RenderSettingsクラス
ひとことで言うと
RenderSettingsは、ロブロックス(Roblox)のクラスです。くわしい日本語解説は準備中のため、下に公式の説明(英語)を載せています。
公式の説明(英語):A singleton settings class that exposes rendering configuration for graphics quality, framerate management, and debug visualization in Roblox Studio.
クラスの関係
プロパティ(14)
| 名前と書き方 | 説明 |
|---|---|
AutoFRMLevelRenderSettings.AutoFRMLevel: int | Sets the starting quality level of the framerate manager. |
EagerBulkExecutionRenderSettings.EagerBulkExecution: boolean | Whether all scene updates will be given an unlimited budget, regardless of how computationally expensive it may be. |
EditQualityLevelRenderSettings.EditQualityLevel: QualityLevel | Sets the graphics quality level in Roblox Studio. |
Enable VR ModeRenderSettings.Enable VR Mode: boolean | Toggles whether virtual reality (VR) mode is enabled. |
ExportMergeByMaterialRenderSettings.ExportMergeByMaterial: boolean | Sets whether materials should be generated per part, or per unique appearance in Roblox's exporter. |
FrameRateManagerRenderSettings.FrameRateManager: FramerateManagerMode | Specifies the behavior of the framerate manager. |
GraphicsModeRenderSettings.GraphicsMode: GraphicsMode | The graphics API that Roblox will use on startup. |
MeshCacheSizeRenderSettings.MeshCacheSize: int | The size in bytes of the mesh cache. |
MeshPartDetailLevelRenderSettings.MeshPartDetailLevel: MeshPartDetailLevel | Studio only. Used to visually verify the quality of Class.MeshPart|MeshParts at lower level of detail at close range. |
QualityLevelRenderSettings.QualityLevel: QualityLevel | Controls the quality level in Roblox Studio. |
ReloadAssetsRenderSettings.ReloadAssets: boolean | Whether Roblox Studio will automatically reload changes that are made to files in Roblox's content folder. |
RenderCSGTrianglesDebugRenderSettings.RenderCSGTrianglesDebug: boolean | Whether a wireframe of polygons will be shown on all PartOperation objects. |
ShowBoundingBoxesRenderSettings.ShowBoundingBoxes: boolean | Whether bounding boxes are rendered around each individual rendered entity in the scene. |
ViewModeRenderSettings.ViewMode: ViewMode | Studio only. Selects a debug rendering visualization overlay for the viewport. |
メソッド(1)
| 名前と書き方 | 説明 |
|---|---|
GetMaxQualityLevelRenderSettings:GetMaxQualityLevel(): int | Returns the maximum quality level. |
受け継いでいるメンバー
Instance から受け継いでいるもの(46)
Archivable・Capabilities・IsInSandbox・Name・Parent・PredictionMode・Sandboxed・AddTag・ClearAllChildren・Clone・Destroy・FindFirstAncestor・FindFirstAncestorOfClass・FindFirstAncestorWhichIsA・FindFirstChild・FindFirstChildOfClass・FindFirstChildWhichIsA・FindFirstDescendant・GetActor・GetAttribute・GetAttributeChangedSignal・GetAttributes・GetChildren・GetDebugId・GetDescendants・GetFullName・GetStyled・GetStyledPropertyChangedSignal・GetTags・HasTag・IsAncestorOf・IsDescendantOf・IsPropertyModified・QueryDescendants・RemoveTag・ResetPropertyToDefault・SetAttribute・WaitForChild・AncestryChanged・AttributeChanged・ChildAdded・ChildRemoved・DescendantAdded・DescendantRemoving・Destroying・StyledPropertiesChanged
Object から受け継いでいるもの(4)
英語の説明とメンバーの一覧は、Roblox Creator Documentation(RenderSettings)をもとにしています(CC BY 4.0)。日本語の解説は、このサイトで独自に書いたものです。