Dialogクラス
ひとことで言うと
Dialogは、ロブロックス(Roblox)のクラスです。くわしい日本語解説は準備中のため、下に公式の説明(英語)を載せています。
公式の説明(英語):Creates NPC billboard-style dialog bubbles.
クラスの関係
プロパティ(10)
| 名前と書き方 | 説明 |
|---|---|
BehaviorTypeDialog.BehaviorType: DialogBehaviorType | Sets whether the Dialog can be used by multiple players at once. |
ConversationDistanceDialog.ConversationDistance: float | The furthest distance that a player can be from the Dialog's parent to start a conversation. |
GoodbyeChoiceActiveDialog.GoodbyeChoiceActive: boolean | Toggles whether the goodbye option will be displayed. |
GoodbyeDialogDialog.GoodbyeDialog: string | Sets the sentence that the dialog will show to the player when the chat ends. |
InitialPromptDialog.InitialPrompt: string | Sets the first sentence that the dialog will show to the player, once a chat is commenced. |
InUseDialog.InUse: boolean | If true, this dialog is being used by at least one player. |
PurposeDialog.Purpose: DialogPurpose | Sets the icon that the initial dialog displays. |
ToneDialog.Tone: DialogTone | Sets the color of the NPC's speech bubble. |
TriggerDistanceDialog.TriggerDistance: float | Sets the maximum distance that a dialog can be triggered from. |
TriggerOffsetDialog.TriggerOffset: Vector3 | Sets the offset of the dialog relative to the dialog's parent. |
メソッド(1)
| 名前と書き方 | 説明 |
|---|---|
GetCurrentPlayersDialog:GetCurrentPlayers(): Instances | Returns a list of players currently using the Dialog. |
イベント(1)
| 名前と書き方 | 説明 |
|---|---|
DialogChoiceSelectedDialog.DialogChoiceSelected(player: Instance, dialogChoice: Instance) | Fired when a player chooses something to say, through a Dialog instance. |
受け継いでいるメンバー
Instance から受け継いでいるもの(46)
Archivable・Capabilities・IsInSandbox・Name・Parent・PredictionMode・Sandboxed・AddTag・ClearAllChildren・Clone・Destroy・FindFirstAncestor・FindFirstAncestorOfClass・FindFirstAncestorWhichIsA・FindFirstChild・FindFirstChildOfClass・FindFirstChildWhichIsA・FindFirstDescendant・GetActor・GetAttribute・GetAttributeChangedSignal・GetAttributes・GetChildren・GetDebugId・GetDescendants・GetFullName・GetStyled・GetStyledPropertyChangedSignal・GetTags・HasTag・IsAncestorOf・IsDescendantOf・IsPropertyModified・QueryDescendants・RemoveTag・ResetPropertyToDefault・SetAttribute・WaitForChild・AncestryChanged・AttributeChanged・ChildAdded・ChildRemoved・DescendantAdded・DescendantRemoving・Destroying・StyledPropertiesChanged
Object から受け継いでいるもの(4)
英語の説明とメンバーの一覧は、Roblox Creator Documentation(Dialog)をもとにしています(CC BY 4.0)。日本語の解説は、このサイトで独自に書いたものです。