VehicleSeatクラス
ひとことで言うと
VehicleSeatは、ロブロックス(Roblox)のクラスです。くわしい日本語解説は準備中のため、下に公式の説明(英語)を載せています。
公式の説明(英語):A seat object that can be used to control a vehicle.
クラスの関係
受け継いでいるクラス:Object → Instance → PVInstance → BasePart → VehicleSeat
プロパティ(9)
| 名前と書き方 | 説明 |
|---|---|
AreHingesDetectedVehicleSeat.AreHingesDetected: int | Displays how many hinges are detected by the VehicleSeat. Useful for debugging vehicle designs. |
DisabledVehicleSeat.Disabled: boolean | Toggles whether the VehicleSeat is active or not. |
HeadsUpDisplayVehicleSeat.HeadsUpDisplay: boolean | If true, a UI speed bar will be displayed on screen that tells you what speed the vehicle is moving at. |
MaxSpeedVehicleSeat.MaxSpeed: float | The maximum speed that can be attained. |
OccupantVehicleSeat.Occupant: Humanoid | The Humanoid that is sitting in the seat. |
SteerFloatVehicleSeat.SteerFloat: float | The left-to-right movement float, tied to left and right movement inputs. |
ThrottleFloatVehicleSeat.ThrottleFloat: float | The forward-to-reverse throttle float, tied to forward and backward movement inputs. |
TorqueVehicleSeat.Torque: float | How fast the vehicle will be able to attain Class.VehicleSeat.MaxSpeed|MaxSpeed. |
TurnSpeedVehicleSeat.TurnSpeed: float | The speed at which the vehicle will turn. Higher numbers can cause problems and are not necessarily better. |
メソッド(1)
| 名前と書き方 | 説明 |
|---|---|
SitVehicleSeat:Sit(humanoid: Instance): () | Forces the character with the specified Humanoid to sit in the VehicleSeat. |
受け継いでいるメンバー
BasePart から受け継いでいるもの(66)
Anchored・AssemblyAngularVelocity・AssemblyCenterOfMass・AssemblyLinearVelocity・AssemblyMass・AssemblyRootPart・AudioCanCollide・BackSurface・BottomSurface・BrickColor・CanCollide・CanQuery・CanTouch・CastShadow・CenterOfMass・CFrame・CollisionGroup・Color・CurrentPhysicalProperties・CustomPhysicalProperties・EnableFluidForces・ExtentsCFrame・ExtentsSize・FrontSurface・LeftSurface・Locked・Mass・Massless・Material・MaterialVariant・PivotOffset・Reflectance・ResizeableFaces・ResizeIncrement・RightSurface・RootPriority・Rotation・Size・TopSurface・Transparency・AngularAccelerationToTorque・ApplyAngularImpulse・ApplyImpulse・ApplyImpulseAtPosition・BindToCollisionSummaries・CanCollideWith・CanSetNetworkOwnership・GetClosestPointOnSurface・GetConnectedParts・GetJoints・GetMass・GetNetworkOwner・GetNetworkOwnershipAuto・GetNoCollisionConstraints・GetTouchingParts・GetVelocityAtPosition・IntersectAsync・IsGrounded・Resize・SetNetworkOwner・SetNetworkOwnershipAuto・SubtractAsync・TorqueToAngularAcceleration・UnionAsync・Touched・TouchEnded
PVInstance から受け継いでいるもの(4)
Instance から受け継いでいるもの(46)
Archivable・Capabilities・IsInSandbox・Name・Parent・PredictionMode・Sandboxed・AddTag・ClearAllChildren・Clone・Destroy・FindFirstAncestor・FindFirstAncestorOfClass・FindFirstAncestorWhichIsA・FindFirstChild・FindFirstChildOfClass・FindFirstChildWhichIsA・FindFirstDescendant・GetActor・GetAttribute・GetAttributeChangedSignal・GetAttributes・GetChildren・GetDebugId・GetDescendants・GetFullName・GetStyled・GetStyledPropertyChangedSignal・GetTags・HasTag・IsAncestorOf・IsDescendantOf・IsPropertyModified・QueryDescendants・RemoveTag・ResetPropertyToDefault・SetAttribute・WaitForChild・AncestryChanged・AttributeChanged・ChildAdded・ChildRemoved・DescendantAdded・DescendantRemoving・Destroying・StyledPropertiesChanged
Object から受け継いでいるもの(4)
英語の説明とメンバーの一覧は、Roblox Creator Documentation(VehicleSeat)をもとにしています(CC BY 4.0)。日本語の解説は、このサイトで独自に書いたものです。