BillboardGuiクラス
ひとことで言うと
BillboardGuiは、ロブロックス(Roblox)のクラスです。くわしい日本語解説は準備中のため、下に公式の説明(英語)を載せています。
公式の説明(英語):A container for Class.GuiObject|GuiObjects that renders in 3D space facing the camera.
クラスの関係
受け継いでいるクラス:Object → Instance → GuiBase → GuiBase2d → LayerCollector → BillboardGui
プロパティ(16)
| 名前と書き方 | 説明 |
|---|---|
ActiveBillboardGui.Active: boolean | Controls whether the descendants will receive input events. |
AdorneeBillboardGui.Adornee: Instance | Sets the target part or attachment that the BillboardGui is positioned relative to. |
AlwaysOnTopBillboardGui.AlwaysOnTop: boolean | Determines whether the BillboardGui will always be rendered on top of other 3D objects. |
BrightnessBillboardGui.Brightness: float | Determines the factor by which the BillboardGui container's light is scaled when Class.BillboardGui.LightInfluence|LightInfluence is 0. |
ClipsDescendantsBillboardGui.ClipsDescendants: boolean | Whether portions of Class.GuiObject|GuiObjects that fall outside of the BillboardGui canvas borders will be drawn. |
CurrentDistanceBillboardGui.CurrentDistance: float | The current distance in studs that the BillboardGui is from the player's camera. |
DistanceStepBillboardGui.DistanceStep: float | Determines the size Class.BillboardGui.CurrentDistance|CurrentDistance increments and decrements in studs as the player's camera moves closer and further from the BillboardGui. |
ExtentsOffsetBillboardGui.ExtentsOffset: Vector3 | Determines how the BillboardGui is offset from its Class.BillboardGui.Adornee|Adornee, relative to the Camera orientation, in units half the dimensions of the model's Camera-aligned bounding box. |
ExtentsOffsetWorldSpaceBillboardGui.ExtentsOffsetWorldSpace: Vector3 | Determines how the BillboardGui is offset from its Class.BillboardGui.Adornee|Adornee, relative to the global axes, in units half the dimensions of the model's axis-aligned bounding box. |
LightInfluenceBillboardGui.LightInfluence: float | Controls how much the BillboardGui is influenced by environmental lighting. |
MaxDistanceBillboardGui.MaxDistance: float | Controls how far away the BillboardGui can be displayed before it stops rendering. |
PlayerToHideFromBillboardGui.PlayerToHideFrom: Instance | Used by scripts to hide the BillboardGui from a specific player. |
SizeBillboardGui.Size: UDim2 | Controls the size that the BillboardGui will have on screen. |
SizeOffsetBillboardGui.SizeOffset: Vector2 | A 2D offset in size-relative units that acts like an anchor point. |
StudsOffsetBillboardGui.StudsOffset: Vector3 | Determines how the BillboardGui is offset from its Class.BillboardGui.Adornee|Adornee in studs, relative to the Camera orientation. |
StudsOffsetWorldSpaceBillboardGui.StudsOffsetWorldSpace: Vector3 | Determines how the BillboardGui is offset from its Class.BillboardGui.Adornee|Adornee in studs, relative to the global axes. |
受け継いでいるメンバー
LayerCollector から受け継いでいるもの(3)
GuiBase2d から受け継いでいるもの(11)
AbsolutePosition・AbsoluteRotation・AbsoluteSize・AutoLocalize・RootLocalizationTable・SelectionBehaviorDown・SelectionBehaviorLeft・SelectionBehaviorRight・SelectionBehaviorUp・SelectionGroup・SelectionChanged
Instance から受け継いでいるもの(46)
Archivable・Capabilities・IsInSandbox・Name・Parent・PredictionMode・Sandboxed・AddTag・ClearAllChildren・Clone・Destroy・FindFirstAncestor・FindFirstAncestorOfClass・FindFirstAncestorWhichIsA・FindFirstChild・FindFirstChildOfClass・FindFirstChildWhichIsA・FindFirstDescendant・GetActor・GetAttribute・GetAttributeChangedSignal・GetAttributes・GetChildren・GetDebugId・GetDescendants・GetFullName・GetStyled・GetStyledPropertyChangedSignal・GetTags・HasTag・IsAncestorOf・IsDescendantOf・IsPropertyModified・QueryDescendants・RemoveTag・ResetPropertyToDefault・SetAttribute・WaitForChild・AncestryChanged・AttributeChanged・ChildAdded・ChildRemoved・DescendantAdded・DescendantRemoving・Destroying・StyledPropertiesChanged
Object から受け継いでいるもの(4)
英語の説明とメンバーの一覧は、Roblox Creator Documentation(BillboardGui)をもとにしています(CC BY 4.0)。日本語の解説は、このサイトで独自に書いたものです。