PhysicsSettingsクラス
ひとことで言うと
PhysicsSettingsは、ロブロックス(Roblox)のクラスです。くわしい日本語解説は準備中のため、下に公式の説明(英語)を載せています。
公式の説明(英語):Lets you view debugging features in Roblox's physics engine, found under the Physics tab in Studio's settings menu.
クラスの関係
プロパティ(27)
| 名前と書き方 | 説明 |
|---|---|
AllowSleepPhysicsSettings.AllowSleep: boolean | When set to true, physically simulated objects will stop being simulated if they have little to no motion for a set period of time. |
AreAnchorsShownPhysicsSettings.AreAnchorsShown: boolean | When set to true, parts that are BasePart.Anchored will show a gray surface outline on the surface of the part's bounding box that is currently facing the ground. |
AreAssembliesShownPhysicsSettings.AreAssembliesShown: boolean | When set to true, each physics assembly is assigned a unique color and the Part associated with the assembly are outlined with the color. Parts that are attached together by JointInstance will share the same color. |
AreAwakePartsHighlightedPhysicsSettings.AreAwakePartsHighlighted: boolean | When set to true, parts that are actively being physically simulated will have a red outline. |
AreBodyTypesShownPhysicsSettings.AreBodyTypesShown: boolean | When set to true, Part will be outlined with a specific color, depending on the state of its root simulation body. |
AreContactIslandsShownPhysicsSettings.AreContactIslandsShown: boolean | When set to true, each contact island will render SelectionBox adorns on the parts in contact islands, where each contact island is assigned a random color. |
AreContactPointsShownPhysicsSettings.AreContactPointsShown: boolean | When set to true, sphere adorns will be drawn at the contact points of each part where physics interactions are occurring. |
AreJointCoordinatesShownPhysicsSettings.AreJointCoordinatesShown: boolean | When set to true, XYZ axes are rendered at the BasePart.CFrame of every part. |
AreMechanismsShownPhysicsSettings.AreMechanismsShown: boolean | When set to true, every individual mechanism of parts is given a unique color. |
AreModelCoordsShownPhysicsSettings.AreModelCoordsShown: boolean | An ancient property that hasn't work correctly since late 2007. It's supposed to render an XYZ axis on the root part of a Model, but the axis rendering component doesn't work correctly. |
AreNonAnchorsShownPhysicsSettings.AreNonAnchorsShown: boolean | When set to true, parts that are not BasePart.Anchored will be highlighted. |
AreOwnersShownPhysicsSettings.AreOwnersShown: boolean | When set to true, each player's character is outlined with a unique color, and each part that the player has network ownership over is outlined with the same color. |
ArePartCoordsShownPhysicsSettings.ArePartCoordsShown: boolean | An ancient property that hasn't worked correctly since late 2007. It's supposed to render a large XYZ axis in the center of each BasePart, but the axis rendering component doesn't work correctly. |
AreRegionsShownPhysicsSettings.AreRegionsShown: boolean | When set to true, a cylinder is drawn around each player's character, representing their Player.SimulationRadius. |
AreTerrainReplicationRegionsShownPhysicsSettings.AreTerrainReplicationRegionsShown: boolean | When set to true, shows terrain replication streaming regions. |
AreUnalignedPartsShownPhysicsSettings.AreUnalignedPartsShown: boolean | When set to true, parts that aren't aligned on the 1x1x1 grid will be outlined yellow. |
AreWorldCoordsShownPhysicsSettings.AreWorldCoordsShown: boolean | An ancient property that hasn't worked correctly since late 2007. It's supposed to render a large XYZ axis in the center of the world, but the axis rendering component doesn't work correctly. |
DisableCSGv2PhysicsSettings.DisableCSGv2: boolean | When set to true, Roblox will fall back to using its legacy CSG solver when performing solid model operations. |
DisableCSGv3ForPluginsPhysicsSettings.DisableCSGv3ForPlugins: boolean | When set to true, disables CSGv3 for plugin solid modeling operations. |
DrawShapecastPhysicsSettings.DrawShapecast: boolean | When set to true, draws the swept volume and hit result of shapecast queries. |
IsInterpolationThrottleShownPhysicsSettings.IsInterpolationThrottleShown: boolean | When set to true, shows physics interpolation throttle information. |
IsReceiveAgeShownPhysicsSettings.IsReceiveAgeShown: boolean | This property is supposed to show the BasePart.ReceiveAge of a part, but it does not work correctly. |
IsTreeShownPhysicsSettings.IsTreeShown: boolean | When set to true, the joint connections of each part, and the states of their underlying primitive components are visualized as a spanning tree. |
PhysicsEnvironmentalThrottlePhysicsSettings.PhysicsEnvironmentalThrottle: EnviromentalPhysicsThrottle | Controls the throttle rate of Roblox's physics engine. |
ShowDecompositionGeometryPhysicsSettings.ShowDecompositionGeometry: boolean | When set to true, the underlying collision geometry for PartOperation and MeshPart is rendered. |
ThrottleAdjustTimePhysicsSettings.ThrottleAdjustTime: double | If the PhysicsSettings.PhysicsEnvironmentalThrottle is set to DefaultAuto, this specifies the maximum time that the physics environmental throttle has to wait before it is allowed to automatically change. |
UseCSGv2PhysicsSettings.UseCSGv2: boolean | If set to true, version 2 of Roblox's CSG solver will be used instead of version 1. |
受け継いでいるメンバー
Instance から受け継いでいるもの(46)
Archivable・Capabilities・IsInSandbox・Name・Parent・PredictionMode・Sandboxed・AddTag・ClearAllChildren・Clone・Destroy・FindFirstAncestor・FindFirstAncestorOfClass・FindFirstAncestorWhichIsA・FindFirstChild・FindFirstChildOfClass・FindFirstChildWhichIsA・FindFirstDescendant・GetActor・GetAttribute・GetAttributeChangedSignal・GetAttributes・GetChildren・GetDebugId・GetDescendants・GetFullName・GetStyled・GetStyledPropertyChangedSignal・GetTags・HasTag・IsAncestorOf・IsDescendantOf・IsPropertyModified・QueryDescendants・RemoveTag・ResetPropertyToDefault・SetAttribute・WaitForChild・AncestryChanged・AttributeChanged・ChildAdded・ChildRemoved・DescendantAdded・DescendantRemoving・Destroying・StyledPropertiesChanged
Object から受け継いでいるもの(4)
英語の説明とメンバーの一覧は、Roblox Creator Documentation(PhysicsSettings)をもとにしています(CC BY 4.0)。日本語の解説は、このサイトで独自に書いたものです。