AlignOrientationクラス
ひとことで言うと
AlignOrientationは、ロブロックス(Roblox)のクラスです。くわしい日本語解説は準備中のため、下に公式の説明(英語)を載せています。
公式の説明(英語):Constraint which applies torque to align two attachments, or to align one attachment with a goal orientation.
クラスの関係
受け継いでいるクラス:Object → Instance → Constraint → AlignOrientation
プロパティ(11)
| 名前と書き方 | 説明 |
|---|---|
AlignTypeAlignOrientation.AlignType: AlignType | The constraint's axis alignment type. |
CFrameAlignOrientation.CFrame: CFrame | The CFrame orientation with which the constraint will attempt to match the orientation of Class.Constraint.Attachment0|Attachment0. |
LookAtPositionAlignOrientation.LookAtPosition: Vector3 | A Vector3 world space location toward which the primary axis will attempt to align. |
MaxAngularVelocityAlignOrientation.MaxAngularVelocity: float | Maximum angular velocity the constraint can use to reach its goal. |
MaxTorqueAlignOrientation.MaxTorque: float | Maximum torque the constraint can use to reach its goal. |
ModeAlignOrientation.Mode: OrientationAlignmentMode | Whether the constraint uses one or two attachments in calculating its goal. |
PrimaryAxisAlignOrientation.PrimaryAxis: Vector3 | The direction of the goal's **X** axis, represented as a unit Vector3. |
ReactionTorqueEnabledAlignOrientation.ReactionTorqueEnabled: boolean | Whether the constraint applies torque only to Class.Constraint.Attachment0|Attachment0, or to both attachments in equal and opposite directions. |
ResponsivenessAlignOrientation.Responsiveness: float | Controls how quickly the constraint reaches its goal. Higher values cause the attachment(s) to align more rapidly. |
RigidityEnabledAlignOrientation.RigidityEnabled: boolean | Whether torque is dependent on other properties, or if the physics solver reacts as quickly as possible to complete the alignment. |
SecondaryAxisAlignOrientation.SecondaryAxis: Vector3 | The direction of the goal's **Y** axis, represented as a unit Vector3. |
受け継いでいるメンバー
Constraint から受け継いでいるもの(6)
Instance から受け継いでいるもの(46)
Archivable・Capabilities・IsInSandbox・Name・Parent・PredictionMode・Sandboxed・AddTag・ClearAllChildren・Clone・Destroy・FindFirstAncestor・FindFirstAncestorOfClass・FindFirstAncestorWhichIsA・FindFirstChild・FindFirstChildOfClass・FindFirstChildWhichIsA・FindFirstDescendant・GetActor・GetAttribute・GetAttributeChangedSignal・GetAttributes・GetChildren・GetDebugId・GetDescendants・GetFullName・GetStyled・GetStyledPropertyChangedSignal・GetTags・HasTag・IsAncestorOf・IsDescendantOf・IsPropertyModified・QueryDescendants・RemoveTag・ResetPropertyToDefault・SetAttribute・WaitForChild・AncestryChanged・AttributeChanged・ChildAdded・ChildRemoved・DescendantAdded・DescendantRemoving・Destroying・StyledPropertiesChanged
Object から受け継いでいるもの(4)
英語の説明とメンバーの一覧は、Roblox Creator Documentation(AlignOrientation)をもとにしています(CC BY 4.0)。日本語の解説は、このサイトで独自に書いたものです。