MaterialVariantクラス
ひとことで言うと
MaterialVariantは、ロブロックス(Roblox)のクラスです。くわしい日本語解説は準備中のため、下に公式の説明(英語)を載せています。
公式の説明(英語):Represent a variant of a Material.
クラスの関係
プロパティ(16)
| 名前と書き方 | 説明 |
|---|---|
AlphaModeMaterialVariant.AlphaMode: AlphaMode | Determines how the alpha channel of the MaterialVariant.ColorMap is used. |
BaseMaterialMaterialVariant.BaseMaterial: Material | Category Material this variant belongs to. |
ColorMapMaterialVariant.ColorMap: ContentId | Determines the color of the surface. |
ColorMapContentMaterialVariant.ColorMapContent: Content | Determines the color of the surface. Only supports asset URIs as textures. |
CustomPhysicalPropertiesMaterialVariant.CustomPhysicalProperties: PhysicalProperties | Determines the physical properties of parts whose material resolves to this variant. |
EmissiveMaskContentMaterialVariant.EmissiveMaskContent: Content | Determines the emissivity across the surface. |
EmissiveStrengthMaterialVariant.EmissiveStrength: float | Determines the strength of emissive contribution. |
EmissiveTintMaterialVariant.EmissiveTint: Color3 | Determines the tinting color for emissive contribution. |
MaterialPatternMaterialVariant.MaterialPattern: MaterialPattern | Determines texture tiling method. |
MetalnessMapMaterialVariant.MetalnessMap: ContentId | Determines which parts of the surface are metal and are non-metal. |
MetalnessMapContentMaterialVariant.MetalnessMapContent: Content | Determines which parts of the surface are metal and are non-metal. Only supports asset URIs as textures. |
NormalMapMaterialVariant.NormalMap: ContentId | Modifies the lighting of the surface by adding bumps, dents, cracks, and curves without adding more polygons. |
NormalMapContentMaterialVariant.NormalMapContent: Content | Modifies the lighting of the surface by adding bumps, dents, cracks, and curves without adding more polygons. Only supports asset URIs as textures. |
RoughnessMapMaterialVariant.RoughnessMap: ContentId | Determines the apparent roughness across the surface. |
RoughnessMapContentMaterialVariant.RoughnessMapContent: Content | Determines the apparent roughness across the surface. Only supports asset URIs as textures. |
StudsPerTileMaterialVariant.StudsPerTile: float | Determines the scale of textures. |
受け継いでいるメンバー
Instance から受け継いでいるもの(46)
Archivable・Capabilities・IsInSandbox・Name・Parent・PredictionMode・Sandboxed・AddTag・ClearAllChildren・Clone・Destroy・FindFirstAncestor・FindFirstAncestorOfClass・FindFirstAncestorWhichIsA・FindFirstChild・FindFirstChildOfClass・FindFirstChildWhichIsA・FindFirstDescendant・GetActor・GetAttribute・GetAttributeChangedSignal・GetAttributes・GetChildren・GetDebugId・GetDescendants・GetFullName・GetStyled・GetStyledPropertyChangedSignal・GetTags・HasTag・IsAncestorOf・IsDescendantOf・IsPropertyModified・QueryDescendants・RemoveTag・ResetPropertyToDefault・SetAttribute・WaitForChild・AncestryChanged・AttributeChanged・ChildAdded・ChildRemoved・DescendantAdded・DescendantRemoving・Destroying・StyledPropertiesChanged
Object から受け継いでいるもの(4)
英語の説明とメンバーの一覧は、Roblox Creator Documentation(MaterialVariant)をもとにしています(CC BY 4.0)。日本語の解説は、このサイトで独自に書いたものです。