AudioPlayerクラス
ひとことで言うと
AudioPlayerは、ロブロックス(Roblox)のクラスです。くわしい日本語解説は準備中のため、下に公式の説明(英語)を載せています。
公式の説明(英語):Used to play audio assets.
クラスの関係
プロパティ(13)
| 名前と書き方 | 説明 |
|---|---|
AssetAudioPlayer.Asset: ContentId | The asset to be loaded into the AudioPlayer. |
AudioContentAudioPlayer.AudioContent: Content | The audio content to be loaded into the AudioPlayer. |
AutoLoadAudioPlayer.AutoLoad: boolean | Controls whether Class.AudioPlayer.Asset|Asset loads automatically once assigned. |
AutoPlayAudioPlayer.AutoPlay: boolean | Denotes whether this AudioPlayer starts playing as soon as it spawns in for the first time. |
IsPlayingAudioPlayer.IsPlaying: boolean | Denotes whether this AudioPlayer is currently playing or planning to play. |
IsReadyAudioPlayer.IsReady: boolean | Denotes whether this AudioPlayer is loaded, buffered, and ready to play. |
LoopingAudioPlayer.Looping: boolean | Controls whether this AudioPlayer loops. |
LoopRegionAudioPlayer.LoopRegion: NumberRange | A range, in seconds, denoting a desired loop start and loop end within the Class.AudioPlayer.PlaybackRegion|PlaybackRegion of this AudioPlayer. |
PlaybackRegionAudioPlayer.PlaybackRegion: NumberRange | Range in seconds denoting a desired start time (minimum) and stop time (maximum) within the Class.AudioPlayer.TimeLength|TimeLength. |
PlaybackSpeedAudioPlayer.PlaybackSpeed: double | Controls how quickly the asset will be played, which controls its pitch. |
TimeLengthAudioPlayer.TimeLength: double | Denotes the length of the loaded asset. |
TimePositionAudioPlayer.TimePosition: double | Tracks the current position of the playhead within the asset. |
VolumeAudioPlayer.Volume: float | Controls how loudly the asset will be played. |
メソッド(7)
| 名前と書き方 | 説明 |
|---|---|
CancelAudioPlayer:Cancel(actionId: int64?): boolean | Attempts to cancel a pre-planned future Play or Stop command. |
GetConnectedWiresAudioPlayer:GetConnectedWires(pin: string): List<Wire> | Returns an array of Class.Wire|Wires that are connected to the specified pin. |
GetInputPinsAudioPlayer:GetInputPins(): Array | Gets the list of pins that Wire can use in Wire.TargetName to connect to this instance via its Wire.TargetInstance property. |
GetOutputPinsAudioPlayer:GetOutputPins(): Array | Gets the list of pins that Wire can use in Wire.SourceName to connect to this instance via its Wire.SourceInstance property. |
GetWaveformAsyncAudioPlayer:GetWaveformAsync(timeRange: NumberRange, samples: int): Array | Returns a sampling of the waveform data for the loaded Class.AudioPlayer.Asset|Asset. |
PlayAudioPlayer:Play(atTime: double?): int64? | Plays the AudioPlayer from wherever its Class.AudioPlayer.TimePosition|TimePosition is. |
StopAudioPlayer:Stop(atTime: double?): int64? | Stops the AudioPlayer wherever its Class.AudioPlayer.TimePosition|TimePosition is. |
イベント(3)
| 名前と書き方 | 説明 |
|---|---|
EndedAudioPlayer.Ended() | Fires when the AudioPlayer has completed playback and stopped. |
LoopedAudioPlayer.Looped() | Fires when the AudioPlayer loops. |
WiringChangedAudioPlayer.WiringChanged(connected: boolean, pin: string, wire: Wire, instance: Instance) | Fires when another instance is connected to or disconnected from the AudioPlayer via a Wire. |
受け継いでいるメンバー
Instance から受け継いでいるもの(46)
Archivable・Capabilities・IsInSandbox・Name・Parent・PredictionMode・Sandboxed・AddTag・ClearAllChildren・Clone・Destroy・FindFirstAncestor・FindFirstAncestorOfClass・FindFirstAncestorWhichIsA・FindFirstChild・FindFirstChildOfClass・FindFirstChildWhichIsA・FindFirstDescendant・GetActor・GetAttribute・GetAttributeChangedSignal・GetAttributes・GetChildren・GetDebugId・GetDescendants・GetFullName・GetStyled・GetStyledPropertyChangedSignal・GetTags・HasTag・IsAncestorOf・IsDescendantOf・IsPropertyModified・QueryDescendants・RemoveTag・ResetPropertyToDefault・SetAttribute・WaitForChild・AncestryChanged・AttributeChanged・ChildAdded・ChildRemoved・DescendantAdded・DescendantRemoving・Destroying・StyledPropertiesChanged
Object から受け継いでいるもの(4)
英語の説明とメンバーの一覧は、Roblox Creator Documentation(AudioPlayer)をもとにしています(CC BY 4.0)。日本語の解説は、このサイトで独自に書いたものです。