AudioTextToSpeechクラス

クラス日本語解説は準備中

ひとことで言うと

AudioTextToSpeechは、ロブロックス(Roblox)のクラスです。くわしい日本語解説は準備中のため、下に公式の説明(英語)を載せています。

公式の説明(英語):Plays text as speech audio.

クラスの関係

受け継いでいるクラス:Object → Instance → AudioTextToSpeech

プロパティ(12)

名前と書き方説明
AutoLocalize
AudioTextToSpeech.AutoLocalize: boolean
Controls whether AudioTextToSpeech.Text is automatically translated into the player's language and routed to an appropriate voice.
IsLoaded
AudioTextToSpeech.IsLoaded: boolean
Denotes whether the AudioTextToSpeech object is loaded, buffered, and ready to play.
IsPlaying
AudioTextToSpeech.IsPlaying: boolean
Denotes whether the AudioTextToSpeech object is currently playing.
Looping
AudioTextToSpeech.Looping: boolean
Controls whether the AudioTextToSpeech object loops.
Pitch
AudioTextToSpeech.Pitch: float
Controls the pitch of the generated speech audio, which will be independent of its speed.
PlaybackSpeed
AudioTextToSpeech.PlaybackSpeed: float
Controls how quickly the speech audio will be played, which controls its pitch.
Speed
AudioTextToSpeech.Speed: float
Controls the speed of the generated speech audio, which will be independent of its pitch.
Text
AudioTextToSpeech.Text: string
The text to be converted into speech audio by AudioTextToSpeech.
TimeLength
AudioTextToSpeech.TimeLength: double
Denotes the length of the generated speech audio.
TimePosition
AudioTextToSpeech.TimePosition: double
Tracks the current position of the playhead within the generated speech audio.
VoiceId
AudioTextToSpeech.VoiceId: string
The voice style to be used by AudioTextToSpeech.
Volume
AudioTextToSpeech.Volume: float
Controls how loudly the generated speech audio will be played.

メソッド(8)

名前と書き方説明
GetConnectedWires
AudioTextToSpeech:GetConnectedWires(pin: string): List<Wire>
Returns an array of Class.Wire|Wires that are connected to the specified pin.
GetInputPins
AudioTextToSpeech:GetInputPins(): Array
Gets the list of pins that a Wire can use in Wire.TargetName to connect to this instance via its Wire.TargetInstance property.
GetOutputPins
AudioTextToSpeech:GetOutputPins(): Array
Gets the list of pins that a Wire can use in Wire.SourceName to connect to this instance via its Wire.SourceInstance property.
GetWaveformAsync
AudioTextToSpeech:GetWaveformAsync(timeRange: NumberRange, samples: int): Array
Returns a sampling of the waveform data for the generated audio.
LoadAsync
AudioTextToSpeech:LoadAsync(): AssetFetchStatus
Generates speech audio.
Pause
AudioTextToSpeech:Pause(): ()
Pauses the AudioTextToSpeech object wherever its Class.AudioTextToSpeech.TimePosition|TimePosition is.
Play
AudioTextToSpeech:Play(): ()
Plays the AudioTextToSpeech from wherever its Class.AudioTextToSpeech.TimePosition|TimePosition is.
Unload
AudioTextToSpeech:Unload(): ()
Unload the generated speech audio.

イベント(3)

名前と書き方説明
Ended
AudioTextToSpeech.Ended()
Fires when the AudioTextToSpeech object has completed playback and paused.
Looped
AudioTextToSpeech.Looped()
Fires when the AudioTextToSpeech object loops.
WiringChanged
AudioTextToSpeech.WiringChanged(connected: boolean, pin: string, wire: Wire, instance: Instance)
Fires when another instance is connected to or disconnected from the AudioTextToSpeech via a Wire.

受け継いでいるメンバー

Instance から受け継いでいるもの(46)

Archivable・Capabilities・IsInSandbox・Name・Parent・PredictionMode・Sandboxed・AddTag・ClearAllChildren・Clone・Destroy・FindFirstAncestor・FindFirstAncestorOfClass・FindFirstAncestorWhichIsA・FindFirstChild・FindFirstChildOfClass・FindFirstChildWhichIsA・FindFirstDescendant・GetActor・GetAttribute・GetAttributeChangedSignal・GetAttributes・GetChildren・GetDebugId・GetDescendants・GetFullName・GetStyled・GetStyledPropertyChangedSignal・GetTags・HasTag・IsAncestorOf・IsDescendantOf・IsPropertyModified・QueryDescendants・RemoveTag・ResetPropertyToDefault・SetAttribute・WaitForChild・AncestryChanged・AttributeChanged・ChildAdded・ChildRemoved・DescendantAdded・DescendantRemoving・Destroying・StyledPropertiesChanged

Object から受け継いでいるもの(4)

ClassName・GetPropertyChangedSignal・IsA・Changed

英語の説明とメンバーの一覧は、Roblox Creator Documentation(AudioTextToSpeech)をもとにしています(CC BY 4.0)。日本語の解説は、このサイトで独自に書いたものです。

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