Beamクラス
ひとことで言うと
Beamは、ロブロックス(Roblox)のクラスです。くわしい日本語解説は準備中のため、下に公式の説明(英語)を載せています。
公式の説明(英語):Connects two Class.Attachment|Attachments by drawing a texture between them.
クラスの関係
プロパティ(20)
| 名前と書き方 | 説明 |
|---|---|
Attachment0Beam.Attachment0: Attachment | The Attachment the beam originates from. |
Attachment1Beam.Attachment1: Attachment | The Attachment the beam ends at. |
BrightnessBeam.Brightness: float | Scales the light emitted from the beam when Class.Beam.LightInfluence|LightInfluence is less than 1. |
ColorBeam.Color: ColorSequence | Determines the color of the beam across its Class.Beam.Segments|Segments. |
CurveSize0Beam.CurveSize0: float | Determines, along with Class.Beam.Attachment0|Attachment0, the position of the second control point in the beam's Bézier curve. |
CurveSize1Beam.CurveSize1: float | Determines, along with Class.Beam.Attachment1|Attachment1, the position of the third control point in the beam's Bézier curve. |
EnabledBeam.Enabled: boolean | Determines whether the beam is visible or not. |
FaceCameraBeam.FaceCamera: boolean | Determines whether the Class.Beam.Segments|Segments of the beam will always face the camera, regardless of its orientation. |
LightEmissionBeam.LightEmission: float | Determines to what degree the colors of the beam are blended with the colors behind it. |
LightInfluenceBeam.LightInfluence: float | Determines the degree to which the beam is influenced by the environment's lighting. |
SegmentsBeam.Segments: int | Sets how many straight segments the beam is made up of. |
TextureBeam.Texture: ContentId | The content ID of the texture to be displayed on the beam. |
TextureContentBeam.TextureContent: Content | The texture displayed on the beam. Supports asset URIs. |
TextureLengthBeam.TextureLength: float | Sets the length of the beam's texture, dependent on Class.Beam.TextureMode|TextureMode. |
TextureModeBeam.TextureMode: TextureMode | Determines the manner in which the Class.Beam.Texture|Texture scales and repeats. |
TextureSpeedBeam.TextureSpeed: float | Determines the speed at which the Class.Beam.Texture|Texture image moves along the beam. |
TransparencyBeam.Transparency: NumberSequence | Determines the transparency of the beam across its segments. |
Width0Beam.Width0: float | The width of the beam at its origin (Class.Beam.Attachment0|Attachment0), in studs. |
Width1Beam.Width1: float | The width of the beam at its end (Class.Beam.Attachment1|Attachment1), in studs. |
ZOffsetBeam.ZOffset: float | The distance, in studs, the beam display is offset relative to the Class.Workspace.CurrentCamera|CurrentCamera. |
メソッド(1)
| 名前と書き方 | 説明 |
|---|---|
SetTextureOffsetBeam:SetTextureOffset(offset: float): () | Sets the current offset of the beam's texture cycle. |
受け継いでいるメンバー
Instance から受け継いでいるもの(46)
Archivable・Capabilities・IsInSandbox・Name・Parent・PredictionMode・Sandboxed・AddTag・ClearAllChildren・Clone・Destroy・FindFirstAncestor・FindFirstAncestorOfClass・FindFirstAncestorWhichIsA・FindFirstChild・FindFirstChildOfClass・FindFirstChildWhichIsA・FindFirstDescendant・GetActor・GetAttribute・GetAttributeChangedSignal・GetAttributes・GetChildren・GetDebugId・GetDescendants・GetFullName・GetStyled・GetStyledPropertyChangedSignal・GetTags・HasTag・IsAncestorOf・IsDescendantOf・IsPropertyModified・QueryDescendants・RemoveTag・ResetPropertyToDefault・SetAttribute・WaitForChild・AncestryChanged・AttributeChanged・ChildAdded・ChildRemoved・DescendantAdded・DescendantRemoving・Destroying・StyledPropertiesChanged
Object から受け継いでいるもの(4)
英語の説明とメンバーの一覧は、Roblox Creator Documentation(Beam)をもとにしています(CC BY 4.0)。日本語の解説は、このサイトで独自に書いたものです。