NetworkSettingsクラス
ひとことで言うと
NetworkSettingsは、ロブロックス(Roblox)のクラスです。くわしい日本語解説は準備中のため、下に公式の説明(英語)を載せています。
公式の説明(英語):Settings related to networked engine behaviors.
クラスの関係
プロパティ(15)
| 名前と書き方 | 説明 |
|---|---|
HttpProxyEnabledNetworkSettings.HttpProxyEnabled: boolean | Whether the client routes HTTP traffic through the proxy configured by NetworkSettings.HttpProxyURL. |
HttpProxyURLNetworkSettings.HttpProxyURL: string | The address of the proxy server used when NetworkSettings.HttpProxyEnabled is true. |
InboundNetworkJitterMsNetworkSettings.InboundNetworkJitterMs: float | Adds jitter to playtest connections in the server-to-client direction. |
InboundNetworkLossPercentNetworkSettings.InboundNetworkLossPercent: float | Sets the probability that packets on playtest connections from server to client are dropped. |
InboundNetworkMinDelayMsNetworkSettings.InboundNetworkMinDelayMs: float | Adds latency to playtest connections in the server-to-client direction. |
IncomingReplicationLagNetworkSettings.IncomingReplicationLag: double | Simulates additional network latency in the network receiving path. |
OutboundNetworkJitterMsNetworkSettings.OutboundNetworkJitterMs: float | Adds jitter to playtest connections in the client-to-server direction. |
OutboundNetworkLossPercentNetworkSettings.OutboundNetworkLossPercent: float | Sets the probability that packets on playtest connections from client to server are dropped. |
OutboundNetworkMinDelayMsNetworkSettings.OutboundNetworkMinDelayMs: float | Adds latency to playtest connections in the client-to-server direction. |
PrintJoinSizeBreakdownNetworkSettings.PrintJoinSizeBreakdown: boolean | Prints diagnostic information about data sent on connect. |
PrintPhysicsErrorsNetworkSettings.PrintPhysicsErrors: boolean | Whether debug messages will be printed to the output pertaining to physics replication errors. |
PrintStreamInstanceQuotaNetworkSettings.PrintStreamInstanceQuota: boolean | Whether debug information is printed to the output regarding the replication of instances when Workspace.StreamingEnabled is set to true. |
RandomizeJoinInstanceOrderNetworkSettings.RandomizeJoinInstanceOrder: boolean | Special facility to help catch bugs related to how your experience loads. |
RenderStreamedRegionsNetworkSettings.RenderStreamedRegions: boolean | Whether regions of space that are being streamed to the client will be outlined in red. |
ShowActiveAnimationAssetNetworkSettings.ShowActiveAnimationAsset: boolean | Whether a label will be shown above each player character's head, showing the current animation being played. |
受け継いでいるメンバー
Instance から受け継いでいるもの(46)
Archivable・Capabilities・IsInSandbox・Name・Parent・PredictionMode・Sandboxed・AddTag・ClearAllChildren・Clone・Destroy・FindFirstAncestor・FindFirstAncestorOfClass・FindFirstAncestorWhichIsA・FindFirstChild・FindFirstChildOfClass・FindFirstChildWhichIsA・FindFirstDescendant・GetActor・GetAttribute・GetAttributeChangedSignal・GetAttributes・GetChildren・GetDebugId・GetDescendants・GetFullName・GetStyled・GetStyledPropertyChangedSignal・GetTags・HasTag・IsAncestorOf・IsDescendantOf・IsPropertyModified・QueryDescendants・RemoveTag・ResetPropertyToDefault・SetAttribute・WaitForChild・AncestryChanged・AttributeChanged・ChildAdded・ChildRemoved・DescendantAdded・DescendantRemoving・Destroying・StyledPropertiesChanged
Object から受け継いでいるもの(4)
英語の説明とメンバーの一覧は、Roblox Creator Documentation(NetworkSettings)をもとにしています(CC BY 4.0)。日本語の解説は、このサイトで独自に書いたものです。