AudioReverbクラス
ひとことで言うと
AudioReverbは、ロブロックス(Roblox)のクラスです。くわしい日本語解説は準備中のため、下に公式の説明(英語)を載せています。
公式の説明(英語):Reverberates audio streams.
クラスの関係
プロパティ(13)
| 名前と書き方 | 説明 |
|---|---|
BypassAudioReverb.Bypass: boolean | Whether audio streams are passed-through unaffected by this effect. |
DecayRatioAudioReverb.DecayRatio: float | Controls how quickly high frequency sound decays compared to the overall reverb. |
DecayTimeAudioReverb.DecayTime: float | Controls how long it takes for the reverb to dissipate. |
DensityAudioReverb.Density: float | Controls how many reflections are generated. |
DiffusionAudioReverb.Diffusion: float | Controls how smooth and reflective the simulated surfaces are. |
DryLevelAudioReverb.DryLevel: float | Gain level determining how loud the original, unaltered audio stream will be. |
EarlyDelayTimeAudioReverb.EarlyDelayTime: float | Controls the amount of time before reverberation begins . |
HighCutFrequencyAudioReverb.HighCutFrequency: float | Frequency above which sound is filtered out of the reverb. |
LateDelayTimeAudioReverb.LateDelayTime: float | Time, following early delays, before diffuse reverberations begin. |
LowShelfFrequencyAudioReverb.LowShelfFrequency: float | Frequency below which audio can be boosted or reduced in the reverb. |
LowShelfGainAudioReverb.LowShelfGain: float | Controls the presence of low frequency content in the reverb. |
ReferenceFrequencyAudioReverb.ReferenceFrequency: float | Frequency that separates low frequency decay speeds from high frequency decay speeds. |
WetLevelAudioReverb.WetLevel: float | Gain level determining how loud the reverberated stream will be. |
メソッド(3)
| 名前と書き方 | 説明 |
|---|---|
GetConnectedWiresAudioReverb:GetConnectedWires(pin: string): List<Wire> | Returns an array of Class.Wire|Wires that are connected to the specified pin. |
GetInputPinsAudioReverb:GetInputPins(): Array | Gets the list of pins that Wire can use in Wire.TargetName to connect to this instance via its Wire.TargetInstance property. |
GetOutputPinsAudioReverb:GetOutputPins(): Array | Gets the list of pins that Wire can use in Wire.SourceName to connect to this instance via its Wire.SourceInstance property. |
イベント(1)
| 名前と書き方 | 説明 |
|---|---|
WiringChangedAudioReverb.WiringChanged(connected: boolean, pin: string, wire: Wire, instance: Instance) | Fires when another instance is connected to or disconnected from the AudioReverb via a Wire. |
受け継いでいるメンバー
Instance から受け継いでいるもの(46)
Archivable・Capabilities・IsInSandbox・Name・Parent・PredictionMode・Sandboxed・AddTag・ClearAllChildren・Clone・Destroy・FindFirstAncestor・FindFirstAncestorOfClass・FindFirstAncestorWhichIsA・FindFirstChild・FindFirstChildOfClass・FindFirstChildWhichIsA・FindFirstDescendant・GetActor・GetAttribute・GetAttributeChangedSignal・GetAttributes・GetChildren・GetDebugId・GetDescendants・GetFullName・GetStyled・GetStyledPropertyChangedSignal・GetTags・HasTag・IsAncestorOf・IsDescendantOf・IsPropertyModified・QueryDescendants・RemoveTag・ResetPropertyToDefault・SetAttribute・WaitForChild・AncestryChanged・AttributeChanged・ChildAdded・ChildRemoved・DescendantAdded・DescendantRemoving・Destroying・StyledPropertiesChanged
Object から受け継いでいるもの(4)
英語の説明とメンバーの一覧は、Roblox Creator Documentation(AudioReverb)をもとにしています(CC BY 4.0)。日本語の解説は、このサイトで独自に書いたものです。