AudioPlayerクラス

クラス日本語解説は準備中

ひとことで言うと

AudioPlayerは、ロブロックス(Roblox)のクラスです。くわしい日本語解説は準備中のため、下に公式の説明(英語)を載せています。

公式の説明(英語):Used to play audio assets.

クラスの関係

受け継いでいるクラス:Object → Instance → AudioPlayer

プロパティ(13)

名前と書き方説明
Asset
AudioPlayer.Asset: ContentId
The asset to be loaded into the AudioPlayer.
AudioContent
AudioPlayer.AudioContent: Content
The audio content to be loaded into the AudioPlayer.
AutoLoad
AudioPlayer.AutoLoad: boolean
Controls whether Class.AudioPlayer.Asset|Asset loads automatically once assigned.
AutoPlay
AudioPlayer.AutoPlay: boolean
Denotes whether this AudioPlayer starts playing as soon as it spawns in for the first time.
IsPlaying
AudioPlayer.IsPlaying: boolean
Denotes whether this AudioPlayer is currently playing or planning to play.
IsReady
AudioPlayer.IsReady: boolean
Denotes whether this AudioPlayer is loaded, buffered, and ready to play.
Looping
AudioPlayer.Looping: boolean
Controls whether this AudioPlayer loops.
LoopRegion
AudioPlayer.LoopRegion: NumberRange
A range, in seconds, denoting a desired loop start and loop end within the Class.AudioPlayer.PlaybackRegion|PlaybackRegion of this AudioPlayer.
PlaybackRegion
AudioPlayer.PlaybackRegion: NumberRange
Range in seconds denoting a desired start time (minimum) and stop time (maximum) within the Class.AudioPlayer.TimeLength|TimeLength.
PlaybackSpeed
AudioPlayer.PlaybackSpeed: double
Controls how quickly the asset will be played, which controls its pitch.
TimeLength
AudioPlayer.TimeLength: double
Denotes the length of the loaded asset.
TimePosition
AudioPlayer.TimePosition: double
Tracks the current position of the playhead within the asset.
Volume
AudioPlayer.Volume: float
Controls how loudly the asset will be played.

メソッド(7)

名前と書き方説明
Cancel
AudioPlayer:Cancel(actionId: int64?): boolean
Attempts to cancel a pre-planned future Play or Stop command.
GetConnectedWires
AudioPlayer:GetConnectedWires(pin: string): List<Wire>
Returns an array of Class.Wire|Wires that are connected to the specified pin.
GetInputPins
AudioPlayer:GetInputPins(): Array
Gets the list of pins that Wire can use in Wire.TargetName to connect to this instance via its Wire.TargetInstance property.
GetOutputPins
AudioPlayer:GetOutputPins(): Array
Gets the list of pins that Wire can use in Wire.SourceName to connect to this instance via its Wire.SourceInstance property.
GetWaveformAsync
AudioPlayer:GetWaveformAsync(timeRange: NumberRange, samples: int): Array
Returns a sampling of the waveform data for the loaded Class.AudioPlayer.Asset|Asset.
Play
AudioPlayer:Play(atTime: double?): int64?
Plays the AudioPlayer from wherever its Class.AudioPlayer.TimePosition|TimePosition is.
Stop
AudioPlayer:Stop(atTime: double?): int64?
Stops the AudioPlayer wherever its Class.AudioPlayer.TimePosition|TimePosition is.

イベント(3)

名前と書き方説明
Ended
AudioPlayer.Ended()
Fires when the AudioPlayer has completed playback and stopped.
Looped
AudioPlayer.Looped()
Fires when the AudioPlayer loops.
WiringChanged
AudioPlayer.WiringChanged(connected: boolean, pin: string, wire: Wire, instance: Instance)
Fires when another instance is connected to or disconnected from the AudioPlayer via a Wire.

受け継いでいるメンバー

Instance から受け継いでいるもの(46)

Archivable・Capabilities・IsInSandbox・Name・Parent・PredictionMode・Sandboxed・AddTag・ClearAllChildren・Clone・Destroy・FindFirstAncestor・FindFirstAncestorOfClass・FindFirstAncestorWhichIsA・FindFirstChild・FindFirstChildOfClass・FindFirstChildWhichIsA・FindFirstDescendant・GetActor・GetAttribute・GetAttributeChangedSignal・GetAttributes・GetChildren・GetDebugId・GetDescendants・GetFullName・GetStyled・GetStyledPropertyChangedSignal・GetTags・HasTag・IsAncestorOf・IsDescendantOf・IsPropertyModified・QueryDescendants・RemoveTag・ResetPropertyToDefault・SetAttribute・WaitForChild・AncestryChanged・AttributeChanged・ChildAdded・ChildRemoved・DescendantAdded・DescendantRemoving・Destroying・StyledPropertiesChanged

Object から受け継いでいるもの(4)

ClassName・GetPropertyChangedSignal・IsA・Changed

英語の説明とメンバーの一覧は、Roblox Creator Documentation(AudioPlayer)をもとにしています(CC BY 4.0)。日本語の解説は、このサイトで独自に書いたものです。

執筆:鈴木孝昌官公庁のWeb・システム開発を担当する現役プロジェクトマネージャー。沖縄マイクラ部 クロスウェーブで、ロブロックス(Roblox)・マインクラフト(マイクラ)・Scratchなどのプログラミングを指導。マイクラカップ沖縄代表チームを指導(第6回・第7回、第7回TBS賞)。
沖縄マイクラ部で、子どもたちにロブロックス(Roblox)やマインクラフト(マイクラ)のプログラミングを教えています。プロフィールと編集方針
Instagramで教室の様子を見る
noteで記事を読む