UserInputState列挙型(Enum)
列挙型(Enum)日本語解説は準備中
ひとことで言うと
UserInputStateは、ロブロックス(Roblox)の列挙型(Enum)です。くわしい日本語解説は準備中のため、下に公式の説明(英語)を載せています。
公式の説明(英語):This enum describes the state of an input that is currently or was recently performed.
選べる値(5)
| 名前 | 値 | 説明 |
|---|---|---|
Enum.UserInputState.Begin | 0 | Occurs when an InputObject starts to interact with the experience. For example, a mouse button down, a key down, or when the player begins touching the screen. |
Enum.UserInputState.Change | 1 | Occurs each frame an InputObject has already begun interacting with the experience and part of its state is changing. For example, movement of the mouse position, a gamepad thumbstick movement, an analog gamepad trigger button change, or screen touch point change. |
Enum.UserInputState.End | 2 | Occurs when an InputObject finishes interacting with the experience. For example, a mouse button up, a key up, or when the player stops touching the screen. |
Enum.UserInputState.Cancel | 3 | A special circumstance state that indicates this input is no longer relevant, particularly with ContextActionService. For example, binding two action-handling functions will cause the first to Cancel if an input was already in-progress when the second was bound. |
Enum.UserInputState.None | 4 | A state that should never be seen in an experience; essentially just marks the end of the enum. |
英語の説明とメンバーの一覧は、Roblox Creator Documentation(UserInputState)をもとにしています(CC BY 4.0)。日本語の解説は、このサイトで独自に書いたものです。