UnreliableRemoteEventクラス
ひとことで言うと
UnreliableRemoteEventは、ロブロックス(Roblox)のクラスです。くわしい日本語解説は準備中のため、下に公式の説明(英語)を載せています。
公式の説明(英語):An object which facilitates asynchronous, unordered and unreliable, one-way communication across the client-server boundary. Scripts firing a UnreliableRemoteEvent do not yield.
クラスの関係
受け継いでいるクラス:Object → Instance → BaseRemoteEvent → UnreliableRemoteEvent
メソッド(3)
| 名前と書き方 | 説明 |
|---|---|
FireAllClientsUnreliableRemoteEvent:FireAllClients(arguments: Tuple): () | Fires the Class.UnreliableRemoteEvent.OnClientEvent|OnClientEvent event for all connected clients. Has a 1000 byte limit to the payload of the event. Events with larger payloads are dropped. |
FireClientUnreliableRemoteEvent:FireClient(player: Player, arguments: Tuple): () | Fires the Class.UnreliableRemoteEvent.OnClientEvent|OnClientEvent event for a specific client. Has a 1000 byte limit to the payload of the event. Events with larger payloads are dropped. |
FireServerUnreliableRemoteEvent:FireServer(arguments: Tuple): () | Fires the Class.UnreliableRemoteEvent.OnServerEvent|OnServerEvent event on the server from one connected client. Has a 1000 byte limit to the payload of the event. Events with larger payloads are dropped. |
イベント(2)
| 名前と書き方 | 説明 |
|---|---|
OnClientEventUnreliableRemoteEvent.OnClientEvent(arguments: Tuple) | Fires from a LocalScript when either Class.UnreliableRemoteEvent:FireClient()|FireClient() or Class.UnreliableRemoteEvent:FireAllClients()|FireAllClients() is called on the same UnreliableRemoteEvent instance from a Script, although this firing is not guaranteed even if one of the above methods are called. This can occur due to packet loss or to maintain optimal engine performance. |
OnServerEventUnreliableRemoteEvent.OnServerEvent(player: Player, arguments: Tuple) | Fires from a Script when Class.UnreliableRemoteEvent:FireServer()|FireServer() is called on the same UnreliableRemoteEvent instance from a LocalScript, although this firing is not guaranteed even if the above methods is called. This can occur due to packet loss or to maintain optimal engine performance. |
受け継いでいるメンバー
Instance から受け継いでいるもの(46)
Archivable・Capabilities・IsInSandbox・Name・Parent・PredictionMode・Sandboxed・AddTag・ClearAllChildren・Clone・Destroy・FindFirstAncestor・FindFirstAncestorOfClass・FindFirstAncestorWhichIsA・FindFirstChild・FindFirstChildOfClass・FindFirstChildWhichIsA・FindFirstDescendant・GetActor・GetAttribute・GetAttributeChangedSignal・GetAttributes・GetChildren・GetDebugId・GetDescendants・GetFullName・GetStyled・GetStyledPropertyChangedSignal・GetTags・HasTag・IsAncestorOf・IsDescendantOf・IsPropertyModified・QueryDescendants・RemoveTag・ResetPropertyToDefault・SetAttribute・WaitForChild・AncestryChanged・AttributeChanged・ChildAdded・ChildRemoved・DescendantAdded・DescendantRemoving・Destroying・StyledPropertiesChanged
Object から受け継いでいるもの(4)
英語の説明とメンバーの一覧は、Roblox Creator Documentation(UnreliableRemoteEvent)をもとにしています(CC BY 4.0)。日本語の解説は、このサイトで独自に書いたものです。