AlignPositionクラス
ひとことで言うと
AlignPositionは、ロブロックス(Roblox)のクラスです。くわしい日本語解説は準備中のため、下に公式の説明(英語)を載せています。
公式の説明(英語):Constraint which applies force to move two attachments together, or to move one attachment to a goal position.
クラスの関係
受け継いでいるクラス:Object → Instance → Constraint → AlignPosition
プロパティ(11)
| 名前と書き方 | 説明 |
|---|---|
ApplyAtCenterOfMassAlignPosition.ApplyAtCenterOfMass: boolean | Whether force is applied to the parent of Class.Constraint.Attachment0|Attachment0 at that attachment's location, or at the parents' center of mass. |
ForceLimitModeAlignPosition.ForceLimitMode: ForceLimitMode | Determines how the constraint force will be limited. Only used if Class.AlignPosition.RigidityEnabled|RigidityEnabled is false. |
ForceRelativeToAlignPosition.ForceRelativeTo: ActuatorRelativeTo | Determines the axes that the constraint uses to limit the force. Only applies when Class.AlignPosition.RigidityEnabled|RigidityEnabled is false and AlignPosition.ForceLimitMode is Enum.ForceLimitMode|PerAxis. . |
MaxAxesForceAlignPosition.MaxAxesForce: Vector3 | Maximum force along each axis that the constraint can apply to achieve its goal. |
MaxForceAlignPosition.MaxForce: float | Maximum force magnitude the constraint can apply to achieve its goal. |
MaxVelocityAlignPosition.MaxVelocity: float | Maximum speed the attachments can move when converging. |
ModeAlignPosition.Mode: PositionAlignmentMode | Whether the constraint uses one or two attachments in calculating its goal. |
PositionAlignPosition.Position: Vector3 | The position to which the constraint should move its Class.Constraint.Attachment0|Attachment0. |
ReactionForceEnabledAlignPosition.ReactionForceEnabled: boolean | Whether the constraint applies force only to Class.Constraint.Attachment0|Attachment0, or to both attachments in equal and opposite directions. |
ResponsivenessAlignPosition.Responsiveness: float | Controls how quickly the constraint reaches its goal. Higher values cause the attachment(s) to align more rapidly. |
RigidityEnabledAlignPosition.RigidityEnabled: boolean | Whether force is dependent on other properties, or if the physics solver reacts as quickly as possible to complete the alignment. |
受け継いでいるメンバー
Constraint から受け継いでいるもの(6)
Instance から受け継いでいるもの(46)
Archivable・Capabilities・IsInSandbox・Name・Parent・PredictionMode・Sandboxed・AddTag・ClearAllChildren・Clone・Destroy・FindFirstAncestor・FindFirstAncestorOfClass・FindFirstAncestorWhichIsA・FindFirstChild・FindFirstChildOfClass・FindFirstChildWhichIsA・FindFirstDescendant・GetActor・GetAttribute・GetAttributeChangedSignal・GetAttributes・GetChildren・GetDebugId・GetDescendants・GetFullName・GetStyled・GetStyledPropertyChangedSignal・GetTags・HasTag・IsAncestorOf・IsDescendantOf・IsPropertyModified・QueryDescendants・RemoveTag・ResetPropertyToDefault・SetAttribute・WaitForChild・AncestryChanged・AttributeChanged・ChildAdded・ChildRemoved・DescendantAdded・DescendantRemoving・Destroying・StyledPropertiesChanged
Object から受け継いでいるもの(4)
英語の説明とメンバーの一覧は、Roblox Creator Documentation(AlignPosition)をもとにしています(CC BY 4.0)。日本語の解説は、このサイトで独自に書いたものです。