クラスの一覧
パーツ・スクリプト・サービスなど、ゲームの部品の種類。全632件(うち非推奨52件)。日本語解説のあるものから順に並べています。
| 名前 | 説明 |
|---|---|
| Attachment | パーツの表面や中の、決まった位置を表す点です。ひもで結ぶ・粒子を出す・力を加える場所などに使います。 |
| BasePart | Part・MeshPartなど、ゲームの世界に置かれる「形のある部品」すべての元になるクラスです。位置・大きさ・色・固定(Anchored)・当たり判定などを決めます。 |
| BindableEvent | 同じ側(サーバー同士・クライアント同士)のスクリプトのあいだで、合図を送り合うための部品です。 |
| Camera | プレイヤーが見ている視点(カメラ)を表すクラスです。LocalScriptから workspace.CurrentCamera で使います。 |
| ClickDetector | パーツの中に入れると、そのパーツをマウスでクリックできるようにする部品です。 |
| CollectionServiceサービス | インスタンスに「タグ」を付けて、同じタグのものをまとめて扱えるようにするサービスです。たくさんのキルブロックを1つのスクリプトで動かすときなどに便利です。 |
| DataStoreServiceサービス | プレイヤーのコインやレベルなどのデータを、ゲームを終了しても残るように保存するためのサービスです。 |
| Debrisサービス | 指定した時間がたったら、インスタンスを自動で削除してくれるサービスです。 |
| Folder | インスタンスを整理してまとめるための入れ物です。リーダーボードを作るときの「leaderstats」にも使います。 |
| Frame | GUIの部品をまとめて配置するための、四角い枠です。 |
| Humanoid | キャラクターの「体の動き」と「体力」を管理するクラスです。歩く速さ・ジャンプ・体力・やられたときのイベントなどを扱います。 |
| Instance | ロブロックス(Roblox)のすべての部品(パーツ・スクリプト・サービスなど)の元になるクラスです。Instance.new("Part") のようにして、新しい部品を作れます。 |
| IntValue | 整数を1つ保存しておける部品です。リーダーボードのコインやポイントなどに使います。 |
| Lightingサービス | ゲームの世界の明るさ・時刻・空の色などを決めるサービスです。 |
| LocalScript | プレイヤーそれぞれのコンピューター(クライアント)で実行されるスクリプトです。キー入力・カメラ・画面の表示(GUI)など、その人だけの処理を書きます。 |
| MarketplaceServiceサービス | ゲームパスや開発者製品など、ゲーム内での購入を扱うサービスです。 |
| Model | いくつものパーツをひとまとめにする入れ物です。キャラクターや建物など、複数の部品でできたものはModelになっています。 |
| ModuleScript | 他のスクリプトから読み込んで使う「部品」のスクリプトです。何度も使う関数やデータをまとめておき、require()で読み込みます。 |
| Part | ブロック・球・円柱などの基本の形をしたパーツです。ゲームの地面・壁・足場など、いちばんよく使う部品です。 |
| ParticleEmitter | 煙・火花・キラキラなどの粒子(パーティクル)を出し続ける演出の部品です。パーツやアタッチメントの中に入れて使います。 |
| PathfindingServiceサービス | 障害物をよけながら目的地まで進む道すじ(経路)を計算するサービスです。NPCを歩かせるときに使います。 |
| Player | ゲームに参加している1人のプレイヤーを表すクラスです。名前・ユーザーID・キャラクターなどの情報を持っています。 |
| Playersサービス | ゲームに参加しているプレイヤーを管理するサービスです。プレイヤーが参加したとき・退出したときのイベントを使えます。 |
| ProximityPrompt | パーツに近づくと「Eキーで調べる」のような表示が出て、ボタンを押すと処理を実行できる部品です。 |
| RemoteEvent | サーバーとクライアント(プレイヤーのコンピューター)のあいだで、合図とデータを送り合うための部品です。 |
| RemoteFunction | サーバーとクライアントのあいだで、問い合わせて答えを受け取るための部品です。RemoteEventと違い、返事(戻り値)を受け取れます。 |
| ReplicatedStorageサービス | サーバーとクライアントの両方から使える「共有の倉庫」です。RemoteEventやModuleScriptなど、両方で使うものを入れておきます。 |
| RunServiceサービス | ゲームの1フレームごとに処理を実行するためのサービスです。パーツを回し続けるなど、なめらかに動かし続けたいときに使います。 |
| ScreenGui | プレイヤーの画面にボタンや文字を表示するための入れ物です。StarterGuiの中に置いて使います。 |
| Script | サーバー(ゲームを動かすコンピューター)で実行されるスクリプトです。ゲームのルールやデータの保存など、全員に関わる処理を書きます。 |
| ServerScriptServiceサービス | サーバーで動くScriptを置いておく場所です。ここに置いたスクリプトは、プレイヤーから中身を見られません。 |
| ServerStorageサービス | サーバーだけが使える倉庫です。あとで複製して使うモデルなどを、プレイヤーから見えない場所に保管しておけます。 |
| Sound | 音を鳴らす部品です。パーツの中に入れると、その場所から音が聞こえます。 |
| SoundServiceサービス | ゲーム全体の音の設定を管理するサービスです。 |
| SpawnLocation | プレイヤーが出現(スポーン)する場所になるパーツです。チェックポイントにも使えます。 |
| StarterGuiサービス | プレイヤーの画面に表示するGUI(ボタンや文字など)を入れておく場所です。ここに入れたものが、プレイヤーが参加したときに各自の画面にコピーされます。 |
| StarterPlayerサービス | プレイヤーのキャラクターの初期設定(歩く速さ・ジャンプ・カメラなど)と、プレイヤーに配るスクリプトの置き場所を管理するサービスです。 |
| Teamsサービス | ゲームのチームを管理するサービスです。中にTeamを入れると、チーム戦が作れます。 |
| Terrain | 山・水・草原などの地形を表すクラスです。Workspaceの中に1つだけあり、スクリプトで地形を作ることもできます。 |
| TextButton | 文字の付いた、押せるボタンのGUIの部品です。 |
| TextLabel | 画面に文字を表示するGUIの部品です。 |
| Tool | プレイヤーが手に持って使える道具です。剣・懐中電灯・ハンマーなどを作れます。 |
| TweenServiceサービス | パーツの位置・色・透明度などを、なめらかに少しずつ変化させる(アニメーションさせる)サービスです。 |
| UserInputServiceサービス | キーボード・マウス・タッチ・ゲームパッドの入力を調べるサービスです(LocalScriptで使います)。 |
| Workspaceサービス | ゲームの世界そのものを表すサービスです。Workspaceの中に入れたパーツやモデルが、ゲームの画面に表示されます。スクリプトからは workspace と書いて使えます。 |
| Accessory | An item that a Character can wear. |
| AccessoryDescription | Describes the appearance of an Accessory for the HumanoidDescription. |
| Accoutrement | An object that can attach to a player's character. |
| Actor | An Actor is a container for code that can be safely split into its own thread. |
| AdGui | A surface-based GUI that displays immersive ads on a face of a Part in the 3D world. |
| AdPortal | A portal that teleports players to a sponsored experience as part of immersive ads. |
| AdServiceサービス | The service responsible for in-experience advertising. |
| AdvancedDragger | An unfinished advanced variant of the Dragger class. |
| AirController | A physics character controller that governs movement while a character is airborne. |
| AlignOrientation | Constraint which applies torque to align two attachments, or to align one attachment with a goal orientation. |
| AlignPosition | Constraint which applies force to move two attachments together, or to move one attachment to a goal position. |
| AnalyticsServiceサービス | Collection of methods that allows you to track how users interact with your experiences. |
| AngularVelocity | Applies torque on an assembly to maintain a constant angular velocity. |
| Animation | References an animation asset which can be loaded by an AnimationController. |
| AnimationClip | Represents all types of animation data that the Roblox animation system can consume. |
| AnimationClipProviderサービス | Provides functions to load and preview Class.AnimationClip|AnimationClips. |
| AnimationConstraint | Aligns two Class.BasePart|BaseParts with an animate-able kinematic or force-based joint that supports physical simulation (ragdoll, arm strength). The default joint type for R15 avatar rigs. |
| AnimationController | Allows animations to be loaded and applied to a character or model in place of a Humanoid. |
| AnimationNodeDefinition | A single node within an animation graph that outputs an animation pose, connected to other nodes through named input pins. |
| AnimationRigData | Used to store information regarding the model an animation was authored for. |
| AnimationTrack | Controls the playback of an animation on an Animator. |
| AnimationValueNodeDefinition | A node within an animation graph that outputs one or more values instead of an animation pose. |
| AnimationValueOutputDefinition | A single output endpoint produced by an AnimationValueNodeDefinition. |
| Animator | Responsible for the playback and replication of Class.Animation|Animations. |
| ArcHandles | The ArcHandles object places 3D arc handles around any 3D object that its Class.PartAdornment.Adornee|Adornee is set to. |
| AssetDeliveryProxyサービス | Runs a local HTTP server that serves assets to real devices. |
| AssetPatchSettings | Configures a single patch asset built by IncrementalPatchBuilder and served through AssetDeliveryProxy. |
| AssetServiceサービス | A non-replicated service that handles asset-related queries to the Roblox web API. |
| Atmosphere | The Atmosphere object pushes Roblox closer toward realistic environments where sunlight scatters in different ways depending on density and other air particle properties. |
| AtmosphereSensor | A SensorBase that outputs data about the Class.AtmosphereSensor.AirDensity|AirDensity and Class.AtmosphereSensor.RelativeWindVelocity|RelativeWindVelocity at the sensor's position. |
| AudioAnalyzer | Takes measurements from audio streams that are connected to it via one or more Class.Wire|Wires. |
| AudioChannelMixer | Combines multiple audio streams into a single, multichannel audio stream. |
| AudioChannelSplitter | Splits an audio stream into component channels so that each can be processed independently. |
| AudioChorus | Makes an audio stream sound more voluminous. If applied to a single voice, it may sound like multiple voices. |
| AudioCompressor | Adjusts the dynamic range of input streams. |
| AudioDeviceInput | Produces audio streams from physical devices, such as microphones. |
| AudioDeviceOutput | Accepts audio streams to be rendered out to physical hardware devices such as speakers or headphones. |
| AudioDistortion | Distorts audio streams, making them sound fuzzier, grittier, and louder. |
| AudioEcho | Overlays delayed copies of audio streams. |
| AudioEmitter | Emits audio streams into the world. |
| AudioEqualizer | Adjusts the frequency content of audio streams. |
| AudioFader | Adjusts the volume of audio streams. |
| AudioFilter | Adjusts the frequency content of audio streams. |
| AudioFlanger | Imparts a whooshing or sweeping sound on audio streams. |
| AudioGate | Mutes audio streams that fall below a certain volume threshold. |
| AudioLimiter | Limits how loud audio streams are allowed to be. |
| AudioListener | Records an audio stream from its surrounding Class.AudioEmitter|AudioEmitters in the 3D world. |
| AudioPages | A special version of the Pages class returned by Class.AssetService:SearchAudioAsync(). |
| AudioPitchShifter | Adjusts the perceived pitch of audio streams. |
| AudioPlayer | Used to play audio assets. |
| AudioRecorder | Records audio streams in-experience. |
| AudioReverb | Reverberates audio streams. |
| AudioSearchParams | Instance to be passed to Class.AssetService:SearchAudioAsync() to search for audio assets. |
| AudioSpeechToText | Converts spoken audio into text. |
| AudioStreamReader | Reads audio samples from a connected audio stream into Luau buffers for custom analysis. |
| AudioStreamWriter | Writes audio samples from Luau buffers into an audio stream for custom synthesis. |
| AudioTextToSpeech | Plays text as speech audio. |
| AudioTremolo | Creates a trembling effect on a sound by varying the volume of the sound up and down. |
| AvatarCreationServiceサービス | A service to support developer avatar creators. |
| AvatarEditorServiceサービス | A service to support developer Avatar Editors. |
| Backpack | A container object that holds a player's inventory. Any Tool in a player's Backpack will be displayed in their inventory at the bottom of the screen. |
| BackpackItem | BackpackItem is an abstract class for backpack items such as HopperBins and Tools. |
| BadgeServiceサービス | Provides information on badges and awards them. |
| BallSocketConstraint | Forces its two attachments into the same position and allows them to freely rotate about all three axes, with optional limits to restrict both tilt and twist. |
| BanHistoryPages | Returned by Players:GetBanHistoryAsync to view the entire ban and unban history of any UserId. |
| BaseCoreGuiConfiguration | Base class for the configuration objects that control individual built-in CoreGui elements. |
| BasePlayerGui | BasePlayerGui is an abstract class which the GUI drawing storage classes inherit from. |
| BaseRemoteEvent | Abstract base class inherited by RemoteEvent and UnreliableRemoteEvent for asynchronous, one-way communication across the client-server boundary. |
| BaseScript | The base class for all script objects which run automatically. |
| BaseWrap | Abstract base class for WrapTarget and WrapLayer that stores cage mesh data for layered clothing deformation. |
| Beam | Connects two Class.Attachment|Attachments by drawing a texture between them. |
| BillboardGui | A container for Class.GuiObject|GuiObjects that renders in 3D space facing the camera. |
| BinaryStringValue | An internal type of StringValue object, that stores a BinaryString value. |
| BindableFunction | An object which allows for synchronous two-way communication between scripts on the same side of the client-server boundary. Scripts invoking a BindableFunction yield until the corresponding callback is found. |
| BlockMesh | The BlockMesh object applies a 'brick' mesh to the BasePart it is parented to. It behaves identically to a SpecialMesh with SpecialMesh.MeshType set to 'Brick'. |
| BloomEffect | Simulates the camera viewing a very bright light. |
| BlurEffect | Applies a blur to the entire game world. |
| BodyColors | For a Humanoid character, the BodyColors will specify the colors for the different body parts. |
| BodyPartDescription | Describes the appearance of an avatar body part for the HumanoidDescription. |
| Bone | Bones are non-rendered objects that drive the movement of one or more parts for the purposes of animation, or creating clothing and characters. |
| BoolValue | A container object for a single boolean value. |
| BoxHandleAdornment | A box-shaped handle that can be adorned to a BasePart. |
| BrickColorValue | A container object for a single BrickColor value. |
| BrowserServiceサービス | Bridges the Roblox client to its native web browser or WebView. |
| BubbleChatConfiguration | Allows for customization of text chat bubbles through TextChatService. |
| BubbleChatMessageProperties | Overrides BubbleChatConfiguration properties for an individual bubble chat message. |
| BuoyancySensor | A SensorBase that outputs data about how its BasePart is interacting with Terrain water. |
| CacheableContentProviderサービス | A variant of the ContentProvider that caches assets that have already been received. This service is not used directly, but it is used by the services that inherit from it. |
| CanvasGroup | Blends descendants as a flattened group with an optional color/transparency modification. |
| Capture | A class which defines a piece of content, such as a screenshot or video, taken in-experience. |
| CaptureServiceサービス | A service which provides control over screenshot and video capture features. |
| CapturesPages | A special version of the Pages class returned by CaptureService.ReadCapturesFromGalleryAsync. |
| CapturesViewConfiguration | Controls the built-in captures view, the CoreGui element that lets players browse and manage screenshots and video captures they take within an experience. |
| CatalogPages | A special version of Pages that stores the results of an Avatar Editor catalog search. |
| CFrameValue | A container object for a single CFrame value. |
| ChangeHistoryServiceサービス | **Must** be used by plugins to communicate to Studio how to undo and redo the changes which they make to the experience. |
| ChannelTabsConfiguration | Configures properties of the optional channel tabs in the default chat window. |
| CharacterAppearance | The base class for objects that change the character's appearance, such as the BodyColors, CharacterMesh, ShirtGraphic, Pants and Shirt objects. |
| CharacterMesh | Modifies the appearance of an R6 body part. |
| ChatInputBarConfiguration | Configures properties of the default chat input bar. |
| ChatWindowConfiguration | Configures properties of the default chat window. |
| ChatWindowMessageProperties | Customizes the appearance of an individual text chat message displayed in the chat window. |
| ChorusSoundEffect | Makes audio more voluminous by simulating multiple voices playing the same part. |
| ClientReplicator | The client-side NetworkReplicator that manages replication of data model changes between the server and itself. |
| ClimbController | A physics character controller that moves its ControllerManager.RootPart along a climbable surface, such as a ladder. |
| Clothing | Clothing is the base class for the Shirt and Pants clothing objects. |
| Clouds | Renders realistic clouds that drift slowly across the sky. |
| ClusterPacketCacheサービス | An internal service meant to cache cluster packets. |
| Color3Value | A container object for a single Color3 value. |
| ColorCorrectionEffect | Adjusts color-related properties of the rendered world like saturation, tint, brightness, and contrast. |
| ColorGradingEffect | Modifies how color values calculated by the renderer should be converted to the screen's color range. |
| CommerceServiceサービス | Supports real-world purchases that you can bundle with digital benefits. |
| CompositeValueCurve | An animation curve that groups child Class.FloatCurve|FloatCurves which each animate a different component of a non-unary value. |
| CompressorSoundEffect | Adjusts the dynamic range of audio. |
| ConeHandleAdornment | A cone-shaped handle that can be adorned to a BasePart. |
| ConfigServiceサービス | A game service that gives access to in-experience configuration with updates in real time. |
| ConfigSnapshot | A snapshot of configuration values at a given version. Can be player-specific. |
| Configuration | A container object designed to hold value objects. Makes values used in Class.Tool|Tools or any model using Class.Script|Scripts more accessible. |
| ConfigureServerServiceサービス | Configures a server's DataModel for a place session during game-server startup. |
| Constraint | The base class for constraint-based objects. |
| ContentProviderサービス | Service that is used to load content, or assets, into a game. |
| ContextActionServiceサービス | A service used to bind user input to contextual actions. |
| Controller | The base class for controller objects, such as the HumanoidController object. |
| ControllerBase | Abstract base class for the controllers that a ControllerManager uses to move its character. |
| ControllerManager | Manages simulated motion control for its assigned ControllerManager.RootPart . |
| ControllerPartSensor | A SensorBase that outputs data about another BasePart based on Humanoid floor and ladder detection logic. |
| ControllerSensor | An abstract base class for SensorBase types that supply sensory data to a character controller. |
| ControllerServiceサービス | Container class for the HumanoidController among other classes. |
| CookiesServiceサービス | A backend service used by Roblox to control HTTP cookies. Its functions are not available to developers. |
| CoreGuiサービス | The CoreGui is a service used to store Guis created in-game by Roblox for the core user interface found in every game (such as the game menu, the playerlist, the backpack, etc.). It can also be used by Class.Plugin|Plugins in Roblox Studio. |
| CoreGuiConfigurationサービス | Service that groups the configuration objects controlling Roblox's built-in CoreGui elements. |
| CornerWedgePart | A type of BasePart that has a corner wedge shape. |
| CreatorStoreServiceサービス | Provides methods for querying Creator Store product information and purchasing assets. |
| CurveAnimation | Stores animation data in the form of curves for each individual channel to animate. |
| CustomLog | Internal-only instance that writes text to a file in the engine's logs directory. |
| CylinderHandleAdornment | A cylinder-shaped handle that can be adorned to a BasePart. |
| CylindricalConstraint | Constrains two attachments on two parts to have a relative linear and rotational motion. |
| DataModel | The root of Roblox's parent-child hierarchy. Its direct children are services, such as Workspace and Lighting, that act as the fundamental components of a Roblox game. |
| DataModelMesh | The DataModelMesh is an abstract class from which mesh classes descend. |
| DataStore | A GlobalDataStore that also supports versioning, key metadata, and enumerating keys. |
| DataStoreGetOptions | Specifies additional parameters for a Class.GlobalDataStore:GetAsync() call. |
| DataStoreIncrementOptions | Specifies additional parameters for a Class.GlobalDataStore:IncrementAsync() call. |
| DataStoreInfo | Object describing data store information. |
| DataStoreKey | Object representing a key on a DataStoreKeyPages object. |
| DataStoreKeyInfo | An object specifying information about a particular version of the key. |
| DataStoreKeyPages | A special type of Pages object whose pages contain DataStoreKey instances. |
| DataStoreListingPages | A special type of Pages object whose pages contain DataStoreInfo instances. |
| DataStoreObjectVersionInfo | An instance describing version information for a key. |
| DataStoreOptions | Object used to provide additional parameters to Class.DataStoreService:GetDataStore(). |
| DataStorePages | A Pages object that allows iteration through OrderedDataStore key/value pairs. |
| DataStoreSetOptions | Specifies additional parameters for a Class.GlobalDataStore:SetAsync() call. |
| DataStoreVersionPages | A special type of Pages object whose pages contain DataStoreObjectVersionInfo instances. |
| DebugSettingsサービス | Collection of various developer-facing diagnostics information. |
| Decal | Applies an image texture to a face of a parent BasePart. |
| DepthOfFieldEffect | Simulates a camera lens by blurring parts of a scene not in focus. |
| Dialog | Creates NPC billboard-style dialog bubbles. |
| DialogChoice | Used to craft the further choices available to players who have started a dialog conversation with an NPC. |
| DigitsRigDescription | Maps the 15 phalanx joints of one hand (5 fingers, 3 joints each) and exposes forward- and inverse-kinematics helpers for controlling finger poses at runtime. |
| DistortionSoundEffect | Distorts audio, making it sound fuzzier and overdriven. |
| DockWidgetPluginGui | A PluginGui that displays its contents in a dockable, resizable Roblox Studio window. |
| DraftsServiceサービス | A Studio service that manages script drafts in a Team Create session with collaborative editing enabled. |
| DragDetector | Instance which facilitates and encourages interaction with 3D objects in an experience. |
| DraggerServiceサービス | A service that centralizes the global dragger settings that Studio's dragging tools read so they move, snap, and highlight objects consistently. |
| DynamicRotate | The base class for classic motor joints. |
| EchoSoundEffect | Adds delayed repetitions of a sound with diminishing volume. |
| EditableImage | Object which allows for the runtime creation and manipulation of images. |
| EditableMesh | Object which allows for the runtime creation and manipulation of meshes. |
| EncodingServiceサービス | Service providing common encoding, hashing, and compression methods. |
| EqualizerSoundEffect | Controls the volume of incoming audio across three frequency ranges. |
| EulerRotationCurve | Represents a 3D rotation curve through a group of three Class.FloatCurve|FloatCurves. |
| ExperienceInviteOptions | Used to customize a player invite prompt. |
| ExperienceNotificationServiceサービス | Service containing methods to validate users and prompt them to enable experience notifications. |
| Explosion | Applies force to Class.BasePart|BaseParts within the explosion's Explosion.BlastRadius. Breaks Class.JointInstance|JointInstances and Class.WeldConstraint|WeldConstraints between parts and kills Humanoid characters not protected by a ForceField. |
| FaceControls | The FaceControls object defines a set of properties for controlling the facial expressions of a Dynamic Head. |
| FaceInstance | An abstract class from which the Decal and Texture classes inherit. |
| Feature | The base class for the legacy motor system. |
| File | An asset loaded from a file on disk. |
| FileMesh | The FileMesh object applies a mesh to a BasePart when parented to it. Its properties are inherited by the SpecialMesh object. |
| Fire | A preconfigured particle emitter with the visual aesthetic of fire. |
| FlangeSoundEffect | Creates a sweeping or swooshing effect on a sound. |
| FloatCurve | A sorted list of time-value pairs that define a curve. Used to animate a single numerical value. |
| FluidForceSensor | A SensorBase that outputs Class.FluidForceSensor.Force|Force, Class.FluidForceSensor.Torque|Torque and Class.FluidForceSensor.CenterOfPressure|CenterOfPressure. |
| ForceField | Protects a Humanoid from taking damage dealt through the Class.Humanoid:TakeDamage() method and protects Class.BasePart|BaseParts from having their joints broken due to an Explosion. |
| FriendPages | A special version of Pages that contains information about a player's friends. |
| FriendServiceサービス | An internal service which is used to send, cancel, accept and decline friend requests in-game. |
| GamepadServiceサービス | The GamepadService is internally responsible for handling inputs from various controllers, such as Xbox One or PlayStation DualShock controllers. |
| GamePassServiceサービス | A service associated with the legacy game pass system. Use MarketplaceService for all new work. |
| GameSettingsサービス | A container for miscellaneous in-game options. |
| GeneratedFolder | A container that stores ProceduralModel generation results. |
| GenerationServiceサービス | Service that allows developers to generate 3D objects from text prompts. |
| GenericSettings | The abstract class for settings database classes. |
| Geometryサービス | An internal Roblox service which cannot be used by developers. |
| GeometryServiceサービス | Service containing geometric operations. |
| GetTextBoundsParams | Use with Class.TextService:GetTextBoundsAsync() to measure the size of text. |
| GlobalDataStore | An object that exposes methods to access a single data store. |
| GlobalSettings | Collection of menu settings for Roblox Studio. |
| GroundController | The ControllerBase that moves a ControllerManager character while it is walking or standing on the ground. |
| GroupServiceサービス | GroupService is a service that allows developers to fetch information about a Roblox group from within a game. |
| GuiBase | GuiBase is an abstract class which most graphical user interface objects inherit from. |
| GuiBase2d | An abstract class inherited by 2D Class.GuiObject|GuiObjects. |
| GuiBase3d | An abstract class for 3D GUI elements that are rendered in the world. |
| GuiButton | An abstract class for interactive 2D user interface elements. |
| GuidRegistryServiceサービス | An internal service, whose functionality is not accessible to developers. |
| GuiLabel | An abstract class for non-interactive 2D user interface elements. |
| GuiObject | An abstract class for all 2D user interface objects. |
| GuiServiceサービス | Offers numerous properties and methods for working with Class.GuiObject|GuiObjects, player preferences, and other UI‑related tasks. |
| HandleAdornment | An abstract class inherited by 3D handle adornments. |
| Handles | Places 3D handles around any object that its Class.Handles.Adornee|Adornee is set to. |
| HandlesBase | An abstract class for Handle objects, such as ArcHandles and Handles. |
| HapticEffect | An object that provides waveform-based haptic feedback (vibrations and rumbles) on supported controllers and mobile devices. |
| HeapProfilerServiceサービス | Generates and retrieves Luau heap memory profiles from the client and server Luau virtual machines for memory debugging. |
| HeightmapImporterServiceサービス | A Studio-only service that backs the Terrain Editor's heightmap import tool, converting heightmap and colormap images into voxel Terrain. |
| HiddenSurfaceRemovalAsset | Stores the precomputed hidden surface removal (HSR) data for a layered-clothing wrap, marking the mesh faces that are hidden by higher clothing layers so the engine can cull them. |
| Highlight | A visual effect which you can use to call attention to a specific object within an experience. |
| HingeConstraint | Constrains its attachments to rotate about a single axis. |
| HSRDataContentProviderサービス | An internal service that fetches, parses, and caches hidden surface removal (HSR) data for layered clothing; cannot be used by developers. |
| HttpServiceサービス | Allows sending HTTP requests and provides various web-related and JSON methods. |
| HumanoidController | A Controller held within ControllerService that translates player input into movement for the user's character Humanoid. |
| HumanoidDescription | Describes the appearance of a Humanoid character including body parts, accessories, colors, scales, animations, and emotes. |
| HumanoidRigDescription | Stores the joint mapping, T-pose, and per-joint properties for a 22-joint bipedal character rig. Joints may be AnimationConstraint, Motor6D, or Bone instances. |
| IKControl | Specifies a control to generate a procedural animation pose using Inverse Kinematics. |
| ILegacyStudioBridgeサービス | Internal Studio-only base interface for a Studio bridge service. Declares no scriptable members. |
| ImageButton | A 2D user interface element that displays an interactive image. |
| ImageHandleAdornment | An image handle that can be adorned to a BasePart. |
| ImageLabel | A 2D user interface element that displays a single non-interactive image. |
| IncrementalPatchBuilderサービス | Builds signed incremental patches for hot-reloading a running client from script changes detected by a separate file watcher. |
| InputAction | Defines a gameplay action mechanic. These actions are then mapped to hardware inputs using InputBinding. |
| InputActionLabel | A GuiObject that automatically displays the keybinding for an action as text or an image. |
| InputBinding | Defines which hardware binding should trigger the parent InputAction. |
| InputContext | Collection of actions which holds related actions and defines how they interact with other contexts/actions. |
| InputObject | An object created when an input begins that describes a particular user input. |
| InsertServiceサービス | Used to insert assets from the Roblox website. |
| InstanceAdornment | A base class for all objects that adorn Instance classes. |
| InstanceFileSyncServiceサービス | A service for interacting with file sync from a plugin. |
| IntegrityServiceサービス | A service that lets you decide how your experience responds to the device trust level of each player. |
| IntersectOperation | Result of parts that have been intersected into a single solid model. |
| InventoryPages | A special version of Pages that contains information about a specific category of a user's inventory. |
| JointInstance | The base class for joints. |
| KeyboardServiceサービス | Service that maintains keyboard state, TextBox focus, and clipboard access; scripts read keyboard input through UserInputService instead. |
| Keyframe | A Keyframe holds the Class.Pose|Poses applied to joints in a Model at a given point of time in an animation. Class.Keyframe|Keyframes are interpolated between during animation playback. |
| KeyframeMarker | An instance meant to represent an event that will eventually be fired when a Keyframe is hit. |
| KeyframeSequence | This object stores all of the Class.Keyframe|Keyframes and other data for the animation. |
| LayerCollector | The base class of 2D UI containers which render Class.GuiObject|GuiObjects in layers. |
| Light | Light is a root class for dynamic lighting related objects. |
| LinearVelocity | Applies force on an assembly to maintain a constant linear velocity. |
| LineForce | Applies a force along the theoretical line connecting its two Class.Attachment|Attachments. |
| LineHandleAdornment | A line-shaped handle that can be adorned to a BasePart. |
| LocalizationServiceサービス | Handles automated translation. |
| LocalizationTable | A LocalizationTable is a database of translations. It contains source strings and translations for various languages. |
| Logger | A named logger that emits structured log entries scoped to a hierarchical path. |
| LoginServiceサービス | An internal service whose functionality is not available to developers. |
| LogServiceサービス | A service that allows you to read outputted text. |
| LuaSettingsサービス | Settings related to how the engine handles Luau, its dialect of Lua. |
| LuaSourceContainer | The base class for all objects which contain Luau code. |
| LuaWebServiceサービス | An internal service, which is responsible for retrieving HTTP data from websites. Used by a range of services, including MarketplaceService, InsertService and HttpService. Its functions cannot be accessed by developers. |
| MakeupDescription | Describes the appearance of a makeup item for the HumanoidDescription. |
| MarkerCurve | Represents a list of strings markers in chronological order. |
| MatchmakingServiceサービス | The service responsible for managing custom matchmaking data. |
| MaterialServiceサービス | The game service responsible for managing materials. |
| MaterialVariant | Represent a variant of a Material. |
| MemoryStoreHashMap | Provides access to a hash map within MemoryStoreService. |
| MemoryStoreHashMapPages | A special type of Pages object whose pages contain key-value pairs from a MemoryStoreHashMap. |
| MemoryStoreQueue | Provides access to a queue within MemoryStore. |
| MemoryStoreServiceサービス | Exposes methods to access specific primitives within MemoryStore. |
| MemoryStoreSortedMap | Provides access to a sorted map within MemoryStoreService. |
| MemStorageConnection | Represents a live binding created by Bind() on MemStorageService that runs a callback whenever a memory-storage key changes. |
| MeshContentProviderサービス | An internal Roblox service that is responsible for fetching, parsing and caching meshes. This service cannot be used by developers. |
| MeshPart | A form of BasePart that includes a physically simulated custom mesh. |
| MessagingServiceサービス | Allows servers of the same experience to communicate with each other. |
| MLServiceサービス | A service that runs in-engine machine learning inference by loading model bundles and creating inference sessions. |
| MLSession | A machine-learning inference session that wraps a single loaded model and runs it through Class.MLSession:ForwardAsync(). |
| ModerationServiceサービス | Server-side service for submitting player captures to content moderation review and receiving the results asynchronously. |
| Motor | Makes a movable JointInstance between two parts. |
| Motor6D | Creates an animatable joint between two Class.BasePart|BaseParts. Superseded by AnimationConstraint for avatar/character rigs. Motor6D is no longer used by default for player characters when Class.StarterPlayer.AvatarJointUpgrade|AvatarJointUpgrade is enabled. |
| Mouse | Legacy object that contains members useful for pointer input. |
| MouseServiceサービス | Engine service that manages mouse cursor rendering, mouse lock behavior, the cursor-icon stack, delta sensitivity, and mouse position, delta, and button tracking. |
| NegateOperation | Result of a part that has been negated for use in solid modeling. |
| NetworkClientサービス | A service that manages a network connection's properties server. |
| NetworkMarker | The NetworkMarker is used to tell the client when the server has finished loading the world for the client. |
| NetworkPeer | The NetworkPeer object is the most basic class of the network objects. |
| NetworkReplicator | An object which handles the replication of other objects either from the server to the client, or from the client to the server. |
| NetworkServerサービス | A server-side service that manages all NetworkReplicator instances and handles incoming client connections. |
| NetworkSettingsサービス | Settings related to networked engine behaviors. |
| NoCollisionConstraint | An instance used to prevent collisions between two specific parts. |
| NumberPose | Holds the value applied to a specific FACS control. |
| NumberValue | A container object for a single double-precision floating point number. |
| Object | Object is the base class for all classes in the Roblox class hierarchy. |
| ObjectValue | A container object for a reference to another instance. |
| OrderedDataStore | A GlobalDataStore that also allows for ordered data store entries. |
| OutfitPages | The OutfitPages class is used in the case of iterating over a user's outfits. |
| PackageLink | Links a DataModel instance to a corresponding asset in the cloud. |
| PackageServiceサービス | Manages Roblox Studio packages, tracking their metadata and versions and handling updates to package contents. |
| Pages | An abstract class for pages objects. |
| Pants | Displays a Pants texture from the Roblox website to display on a Humanoid rig. |
| PartAdornment | An abstract class for GUI elements that are adorned to (displayed as attached to) objects deriving from BasePart. |
| PartOperation | An abstract class that all parts based on solid modeling inherit from. |
| PartOperationAsset | An internal service which cannot be used by developers. |
| Path | Stores the result of paths created by Class.PathfindingService:CreatePath(). |
| Path2D | Represents a 2D cubic spline path that renders a stroked curve under any GuiObject. |
| PathfindingLink | Connects two locations which otherwise by default are unconnected. |
| PathfindingModifier | Modifiers used to represent space that has a higher or lower cost to be traversed when creating paths using PathfindingService. |
| PhysicsSettingsサービス | Lets you view debugging features in Roblox's physics engine, found under the Physics tab in Studio's settings menu. |
| PitchShiftSoundEffect | Adjusts the pitch of a sound without changing its playback speed. |
| PlaneConstraint | Moves its attachments into a position/orientation along a plane whose normal vector is the primary axis of Class.Constraint.Attachment0|Attachment0. |
| PlayerGui | A container that holds a player's UI. |
| PlayerListConfiguration | Controls the built-in player list, the CoreGui element that displays the players currently in the experience. |
| PlayerMouse | The PlayerMouse behaves identically to the Mouse object that is obtained using Tool.Equipped. Both PlayerMouse and Mouse are legacy APIs, superseded by UserInputService. |
| PlayerScripts | A container for client-side scripts to be run inside Player objects within the Players service. |
| PlayerViewServiceサービス | Provides a way to get additional information about a player's view. |
| Plugin | The main object responsible for creating custom Studio widgets, toolbars, buttons, and other plugin UI elements. |
| PluginAction | Represents a generic performable action in Roblox Studio that can optionally be bound to a keyboard shortcut. |
| PluginCapabilities | Declares a plugin's capabilities (the data models it targets and the permissions it requests) through a JSON manifest. |
| PluginConnection | Encapsulates a connection between the current data model and another for plugin communication. |
| PluginConnectionServiceサービス | This service is used by plugins to communicate with other instances of themselves running in other data models. |
| PluginDebugServiceサービス | A service that holds the debuggable Plugin instances that are currently being debugged in Studio, parenting them into the data model. |
| PluginDragEvent | Provides information about an in-progress drag for the drag events that plugins can respond to. |
| PluginGui | An abstract base class for GUIs that display Class.GuiObject|GuiObjects in Roblox Studio widgets. |
| PluginGuiServiceサービス | A service that stores PluginGui objects to be displayed in Roblox Studio. |
| PluginManagementServiceサービス | Studio service that manages installed plugins; not intended for creator scripts or plugins. |
| PluginManager | A deprecated singleton that was previously required to create plugins. |
| PluginManagerInterface | The singleton object returned by the global PluginManager() function, exposing a small set of legacy Studio plugin utilities. |
| PluginMenu | A context menu that can be shown in Studio. Displays a list of Class.PluginAction|PluginActions and supports submenus. |
| PluginMouse | The PluginMouse object gives Class.Plugin|Plugins access to the mouse. It works like the Mouse object and can be obtained using the plugin Class.Plugin:GetMouse() method. |
| PluginToolbar | A toolbar created by Class.Plugin:CreateToolbar() that groups Class.PluginToolbarButton|PluginToolbarButtons in the Studio ribbon. |
| PluginToolbarButton | A button on a PluginToolbar in the Studio ribbon, created by Class.PluginToolbar:CreateButton(), that fires Class.PluginToolbarButton.Click|Click when pressed. |
| PointLight | A light source that emits illumination from a single point. |
| PolicyServiceサービス | Helps you query information regarding policy compliance for players around the world based on age range, location, and platform type. |
| Pose | Holds the CFrame applied to the Motor6D connected to its associated BasePart. The part which is controlled depends on the name of the Pose. |
| PoseBase | Base class of all 'Pose Instance' objects. |
| PostEffect | Abstract base class for post-processing effects. |
| PrismaticConstraint | Constraint which creates a rigid joint between two Class.Attachment|Attachments, allowing them to slide along one axis but not rotate. |
| ProceduralModel | Procedural models support edit-time procedural generation. Instead of manually constructing model content, a procedural model generates its contents automatically in response to parameter changes. |
| ProcessInstancePhysicsServiceサービス | An internal engine service that generates collision geometry (physics data) for MeshPart and PartOperation instances that need new physics. |
| ProximityPromptServiceサービス | Allows developers to interact with ProximityPrompt objects in a global way. |
| PublishServiceサービス | A service that centralizes uploading assets to Roblox, including publishing cage mesh edits and creating assets or asset versions. |
| PVAdornment | An abstract class of which the inheritors can be adorned to objects of the PVInstance class. |
| PVInstance | Abstract class for all objects that have a physical location in the world. |
| PyramidHandleAdornment | A pyramid-shaped handle that can be adorned to a BasePart. |
| RayValue | A container object for a single Ray. |
| RecommendationPages | A special version of the Pages class returned by Class.RecommendationService.GenerateItemListAsync|GenerateItemListAsync. |
| RecommendationServiceサービス | A service that provides an interface for you to manage and display personalized content recommendations. |
| ReflectionMetadata | A currently unused object whose functionality was split into ReflectionMetadataClasses and ReflectionMetadataEnums. |
| ReflectionMetadataCallbacks | Acts as a Folder containing information about callbacks for a ReflectionMetadataClass, and should be parented to it. Class.ReflectionMetadataMember|ReflectionMetadataMembers that are parented to this object will be perceived as callbacks under the class this is parented to. |
| ReflectionMetadataClass | Registers information about a class, and its members. Should be parented to ReflectionMetadataClasses. |
| ReflectionMetadataClasses | An internal object which cannot be used by developers. |
| ReflectionMetadataEnum | Registers information about an Enum and its EnumItems. |
| ReflectionMetadataEnumItem | Contains information about a specific EnumItem embedded within an Enum. |
| ReflectionMetadataEnums | Acts as a Folder for ReflectionMetadataEnum objects. |
| ReflectionMetadataEvents | Acts as a Folder containing information about events for a ReflectionMetadataClass, and should be parented to it. Class.ReflectionMetadataMember|ReflectionMetadataMembers that are parented to this object will be perceived as events under the class this is parented to. |
| ReflectionMetadataFunctions | Acts as a Folder containing information about functions for a ReflectionMetadataClass, and should be parented to it. Class.ReflectionMetadataMember|ReflectionMetadataMembers that are parented to this object will be perceived as functions under the class this is parented to. |
| ReflectionMetadataItem | Acts as abstract properties for generic information about Classes, Members, Enums, and EnumItems. |
| ReflectionMetadataMember | An internal object which cannot be used by developers. |
| ReflectionMetadataProperties | Acts as a Folder containing information about properties for a ReflectionMetadataClass, and should be parented to it. Class.ReflectionMetadataMember|ReflectionMetadataMembers that are parented to this object will be perceived as properties under the class this is parented to. |
| ReflectionMetadataYieldFunctions | Acts as a Folder containing information about yielding functions for a ReflectionMetadataClass, and should be parented to it. Class.ReflectionMetadataMember|ReflectionMetadataMembers that are parented to this object will be perceived as yielding functions under the class this is parented to. |
| ReflectionServiceサービス | A service that allows scripts to query the engine's API at runtime for information about classes, properties, methods, and events. |
| RemoteCommandServiceサービス | Team Create service that executes Luau commands sent from a Studio client on the collaborative editing server and relays their output back to that client. |
| RemoteDebuggerServerサービス | Studio service that runs the server side of Luau remote debugging over DAP; not created during normal script execution. |
| RenderSettingsサービス | A singleton settings class that exposes rendering configuration for graphics quality, framerate management, and debug visualization in Roblox Studio. |
| ReplicatedFirstサービス | A container whose contents are replicated to all clients (but not back to the server) first before anything else. |
| ReverbSoundEffect | Reverberates audio, simulating the effect of bouncing off walls in a room. |
| RigidConstraint | Creates a rigid connection between two Class.Attachment|Attachments or Class.Bone|Bones. |
| RodConstraint | Keeps two attachments separated by its defined Class.RodConstraint.Length|Length. |
| RopeConstraint | Simulates rope dynamics, preventing two attachments from separating further than a defined length. |
| RotationCurve | Represents a sequence of rotations and the interpolation curve between them. |
| RunningAverageItemDouble | Measures the runtime average of a **double** value. |
| RunningAverageItemInt | Measures the runtime average of an **integer** value. |
| RunningAverageTimeIntervalItem | Measures the runtime average of a time interval value. |
| SceneAnalysisServiceサービス | |
| ScreenshotCapture | A child class of Capture for screenshots. |
| ScreenshotHud | A 2D user interface that allows users to capture and save screenshots to their local device. |
| ScriptContextサービス | A service that manages the execution of all BaseScript objects. |
| ScriptDebuggerServiceサービス | Provides programmatic breakpoint management, execution control, and runtime inspection of Luau scripts during a playtest. |
| ScriptDocument | Represents the ephemeral state of an open document in the Studio Script Editor, providing APIs for reading and editing code. |
| ScriptEditorServiceサービス | This service is used for interacting with ScriptDocument instances. |
| ScriptProfilerServiceサービス | A service that captures sampling-based profiles of Luau script execution on the server or on a client. |
| ScriptServiceサービス | An unimplemented service that has zero functionality, in a similar manner to the LocalWorkspace service. |
| ScrollingFrame | ScrollingFrame is a special Frame type with built-in scrolling interactivity and different ways to customize how the scrolling works. |
| Seat | A type of BasePart that characters can 'sit' in. When a character touches an enabled Seat object, it will be attached to the part by a Weld and the default character scripts will play a sitting animation. |
| Selectionサービス | The Selection service controls the Class.Instance|Instances that are selected in Roblox Studio. |
| SelectionBox | Renders a 3D box around its Class.PVAdornment.Adornee|Adornee. |
| SelectionHighlightManagerサービス | Studio service that draws selection outline highlights for the local user's selection and for Team Create collaborators' selections. |
| SelectionLasso | Abstract class for SelectionPartLasso and SelectionPartLasso. |
| SelectionSphere | Renders a 3D sphere around its Class.PVAdornment.Adornee|Adornee. |
| SelfViewConfiguration | Controls the built-in self view, the CoreGui element that shows a player a preview of their own character within an experience. |
| SensorBase | An abstract class for various sensor instance types. |
| SerializationServiceサービス | Serializes and deserializes Class.Instance|instances to and from the .rbxm format. |
| ServerReplicator | The server-side NetworkReplicator that manages replication of data model changes between the server to a single connected client. |
| ServiceProvider | A ServiceProvider is an abstract class, which stores, and provides certain singleton classes, depending on what inherited class you are using its members with. |
| SharedTableRegistryサービス | Provides a global registry of named SharedTable objects. |
| Shirt | Displays a shirt texture on a Humanoid rig. |
| ShirtGraphic | Applies a texture to the front surface of a character's torso, used to display t-shirts. |
| SkateboardController | Translates player input into throttle and steer axis values for a SkateboardPlatform. |
| Sky | Changes the default appearance of the experience's sky. |
| SlidingBallConstraint | The base class for constraints that allow their attachments to slide along an axis. |
| SlimContentProviderサービス | A service that fetches and caches SLIM (Scalable Lightweight Interactive Models) asset content representations for model rendering. |
| Smoke | A particle emitter with the visual aesthetic of smoke. |
| SocialServiceサービス | Facilitates social functions that impact relationships made on the Roblox platform. |
| SolidModelContentProviderサービス | An internal service which serves no functionality to developers. |
| SoundEffect | SoundEffect is the base class that all other sound effects derive from. A SoundEffect can be applied to either a Sound or SoundGroup by being parented to either. |
| SoundGroup | A SoundGroup is used to manage the volume and sound effects on multiple Class.Sound|Sounds at once. Class.Sound|Sounds in the SoundGroup will have their volume and effects adjusted by the SoundGroup. |
| Sparkles | A particle emitter with the visual aesthetic of sparkles. |
| SpawnerServiceサービス | An internal service that is responsible for the behavior of Class.SpawnLocation|SpawnLocations. Its functionality is not accessible to developers. |
| SpecialMesh | The SpecialMesh object applies a mesh to a BasePart depending on the Class.SpecialMesh.MeshType|MeshType property. |
| SphereHandleAdornment | A sphere-shaped handle that can be adorned to a BasePart. |
| SpotLight | A light source that emits light directionally in the shape of a cone with a spherical base. |
| SpringConstraint | Simulates spring and damper behavior between two attachments. |
| StandalonePluginScripts | A container for Class.Script|Scripts that run only in the standalone plugin DataModel at Roblox Studio startup. |
| StandardPages | A generic Pages object that can contain variable data depending on the method that returned it. |
| StarterCharacterScripts | Stores instances to be parented to a player's character when it spawns. |
| StarterGear | If the game allows gear, StarterGear is a container automatically inserted into each Player object when the player joins the game. Whenever the player's character spawns, the contents of that player's StarterGear are copied into the player's Backpack. |
| StarterPackサービス | A container whose contents are copied into each player's Backpack when their player character spawns. It is generally used to hold Class.Tool|Tools. |
| StarterPlayerScripts | A container for objects to be copied to a Player's PlayerScripts when they join a game. |
| Statsサービス | Performance metrics for a game. |
| StatsItem | A single performance metric. |
| StopWatchReporterサービス | A service that times named tasks and reports their durations, classified by device platform and country code. Not available to creator scripts. |
| StringValue | A container object for a single string. |
| Studioサービス | Represents Roblox Studio's script editor settings. |
| StudioCaptureServiceサービス | A Studio-only service that lets plugins capture screenshots of the active place's 3D viewport. |
| StudioDeviceSimulatorServiceサービス | Service allowing you to control Studio's Device Simulator. |
| StudioScreenshotCapture | Represents a single screenshot captured from Studio, exposing the resulting image buffer and the parameters the capture was taken with. |
| StudioServiceサービス | Provides access to configuration of Roblox Studio and allows importing files from the user's file system. |
| StudioTestServiceサービス | Service allowing plugins to automate and customize Test and Run mode testing. |
| StudioTheme | A collection of colors that make up a Roblox Studio theme, letting a plugin query the color of a Studio UI element for the theme the user currently has active. |
| StyleBase | The base class for StyleSheet and StyleRule. |
| StyleDerive | When parented to a StyleSheet, references another StyleSheet from which the parent inherits Class.StyleRule|StyleRules and token definitions. |
| StyleLink | Links a StyleSheet to the instance tree whose root is the parent of the StyleLink. |
| StyleQuery | Instance used to set conditions such as "MaxSize" and "PreferredInput" for a StyleRule. |
| StyleRule | Defines style properties which override properties on the instances affected by the Class.StyleRule.Selector|Selector property. |
| StyleSheet | Aggregates Class.StyleRule|StyleRules and can be linked to DataModel trees to apply style properties to instances. |
| SunRaysEffect | Renders dynamic rays from the sun. |
| SurfaceAppearance | An object that allows developers to override the appearance of a MeshPart with advanced graphics options. |
| SurfaceGui | Container for GuiObjects that are rendered on the surface of a part. |
| SurfaceGuiBase | Base class for containers that render Class.GuiObject|GuiObjects onto a face of a BasePart in the 3D world. |
| SurfaceLight | A light source that emits illumination of a specified color and brightness from a face for a specified range. |
| SurfaceSelection | Highlights a face of a surface in a configurable color. |
| SwimController | The ControllerBase that moves a ControllerManager character while it is swimming. |
| TaskSchedulerサービス | Collection of settings for the _Task Scheduler_ feature. |
| Team | The Team class represents a faction in a Roblox place. The only valid parent for a Team is in the Teams service. |
| TeleportAsyncResult | The return structure of the TeleportAsync function call. |
| TeleportOptions | Optional input arguments to the Class.TeleportService:TeleportAsync() function. |
| TeleportServiceサービス | Enables transporting Class.Player|Players between places and servers. For more information on how to teleport players between servers, see Teleport between places. |
| TerrainDetail | Determines appearance of a certain terrain face direction. |
| TerrainRegion | An object that stores a chunk of terrain voxel data, produced by Class.Terrain:CopyRegion() and consumed by Class.Terrain:PasteRegion(). |
| TestServiceサービス | A service used by Roblox to run controlled tests of the engine. It is available for developers to use, to a limited degree. |
| TextBox | A 2D user interface element that displays player-editable text. |
| TextBoxServiceサービス | A service that manages a user's TextBox state during gameplay. |
| TextChannel | Represents a text chat channel. |
| TextChannelWindow | A GuiObject that displays chat messages from an associated TextChannel. |
| TextChatCommand | Represents a text chat command. |
| TextChatConfigurations | The parental class of all text chat configurations. |
| TextChatMessage | A data object representing a text chat message. |
| TextChatMessageProperties | Overrides TextChatMessage properties when returned by callbacks defined in TextChatService.OnIncomingMessage or TextChannel.OnIncomingMessage. |
| TextChatServiceサービス | A service handling in-experience text chat. |
| TextFilterResult | Represents the result of a call to Class.TextService:FilterStringAsync(), used to distribute a filtered string accordingly. |
| TextFilterTranslatedResult | Holds the filtered source text and its filtered translations produced by Class.TextService:FilterAndTranslateStringAsync(). |
| TextGenerator | Gives access to a large language model for text generation. |
| TextServiceサービス | Service internally responsible for handling the display of text. |
| TextSource | Represents a speaker in a TextChannel. |
| Texture | Applies a repeating image texture to the face of a parent BasePart. |
| TimerServiceサービス | An internal service responsible for scheduling timed events. It is used by the Debris class. Its functionality can not be accessed by developers. |
| Torque | Applies constant torque to an assembly from its center of mass. |
| TorsionSpringConstraint | A rotational spring that opposes the angular motion between two axes. |
| TotalCountTimeIntervalItem | Measures a total-count-over-time interval. |
| TouchInputServiceサービス | An internal service responsible for touch inputs on mobile devices. |
| TouchTransmitter | An internal object used by networking and replication code to transmit BasePart.Touched and BasePart.TouchEnded events. |
| Trail | Used to create a trail effect between two attachments. |
| Translator | The role of a Translator is to manufacture/return strings localized for the viewing player. |
| TremoloSoundEffect | Creates a trembling effect on a sound by varying the volume of the sound up and down. |
| TriangleMeshPart | Abstract intermediate class that manages physical geometry properties for PartOperations and MeshParts. |
| TrussPart | Similar to a Part but with a different visual Class.TrussPart.Style|Style and the important distinction that default characters are able to climb it. |
| Tween | The Tween object controls the playback of an interpolation. |
| TweenBase | Abstract base class for in-between interpolation handlers. Tween inherits from TweenBase. |
| UIAspectRatioConstraint | Ensures the parent UI element maintains a particular aspect ratio. |
| UIBase | UIBase is the base class for UI layout and constraint classes. |
| UIComponent | A base class for UI constraint and layout classes. |
| UIConstraint | The base class for UI constraint classes. |
| UICorner | UI modifier which applies deformation to corners of its parent GuiObject. |
| UIDragDetector | Instance which facilitates and encourages interaction with UI elements in an experience. |
| UIFlexItem | Defines flex behavior for a GuiObject within a UIListLayout. |
| UIGradient | Applies a color and transparency gradient to the parent GuiObject. |
| UIGridLayout | Positions sibling UI elements by filling rows using the space of the parent UI element. |
| UIGridStyleLayout | The base class for grid style UI layouts. |
| UILayout | The base class for UI layout classes. |
| UIListLayout | Positions sibling UI elements in rows or columns within the parent UI container. |
| UIPadding | Applies padding to the borders of the parent GuiObject. |
| UIPageLayout | Positions sibling UI elements as full-size pages in a single row or column that users can scroll or animate through one page at a time. |
| UIScale | An object that acts as a multiplier for the size of the parent UI element's scale. |
| UIShadow | Renders configurable shape or text shadows for the parent UI instance. |
| UISizeConstraint | Ensures a GuiObject does not become larger or smaller than the constraint's maximum size or minimum size. |
| UIStroke | Applies an outline to text or a UI border. |
| UITableLayout | Lays out sibling UI elements and their child UI elements as rows/columns and cells in a table. |
| UITextSizeConstraint | Ensures that the size of text rendered by certain GuiObject classes lies within the range described by Class.UITextSizeConstraint.MaxTextSize|MaxTextSize and Class.UITextSizeConstraint.MinTextSize|MinTextSize. |
| UnionOperation | Result of parts that have been joined together into a single solid model. |
| UniqueIdLookupServiceサービス | Team Create service that maps Class.Instance.UniqueId|UniqueId to and from RFC-4122 strings; not for experience scripts. |
| UniversalConstraint | Ensures two axes on two bodies remain perpendicular. |
| UnreliableRemoteEvent | An object which facilitates asynchronous, unordered and unreliable, one-way communication across the client-server boundary. Scripts firing a UnreliableRemoteEvent do not yield. |
| UserGameSettingsサービス | UserGameSettings is a singleton class found inside of the UserSettings singleton. It holds various persistent settings relating to how the user wants to control their camera, and their character. |
| UserServiceサービス | A service that handles queries regarding users on the Roblox platform. |
| UserSettings | A singleton object that houses basic user settings, which persist across all games on Roblox. |
| ValueBase | Base class of all "value instance" objects. |
| ValueCurve | A sorted list of time-value pairs that define a curve. Used to animate any type of value. |
| Vector3Curve | Represents a 3D vector curve, grouping three FloatCurve instances. |
| Vector3Value | A container object for a single Vector3 value. |
| VectorForce | Applies constant force to an assembly. |
| VehicleController | An object responsible for translating a seated player's directional input into throttle and steering for a VehicleSeat. |
| VehicleSeat | A seat object that can be used to control a vehicle. |
| VelocityMotor | A Motor-like JointInstance that forms its connection using a MotorFeature and a Hole. |
| VideoCapture | A child class of Capture for videos. |
| VideoCaptureServiceサービス | Service that manages camera capture for features such as avatar facial-animation tracking. Requires RobloxScript security; not callable from experience scripts. |
| VideoDisplay | A GUI object that displays video content from a connected VideoPlayer. |
| VideoFrame | A GUI object that renders a rectangle, like a Frame does, with a moving video image. |
| VideoPlayer | Used to play video assets. |
| VideoSampler | An object for sampling frames from video content. |
| VideoServiceサービス | An internal service that offers no functionality to developers. |
| ViewportCamera | A Camera that replicates and is saved as authored content, for use with Class.ViewportFrame|ViewportFrames or as a ThumbnailCamera. |
| ViewportFrame | GuiObject that renders 3D objects inside its bounds. |
| VirtualInput | Simulates mouse, keyboard, and pointer input as if it were performed by a real player. |
| VirtualInputManagerサービス | An internal service that offers no functionality to developers. |
| VirtualUserサービス | VirtualUser is a service that allows you to record the inputs of a user, and then play it back to a limited extent. |
| VisibilityCheckDispatcherサービス | Service that schedules and runs viewability checks for immersive ad instances in a place. |
| Visitサービス | The Visit service is a backend service used by Roblox. Its functions are not accessible to developers in any form. |
| VoiceChatServiceサービス | **VoiceChatService** is responsible for voice chat's high-level functionality. |
| VRServiceサービス | Service responsible for handling interactions between Roblox and Virtual Reality (VR). |
| WebStreamClient | Maintains a streaming connection. |
| WedgePart | A type of BasePart that has a wedge shape. |
| Weld | Holds two Class.BasePart|BaseParts together in a fixed relative position, regardless of whether they're touching. |
| WeldConstraint | Connects two Class.BasePart|BaseParts together such that their relative position and orientation remain the same. |
| Wire | Connects one or more Class.Instance|Instances to form a processing graph of their streams. At the moment, only audio streams are supported, but this may expand in the future. |
| WireframeHandleAdornment | Renders a wireframe adornment consisting of one or more lines onto a BasePart (including Terrain) or into the Workspace. |
| WorldModel | Extends limited physics to its children. |
| WorldRoot | Base class for handling physics simulation and 3D spatial queries. |
| WrapDeformer | Allows for the real-time deformation of a MeshPart. |
| WrapLayer | The WrapLayer object defines a 3D accessory's inner and outer surfaces and other properties related to layering accessories. These surfaces, or the Inner Cage and Outer Cage, are similar to collision boxes, and describe the surfaces of which other 3D accessories can be placed without clipping or breaking. |
| WrapTarget | The WrapTarget object defines a target. A target is the 3D body with only an outer surface, or an Outer Cage. |
| WrapTextureTransfer | WrapTextureTransfer allows a parent Decal to be wrapped around its parent MeshPart based on the cage of its WrapTarget. |
非推奨のクラス(52件)
BevelMesh・BodyAngularVelocity・BodyForce・BodyGyro・BodyMover・BodyPosition・BodyThrust・BodyVelocity・Chat・CustomEvent・CustomEventReceiver・CylinderMesh・DoubleConstrainedValue・Dragger・Flag・FlagStand・FlagStandService・FloorWire・FormFactorPart・FunctionalTest・Glue・GuiMain・HapticService・Hat・Hint・Hole・Hopper・HopperBin・IntConstrainedValue・JointsService・KeyframeSequenceProvider・ManualGlue・ManualSurfaceJointInstance・ManualWeld・Message・MotorFeature・OpenCloudApiV1・OpenCloudService・PhysicsService・Plane・Platform・PointsService・RocketPropulsion・Rotate・RotateP・RotateV・SelectionPartLasso・SelectionPointLasso・SkateboardPlatform・Skin・Snap・Status