AudioListenerクラス
ひとことで言うと
AudioListenerは、ロブロックス(Roblox)のクラスです。くわしい日本語解説は準備中のため、下に公式の説明(英語)を載せています。
公式の説明(英語):Records an audio stream from its surrounding Class.AudioEmitter|AudioEmitters in the 3D world.
クラスの関係
プロパティ(6)
| 名前と書き方 | 説明 |
|---|---|
AcousticSimulationEnabledAudioListener.AcousticSimulationEnabled: boolean | Determines whether acoustic simulation should be used for this AudioListener. |
AngleAttenuationAudioListener.AngleAttenuation: BinaryString | Represents how the perceived volume of the emitted sound changes based on the angle between a AudioEmitter and the Datatype.CFrame.LookVector|LookVector associated with the AudioListener. |
AudioInteractionGroupAudioListener.AudioInteractionGroup: string | Controls which Class.AudioEmitter|AudioEmitters are audible to this AudioListener. |
DistanceAttenuationAudioListener.DistanceAttenuation: BinaryString | Represents how the perceived volume of emitted sounds change as the distance between Class.AudioEmitter|AudioEmitters and the AudioListener increases. |
PositionInstanceAudioListener.PositionInstance: Instance | The Instance whose position and orientation is used as the listener's position if Class.AudioListener.PositionType|PositionType is set to ListenerPositionType.Instance. |
PositionTypeAudioListener.PositionType: ListenerPositionType | Determines how the AudioListener determines its 3D location. |
メソッド(9)
| 名前と書き方 | 説明 |
|---|---|
GetAngleAttenuationAudioListener:GetAngleAttenuation(): Dictionary | Gets the angle attenuation curve that the AudioListener is using, or an empty table if it's using the default curve. |
GetAudibilityForAudioListener:GetAudibilityFor(emitter: AudioEmitter): float | Calculates how audible an AudioEmitter is for this listener |
GetConnectedWiresAudioListener:GetConnectedWires(pin: string): List<Wire> | Returns an array of Class.Wire|Wires that are connected to the specified pin. |
GetDistanceAttenuationAudioListener:GetDistanceAttenuation(): Dictionary | Gets the distance attenuation curve that the AudioListener is using, or an empty table if it's using the default curve. |
GetInputPinsAudioListener:GetInputPins(): Array | Gets the list of pins that Wire can use in Wire.TargetName to connect to this instance via its Wire.TargetInstance property. |
GetInteractingEmittersAudioListener:GetInteractingEmitters(): List<AudioEmitter> | Lists all Class.AudioEmitter|AudioEmitters that this listener is capable of hearing. |
GetOutputPinsAudioListener:GetOutputPins(): Array | Gets the list of pins that Wire can use in Wire.SourceName to connect to this instance via its Wire.SourceInstance property. |
SetAngleAttenuationAudioListener:SetAngleAttenuation(curve: Dictionary): () | Sets the angle attenuation curve that the AudioListener should use, or uses a constant curve of volume 1 if none is provided. |
SetDistanceAttenuationAudioListener:SetDistanceAttenuation(curve: Dictionary): () | Sets the distance attenuation curve that the AudioListener should use, or uses an inverse rolloff curve if none is provided. |
イベント(1)
| 名前と書き方 | 説明 |
|---|---|
WiringChangedAudioListener.WiringChanged(connected: boolean, pin: string, wire: Wire, instance: Instance) | Fires when another instance is connected to or disconnected from the AudioListener via a Wire. |
受け継いでいるメンバー
Instance から受け継いでいるもの(46)
Archivable・Capabilities・IsInSandbox・Name・Parent・PredictionMode・Sandboxed・AddTag・ClearAllChildren・Clone・Destroy・FindFirstAncestor・FindFirstAncestorOfClass・FindFirstAncestorWhichIsA・FindFirstChild・FindFirstChildOfClass・FindFirstChildWhichIsA・FindFirstDescendant・GetActor・GetAttribute・GetAttributeChangedSignal・GetAttributes・GetChildren・GetDebugId・GetDescendants・GetFullName・GetStyled・GetStyledPropertyChangedSignal・GetTags・HasTag・IsAncestorOf・IsDescendantOf・IsPropertyModified・QueryDescendants・RemoveTag・ResetPropertyToDefault・SetAttribute・WaitForChild・AncestryChanged・AttributeChanged・ChildAdded・ChildRemoved・DescendantAdded・DescendantRemoving・Destroying・StyledPropertiesChanged
Object から受け継いでいるもの(4)
英語の説明とメンバーの一覧は、Roblox Creator Documentation(AudioListener)をもとにしています(CC BY 4.0)。日本語の解説は、このサイトで独自に書いたものです。