePart|BaseParts. Superseded by AnimationConstraint for avatar/character rigs. Motor6D is no longer used by default for player characters when Class.StarterPlayer.AvatarJointUpgrade|AvatarJointUpgrade is enabled.
MouseLegacy object that contains members useful for pointer input.
MouseServiceサービスEngine service that manages mouse cursor rendering, mouse lock behavior, the cursor-icon stack, delta sensitivity, and mouse position, delta, and button tracking.
NegateOperationResult of a part that has been negated for use in solid modeling.
NetworkClientサービスA service that manages a network connection's properties server.
NetworkMarkerThe NetworkMarker is used to tell the client when the server has finished loading the world for the client.
NetworkPeerThe NetworkPeer object is the most basic class of the network objects.
NetworkReplicatorAn object which handles the replication of other objects either from the server to the client, or from the client to the server.
NetworkServerサービスA server-side service that manages all NetworkReplicator instances and handles incoming client connections.
NetworkSettingsサービスSettings related to networked engine behaviors.
NoCollisionConstraintAn instance used to prevent collisions between two specific parts.
NumberPoseHolds the value applied to a specific FACS control.
NumberValueA container object for a single double-precision floating point number.
ObjectObject is the base class for all classes in the Roblox class hierarchy.
ObjectValueA container object for a reference to another instance.
OrderedDataStoreA GlobalDataStore that also allows for ordered data store entries.
OutfitPagesThe OutfitPages class is used in the case of iterating over a user's outfits.
PackageLinkLinks a DataModel instance to a corresponding asset in the cloud.
PackageServiceサービスManages Roblox Studio packages, tracking their metadata and versions and handling updates to package contents.
PagesAn abstract class for pages objects.
PantsDisplays a Pants texture from the Roblox website to display on a Humanoid rig.
PartAdornmentAn abstract class for GUI elements that are adorned to (displayed as attached to) objects deriving from BasePart.
PartOperationAn abstract class that all parts based on solid modeling inherit from.
PartOperationAssetAn internal service which cannot be used by developers.
PathStores the result of paths created by Class.PathfindingService:CreatePath().
Path2DRepresents a 2D cubic spline path that renders a stroked curve under any GuiObject.
PathfindingLinkConnects two locations which otherwise by default are unconnected.
PathfindingModifierModifiers used to represent space that has a higher or lower cost to be traversed when creating paths using PathfindingService.
PhysicsSettingsサービスLets you view debugging features in Roblox's physics engine, found under the Physics tab in Studio's settings menu.
PitchShiftSoundEffectAdjusts the pitch of a sound without changing its playback speed.
PlaneConstraintMoves its attachments into a position/orientation along a plane whose normal vector is the primary axis of Class.Constraint.Attachment0|Attachment0.
PlayerGuiA container that holds a player's UI.
PlayerListConfigurationControls the built-in player list, the CoreGui element that displays the players currently in the experience.
PlayerMouseThe PlayerMouse behaves identically to the Mouse object that is obtained using Tool.Equipped. Both PlayerMouse and Mouse are legacy APIs, superseded by UserInputService.
PlayerScriptsA container for client-side scripts to be run inside Player objects within the Players service.
PlayerViewServiceサービスProvides a way to get additional information about a player's view.
PluginThe main object responsible for creating custom Studio widgets, toolbars, buttons, and other plugin UI elements.
PluginActionRepresents a generic performable action in Roblox Studio that can optionally be bound to a keyboard shortcut.
PluginCapabilitiesDeclares a plugin's capabilities (the data models it targets and the permissions it requests) through a JSON manifest.
PluginConnectionEncapsulates a connection between the current data model and another for plugin communication.
PluginConnectionServiceサービスThis service is used by plugins to communicate with other instances of themselves running in other data models.
PluginDebugServiceサービスA service that holds the debuggable Plugin instances that are currently being debugged in Studio, parenting them into the data model.
PluginDragEventProvides information about an in-progress drag for the drag events that plugins can respond to.
PluginGuiAn abstract base class for GUIs that display Class.GuiObject|GuiObjects in Roblox Studio widgets.
PluginGuiServiceサービスA service that stores PluginGui objects to be displayed in Roblox Studio.
PluginManagementServiceサービスStudio service that manages installed plugins; not intended for creator scripts or plugins.
PluginManagerA deprecated singleton that was previously required to create plugins.
PluginManagerInterfaceThe singleton object returned by the global PluginManager() function, exposing a small set of legacy Studio plugin utilities.
PluginMenuA context menu that can be shown in Studio. Displays a list of Class.PluginAction|PluginActions and supports submenus.
PluginMouseThe PluginMouse object gives Class.Plugin|Plugins access to the mouse. It works like the Mouse object and can be obtained using the plugin Class.Plugin:GetMouse() method.
PluginToolbarA toolbar created by Class.Plugin:CreateToolbar() that groups Class.PluginToolbarButton|PluginToolbarButtons in the Studio ribbon.
PluginToolbarButtonA button on a PluginToolbar in the Studio ribbon, created by Class.PluginToolbar:CreateButton(), that fires Class.PluginToolbarButton.Click|Click when pressed.
PointLightA light source that emits illumination from a single point.
PolicyServiceサービスHelps you query information regarding policy compliance for players around the world based on age range, location, and platform type.
PoseHolds the CFrame applied to the Motor6D connected to its associated BasePart. The part which is controlled depends on the name of the Pose.
PoseBaseBase class of all 'Pose Instance' objects.
PostEffectAbstract base class for post-processing effects.
PrismaticConstraintConstraint which creates a rigid joint between two Class.Attachment|Attachments, allowing them to slide along one axis but not rotate.
ProceduralModelProcedural models support edit-time procedural generation. Instead of manually constructing model content, a procedural model generates its contents automatically in response to parameter changes.
ProcessInstancePhysicsServiceサービスAn internal engine service that generates collision geometry (physics data) for MeshPart and PartOperation instances that need new physics.
ProximityPromptServiceサービスAllows developers to interact with ProximityPrompt objects in a global way.
PublishServiceサービスA service that centralizes uploading assets to Roblox, including publishing cage mesh edits and creating assets or asset versions.
PVAdornmentAn abstract class of which the inheritors can be adorned to objects of the PVInstance class.
PVInstanceAbstract class for all objects that have a physical location in the world.
PyramidHandleAdornmentA pyramid-shaped handle that can be adorned to a BasePart.
RayValueA container object for a single Ray.
RecommendationPagesA special version of the Pages class returned by Class.RecommendationService.GenerateItemListAsync|GenerateItemListAsync.
RecommendationServiceサービスA service that provides an interface for you to manage and display personalized content recommendations.
ReflectionMetadataA currently unused object whose functionality was split into ReflectionMetadataClasses and ReflectionMetadataEnums.
ReflectionMetadataCallbacksActs as a Folder containing information about callbacks for a ReflectionMetadataClass, and should be parented to it. Class.ReflectionMetadataMember|ReflectionMetadataMembers that are parented to this object will be perceived as callbacks under the class this is parented to.
ReflectionMetadataClassRegisters information about a class, and its members. Should be parented to ReflectionMetadataClasses.
ReflectionMetadataClassesAn internal object which cannot be used by developers.
ReflectionMetadataEnumRegisters information about an Enum and its EnumItems.
ReflectionMetadataEnumItemContains information about a specific EnumItem embedded within an Enum.
ReflectionMetadataEnumsActs as a Folder for ReflectionMetadataEnum objects.
ReflectionMetadataEventsActs as a Folder containing information about events for a ReflectionMetadataClass, and should be parented to it. Class.ReflectionMetadataMember|ReflectionMetadataMembers that are parented to this object will be perceived as events under the class this is parented to.
ReflectionMetadataFunctionsActs as a Folder containing information about functions for a ReflectionMetadataClass, and should be parented to it. Class.ReflectionMetadataMember|ReflectionMetadataMembers that are parented to this object will be perceived as functions under the class this is parented to.
ReflectionMetadataItemActs as abstract properties for generic information about Classes, Members, Enums, and EnumItems.
ReflectionMetadataMemberAn internal object which cannot be used by developers.
ReflectionMetadataPropertiesActs as a Folder containing information about properties for a ReflectionMetadataClass, and should be parented to it. Class.ReflectionMetadataMember|ReflectionMetadataMembers that are parented to this object will be perceived as properties under the class this is parented to.
ReflectionMetadataYieldFunctionsActs as a Folder containing information about yielding functions for a ReflectionMetadataClass, and should be parented to it. Class.ReflectionMetadataMember|ReflectionMetadataMembers that are parented to this object will be perceived as yielding functions under the class this is parented to.
ReflectionServiceサービスA service that allows scripts to query the engine's API at runtime for information about classes, properties, methods, and events.
RemoteCommandServiceサービスTeam Create service that executes Luau commands sent from a Studio client on the collaborative editing server and relays their output back to that client.
RemoteDebuggerServerサービスStudio service that runs the server side of Luau remote debugging over DAP; not created during normal script execution.
RenderSettingsサービスA singleton settings class that exposes rendering configuration for graphics quality, framerate management, and debug visualization in Roblox Studio.
ReplicatedFirstサービスA container whose contents are replicated to all clients (but not back to the server) first before anything else.
ReverbSoundEffectReverberates audio, simulating the effect of bouncing off walls in a room.
RigidConstraintCreates a rigid connection between two Class.Attachment|Attachments or Class.Bone|Bones.
RodConstraintKeeps two attachments separated by its defined Class.RodConstraint.Length|Length.
RopeConstraintSimulates rope dynamics, preventing two attachments from separating further than a defined length.
RotationCurveRepresents a sequence of rotations and the interpolation curve between them.
RunningAverageItemDoubleMeasures the runtime average of a **double** value.
RunningAverageItemIntMeasures the runtime average of an **integer** value.
RunningAverageTimeIntervalItemMeasures the runtime average of a time interval value.
SceneAnalysisServiceサービス
ScreenshotCaptureA child class of Capture for screenshots.
ScreenshotHudA 2D user interface that allows users to capture and save screenshots to their local device.
ScriptContextサービスA service that manages the execution of all BaseScript objects.
ScriptDebuggerServiceサービスProvides programmatic breakpoint management, execution control, and runtime inspection of Luau scripts during a playtest.
ScriptDocumentRepresents the ephemeral state of an open document in the Studio Script Editor, providing APIs for reading and editing code.
ScriptEditorServiceサービスThis service is used for interacting with ScriptDocument instances.
ScriptProfilerServiceサービスA service that captures sampling-based profiles of Luau script execution on the server or on a client.
ScriptServiceサービスAn unimplemented service that has zero functionality, in a similar manner to the LocalWorkspace service.
ScrollingFrameScrollingFrame is a special Frame type with built-in scrolling interactivity and different ways to customize how the scrolling works.
SeatA type of BasePart that characters can 'sit' in. When a character touches an enabled Seat object, it will be attached to the part by a Weld and the default character scripts will play a sitting animation.
SelectionサービスThe Selection service controls the Class.Instance|Instances that are selected in Roblox Studio.
SelectionBoxRenders a 3D box around its Class.PVAdornment.Adornee|Adornee.
SelectionHighlightManagerサービスStudio service that draws selection outline highlights for the local user's selection and for Team Create collaborators' selections.
SelectionLassoAbstract class for SelectionPartLasso and SelectionPartLasso.
SelectionSphereRenders a 3D sphere around its Class.PVAdornment.Adornee|Adornee.
SelfViewConfigurationControls the built-in self view, the CoreGui element that shows a player a preview of their own character within an experience.
SensorBaseAn abstract class for various sensor instance types.
SerializationServiceサービスSerializes and deserializes Class.Instance|instances to and from the .rbxm format.
ServerReplicatorThe server-side NetworkReplicator that manages replication of data model changes between the server to a single connected client.
ServiceProviderA ServiceProvider is an abstract class, which stores, and provides certain singleton classes, depending on what inherited class you are using its members with.
SharedTableRegistryサービスProvides a global registry of named SharedTable objects.
ShirtDisplays a shirt texture on a Humanoid rig.
ShirtGraphicApplies a texture to the front surface of a character's torso, used to display t-shirts.
SkateboardControllerTranslates player input into throttle and steer axis values for a SkateboardPlatform.
SkyChanges the default appearance of the experience's sky.
SlidingBallConstraintThe base class for constraints that allow their attachments to slide along an axis.
SlimContentProviderサービスA service that fetches and caches SLIM (Scalable Lightweight Interactive Models) asset content representations for model rendering.
SmokeA particle emitter with the visual aesthetic of smoke.
SocialServiceサービスFacilitates social functions that impact relationships made on the Roblox platform.
SolidModelContentProviderサービスAn internal service which serves no functionality to developers.
SoundEffectSoundEffect is the base class that all other sound effects derive from. A SoundEffect can be applied to either a Sound or SoundGroup by being parented to either.
SoundGroupA SoundGroup is used to manage the volume and sound effects on multiple Class.Sound|Sounds at once. Class.Sound|Sounds in the SoundGroup will have their volume and effects adjusted by the SoundGroup.
SparklesA particle emitter with the visual aesthetic of sparkles.
SpawnerServiceサービスAn internal service that is responsible for the behavior of Class.SpawnLocation|SpawnLocations. Its functionality is not accessible to developers.
SpecialMeshThe SpecialMesh object applies a mesh to a BasePart depending on the Class.SpecialMesh.MeshType|MeshType property.
SphereHandleAdornmentA sphere-shaped handle that can be adorned to a BasePart.
SpotLightA light source that emits light directionally in the shape of a cone with a spherical base.
SpringConstraintSimulates spring and damper behavior between two attachments.
StandalonePluginScriptsA container for Class.Script|Scripts that run only in the standalone plugin DataModel at Roblox Studio startup.
StandardPagesA generic Pages object that can contain variable data depending on the method that returned it.
StarterCharacterScriptsStores instances to be parented to a player's character when it spawns.
StarterGearIf the game allows gear, StarterGear is a container automatically inserted into each Player object when the player joins the game. Whenever the player's character spawns, the contents of that player's StarterGear are copied into the player's Backpack.
StarterPackサービスA container whose contents are copied into each player's Backpack when their player character spawns. It is generally used to hold Class.Tool|Tools.
StarterPlayerScriptsA container for objects to be copied to a Player's PlayerScripts when they join a game.
StatsサービスPerformance metrics for a game.
StatsItemA single performance metric.
StopWatchReporterサービスA service that times named tasks and reports their durations, classified by device platform and country code. Not available to creator scripts.
StringValueA container object for a single string.
StudioサービスRepresents Roblox Studio's script editor settings.
StudioCaptureServiceサービスA Studio-only service that lets plugins capture screenshots of the active place's 3D viewport.
StudioDeviceSimulatorServiceサービスService allowing you to control Studio's Device Simulator.
StudioScreenshotCaptureRepresents a single screenshot captured from Studio, exposing the resulting image buffer and the parameters the capture was taken with.
StudioServiceサービスProvides access to configuration of Roblox Studio and allows importing files from the user's file system.
StudioTestServiceサービスService allowing plugins to automate and customize Test and Run mode testing.
StudioThemeA collection of colors that make up a Roblox Studio theme, letting a plugin query the color of a Studio UI element for the theme the user currently has active.
StyleBaseThe base class for StyleSheet and StyleRule.
StyleDeriveWhen parented to a StyleSheet, references another StyleSheet from which the parent inherits Class.StyleRule|StyleRules and token definitions.
StyleLinkLinks a StyleSheet to the instance tree whose root is the parent of the StyleLink.
StyleQueryInstance used to set conditions such as "MaxSize" and "PreferredInput" for a StyleRule.
StyleRuleDefines style properties which override properties on the instances affected by the Class.StyleRule.Selector|Selector property.
StyleSheetAggregates Class.StyleRule|StyleRules and can be linked to DataModel trees to apply style properties to instances.
SunRaysEffectRenders dynamic rays from the sun.
SurfaceAppearanceAn object that allows developers to override the appearance of a MeshPart with advanced graphics options.
SurfaceGuiContainer for GuiObjects that are rendered on the surface of a part.
SurfaceGuiBaseBase class for containers that render Class.GuiObject|GuiObjects onto a face of a BasePart in the 3D world.
SurfaceLightA light source that emits illumination of a specified color and brightness from a face for a specified range.
SurfaceSelectionHighlights a face of a surface in a configurable color.
SwimControllerThe ControllerBase that moves a ControllerManager character while it is swimming.
TaskSchedulerサービスCollection of settings for the _Task Scheduler_ feature.
TeamThe Team class represents a faction in a Roblox place. The only valid parent for a Team is in the Teams service.
TeleportAsyncResultThe return structure of the TeleportAsync function call.
TeleportOptionsOptional input arguments to the Class.TeleportService:TeleportAsync() function.
TeleportServiceサービスEnables transporting Class.Player|Players between places and servers. For more information on how to teleport players between servers, see Teleport between places.
TerrainDetailDetermines appearance of a certain terrain face direction.
TerrainRegionAn object that stores a chunk of terrain voxel data, produced by Class.Terrain:CopyRegion() and consumed by Class.Terrain:PasteRegion().
TestServiceサービスA service used by Roblox to run controlled tests of the engine. It is available for developers to use, to a limited degree.
TextBoxA 2D user interface element that displays player-editable text.
TextBoxServiceサービスA service that manages a user's TextBox state during gameplay.
TextChannelRepresents a text chat channel.
TextChannelWindowA GuiObject that displays chat messages from an associated TextChannel.
TextChatCommandRepresents a text chat command.
TextChatConfigurationsThe parental class of all text chat configurations.
TextChatMessageA data object representing a text chat message.
TextChatMessagePropertiesOverrides TextChatMessage properties when returned by callbacks defined in TextChatService.OnIncomingMessage or TextChannel.OnIncomingMessage.
TextChatServiceサービスA service handling in-experience text chat.
TextFilterResultRepresents the result of a call to Class.TextService:FilterStringAsync(), used to distribute a filtered string accordingly.
TextFilterTranslatedResultHolds the filtered source text and its filtered translations produced by Class.TextService:FilterAndTranslateStringAsync().
TextGeneratorGives access to a large language model for text generation.
TextServiceサービスService internally responsible for handling the display of text.
TextSourceRepresents a speaker in a TextChannel.
TextureApplies a repeating image texture to the face of a parent BasePart.
TimerServiceサービスAn internal service responsible for scheduling timed events. It is used by the Debris class. Its functionality can not be accessed by developers.
TorqueApplies constant torque to an assembly from its center of mass.
TorsionSpringConstraintA rotational spring that opposes the angular motion between two axes.
TotalCountTimeIntervalItemMeasures a total-count-over-time interval.
TouchInputServiceサービスAn internal service responsible for touch inputs on mobile devices.
TouchTransmitterAn internal object used by networking and replication code to transmit BasePart.Touched and BasePart.TouchEnded events.
TrailUsed to create a trail effect between two attachments.
TranslatorThe role of a Translator is to manufacture/return strings localized for the viewing player.
TremoloSoundEffectCreates a trembling effect on a sound by varying the volume of the sound up and down.
TriangleMeshPartAbstract intermediate class that manages physical geometry properties for PartOperations and MeshParts.
TrussPartSimilar to a Part but with a different visual Class.TrussPart.Style|Style and the important distinction that default characters are able to climb it.
TweenThe Tween object controls the playback of an interpolation.
TweenBaseAbstract base class for in-between interpolation handlers. Tween inherits from TweenBase.
UIAspectRatioConstraintEnsures the parent UI element maintains a particular aspect ratio.
UIBaseUIBase is the base class for UI layout and constraint classes.
UIComponentA base class for UI constraint and layout classes.
UIConstraintThe base class for UI constraint classes.
UICornerUI modifier which applies deformation to corners of its parent GuiObject.
UIDragDetectorInstance which facilitates and encourages interaction with UI elements in an experience.
UIFlexItemDefines flex behavior for a GuiObject within a UIListLayout.
UIGradientApplies a color and transparency gradient to the parent GuiObject.
UIGridLayoutPositions sibling UI elements by filling rows using the space of the parent UI element.
UIGridStyleLayoutThe base class for grid style UI layouts.
UILayoutThe base class for UI layout classes.
UIListLayoutPositions sibling UI elements in rows or columns within the parent UI container.
UIPaddingApplies padding to the borders of the parent GuiObject.
UIPageLayoutPositions sibling UI elements as full-size pages in a single row or column that users can scroll or animate through one page at a time.
UIScaleAn object that acts as a multiplier for the size of the parent UI element's scale.
UIShadowRenders configurable shape or text shadows for the parent UI instance.
UISizeConstraintEnsures a GuiObject does not become larger or smaller than the constraint's maximum size or minimum size.
UIStrokeApplies an outline to text or a UI border.
UITableLayoutLays out sibling UI elements and their child UI elements as rows/columns and cells in a table.
UITextSizeConstraintEnsures that the size of text rendered by certain GuiObject classes lies within the range described by Class.UITextSizeConstraint.MaxTextSize|MaxTextSize and Class.UITextSizeConstraint.MinTextSize|MinTextSize.
UnionOperationResult of parts that have been joined together into a single solid model.
UniqueIdLookupServiceサービスTeam Create service that maps Class.Instance.UniqueId|UniqueId to and from RFC-4122 strings; not for experience scripts.
UniversalConstraintEnsures two axes on two bodies remain perpendicular.
UnreliableRemoteEventAn object which facilitates asynchronous, unordered and unreliable, one-way communication across the client-server boundary. Scripts firing a UnreliableRemoteEvent do not yield.
UserGameSettingsサービスUserGameSettings is a singleton class found inside of the UserSettings singleton. It holds various persistent settings relating to how the user wants to control their camera, and their character.
UserServiceサービスA service that handles queries regarding users on the Roblox platform.
UserSettingsA singleton object that houses basic user settings, which persist across all games on Roblox.
ValueBaseBase class of all "value instance" objects.
ValueCurveA sorted list of time-value pairs that define a curve. Used to animate any type of value.
Vector3CurveRepresents a 3D vector curve, grouping three FloatCurve instances.
Vector3ValueA container object for a single Vector3 value.
VectorForceApplies constant force to an assembly.
VehicleControllerAn object responsible for translating a seated player's directional input into throttle and steering for a VehicleSeat.
VehicleSeatA seat object that can be used to control a vehicle.
VelocityMotorA Motor-like JointInstance that forms its connection using a MotorFeature and a Hole.
VideoCaptureA child class of Capture for videos.
VideoCaptureServiceサービスService that manages camera capture for features such as avatar facial-animation tracking. Requires RobloxScript security; not callable from experience scripts.
VideoDisplayA GUI object that displays video content from a connected VideoPlayer.
VideoFrameA GUI object that renders a rectangle, like a Frame does, with a moving video image.
VideoPlayerUsed to play video assets.
VideoSamplerAn object for sampling frames from video content.
VideoServiceサービスAn internal service that offers no functionality to developers.
ViewportCameraA Camera that replicates and is saved as authored content, for use with Class.ViewportFrame|ViewportFrames or as a ThumbnailCamera.
ViewportFrameGuiObject that renders 3D objects inside its bounds.
VirtualInputSimulates mouse, keyboard, and pointer input as if it were performed by a real player.
VirtualInputManagerサービスAn internal service that offers no functionality to developers.
VirtualUserサービスVirtualUser is a service that allows you to record the inputs of a user, and then play it back to a limited extent.
VisibilityCheckDispatcherサービスService that schedules and runs viewability checks for immersive ad instances in a place.
VisitサービスThe Visit service is a backend service used by Roblox. Its functions are not accessible to developers in any form.
VoiceChatServiceサービス**VoiceChatService** is responsible for voice chat's high-level functionality.
VRServiceサービスService responsible for handling interactions between Roblox and Virtual Reality (VR).
WebStreamClientMaintains a streaming connection.
WedgePartA type of BasePart that has a wedge shape.
WeldHolds two Class.BasePart|BaseParts together in a fixed relative position, regardless of whether they're touching.
WeldConstraintConnects two Class.BasePart|BaseParts together such that their relative position and orientation remain the same.
WireConnects one or more Class.Instance|Instances to form a processing graph of their streams. At the moment, only audio streams are supported, but this may expand in the future.
WireframeHandleAdornmentRenders a wireframe adornment consisting of one or more lines onto a BasePart (including Terrain) or into the Workspace.
WorldModelExtends limited physics to its children.
WorldRootBase class for handling physics simulation and 3D spatial queries.
WrapDeformerAllows for the real-time deformation of a MeshPart.
WrapLayerThe WrapLayer object defines a 3D accessory's inner and outer surfaces and other properties related to layering accessories. These surfaces, or the Inner Cage and Outer Cage, are similar to collision boxes, and describe the surfaces of which other 3D accessories can be placed without clipping or breaking.
WrapTargetThe WrapTarget object defines a target. A target is the 3D body with only an outer surface, or an Outer Cage.
WrapTextureTransferWrapTextureTransfer allows a parent Decal to be wrapped around its parent MeshPart based on the cage of its WrapTarget.
非推奨のクラス(52件)

BevelMesh・BodyAngularVelocity・BodyForce・BodyGyro・BodyMover・BodyPosition・BodyThrust・BodyVelocity・Chat・CustomEvent・CustomEventReceiver・CylinderMesh・DoubleConstrainedValue・Dragger・Flag・FlagStand・FlagStandService・FloorWire・FormFactorPart・FunctionalTest・Glue・GuiMain・HapticService・Hat・Hint・Hole・Hopper・HopperBin・IntConstrainedValue・JointsService・KeyframeSequenceProvider・ManualGlue・ManualSurfaceJointInstance・ManualWeld・Message・MotorFeature・OpenCloudApiV1・OpenCloudService・PhysicsService・Plane・Platform・PointsService・RocketPropulsion・Rotate・RotateP・RotateV・SelectionPartLasso・SelectionPointLasso・SkateboardPlatform・Skin・Snap・Status