VideoPlayerクラス

クラス日本語解説は準備中

ひとことで言うと

VideoPlayerは、ロブロックス(Roblox)のクラスです。くわしい日本語解説は準備中のため、下に公式の説明(英語)を載せています。

公式の説明(英語):Used to play video assets.

クラスの関係

受け継いでいるクラス:Object → Instance → VideoPlayer

プロパティ(11)

名前と書き方説明
AutoLoadInStudio
VideoPlayer.AutoLoadInStudio: boolean
Loads the Class.VideoPlayer.VideoContent|VideoContent while in Studio Edit mode.
AutoPlayInStudio
VideoPlayer.AutoPlayInStudio: boolean
Plays the Class.VideoPlayer.VideoContent|VideoContent while in Studio Edit mode.
IsLoaded
VideoPlayer.IsLoaded: boolean
Indicates when the Class.VideoPlayer.VideoContent|VideoContent has loaded and is ready to play.
IsPlaying
VideoPlayer.IsPlaying: boolean
Denotes whether this VideoPlayer is currently playing.
Looping
VideoPlayer.Looping: boolean
Controls whether this VideoPlayer loops.
PlaybackSpeed
VideoPlayer.PlaybackSpeed: float
Controls the speed at which the video is played.
Resolution
VideoPlayer.Resolution: Vector2
Gets the original source resolution of the Class.VideoPlayer.VideoContent|VideoContent file.
TimeLength
VideoPlayer.TimeLength: double
Indicates the length of the Class.VideoPlayer.VideoContent|VideoContent in seconds.
TimePosition
VideoPlayer.TimePosition: double
Indicates the progress in seconds of the Class.VideoPlayer.VideoContent|VideoContent.
VideoContent
VideoPlayer.VideoContent: Content
The asset to be loaded into the VideoPlayer.
Volume
VideoPlayer.Volume: float
Controls how loudly the audio track will be played.

メソッド(7)

名前と書き方説明
GetConnectedWires
VideoPlayer:GetConnectedWires(pin: string): List<Wire>
Returns an array of Class.Wire|Wires that are connected to the specified pin.
GetInputPins
VideoPlayer:GetInputPins(): Array
Gets the list of pins that Wire can use in Wire.TargetName to connect to this instance via its Wire.TargetInstance property.
GetOutputPins
VideoPlayer:GetOutputPins(): Array
Gets the list of pins that Wire can use in Wire.SourceName to connect to this instance via its Wire.SourceInstance property.
LoadAsync
VideoPlayer:LoadAsync(): AssetFetchStatus
Loads the Class.VideoPlayer.VideoContent|VideoContent before it is played.
Pause
VideoPlayer:Pause(): ()
Pauses the VideoPlayer wherever its Class.VideoPlayer.TimePosition|TimePosition is.
Play
VideoPlayer:Play(): ()
Plays the VideoPlayer from wherever its Class.VideoPlayer.TimePosition|TimePosition is.
Unload
VideoPlayer:Unload(): ()
Unloads the VideoPlayer.VideoContent to save resources.

イベント(4)

名前と書き方説明
DidEnd
VideoPlayer.DidEnd()
Fires when the Class.VideoPlayer.VideoContent|VideoContent has completed playback and stopped.
DidLoop
VideoPlayer.DidLoop()
Fires when the Class.VideoPlayer.VideoContent|VideoContent loops.
PlayFailed
VideoPlayer.PlayFailed(error: AssetFetchStatus)
Fires when the VideoPlayer fails to load or play its Class.VideoPlayer.VideoContent|VideoContent.
WiringChanged
VideoPlayer.WiringChanged(connected: boolean, pin: string, wire: Wire, instance: Instance)
Fires when another instance is connected to or disconnected from the VideoPlayer via a Wire.

受け継いでいるメンバー

Instance から受け継いでいるもの(46)

Archivable・Capabilities・IsInSandbox・Name・Parent・PredictionMode・Sandboxed・AddTag・ClearAllChildren・Clone・Destroy・FindFirstAncestor・FindFirstAncestorOfClass・FindFirstAncestorWhichIsA・FindFirstChild・FindFirstChildOfClass・FindFirstChildWhichIsA・FindFirstDescendant・GetActor・GetAttribute・GetAttributeChangedSignal・GetAttributes・GetChildren・GetDebugId・GetDescendants・GetFullName・GetStyled・GetStyledPropertyChangedSignal・GetTags・HasTag・IsAncestorOf・IsDescendantOf・IsPropertyModified・QueryDescendants・RemoveTag・ResetPropertyToDefault・SetAttribute・WaitForChild・AncestryChanged・AttributeChanged・ChildAdded・ChildRemoved・DescendantAdded・DescendantRemoving・Destroying・StyledPropertiesChanged

Object から受け継いでいるもの(4)

ClassName・GetPropertyChangedSignal・IsA・Changed

英語の説明とメンバーの一覧は、Roblox Creator Documentation(VideoPlayer)をもとにしています(CC BY 4.0)。日本語の解説は、このサイトで独自に書いたものです。

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