TerrainAcquisitionMethod列挙型(Enum)
列挙型(Enum)日本語解説は準備中
ひとことで言うと
TerrainAcquisitionMethodは、ロブロックス(Roblox)の列挙型(Enum)です。くわしい日本語解説は準備中のため、下に公式の説明(英語)を載せています。
公式の説明(英語):Describes how terrain in a place was originally created or last substantially modified.
選べる値(12)
| 名前 | 値 | 説明 |
|---|---|---|
Enum.TerrainAcquisitionMethod.None | 0 | No terrain is present, or terrain acquisition method has not been recorded. |
Enum.TerrainAcquisitionMethod.Legacy | 1 | Terrain was deserialized from a place file that predates acquisition-method tracking. |
Enum.TerrainAcquisitionMethod.Template | 2 | Terrain was loaded from a Studio place template. |
Enum.TerrainAcquisitionMethod.Generate | 3 | Terrain was created using the Studio terrain generator. |
Enum.TerrainAcquisitionMethod.Import | 4 | Terrain was created by importing a heightmap or colormap image via the Studio terrain importer. |
Enum.TerrainAcquisitionMethod.Convert | 5 | Terrain was created by converting legacy smooth terrain from an older place format. |
Enum.TerrainAcquisitionMethod.EditAddTool | 6 | Terrain was created or last modified using the Studio terrain editor's Add tool. |
Enum.TerrainAcquisitionMethod.EditSeaLevelTool | 7 | Terrain was created or last modified using the Studio terrain editor's Sea Level tool. |
Enum.TerrainAcquisitionMethod.EditReplaceTool | 8 | Terrain was created or last modified using the Studio terrain editor's Replace tool. |
Enum.TerrainAcquisitionMethod.RegionFillTool | 9 | Terrain was created or last modified using the Studio terrain editor's Fill region tool. |
Enum.TerrainAcquisitionMethod.RegionPasteTool | 10 | Terrain was created or last modified by pasting a previously copied terrain region in the Studio terrain editor. |
Enum.TerrainAcquisitionMethod.Other | 11 | Terrain was created or modified by an untracked method, such as a third-party plugin. |
英語の説明とメンバーの一覧は、Roblox Creator Documentation(TerrainAcquisitionMethod)をもとにしています(CC BY 4.0)。日本語の解説は、このサイトで独自に書いたものです。