HumanoidStateType列挙型(Enum)
列挙型(Enum)日本語解説は準備中
ひとことで言うと
HumanoidStateTypeは、ロブロックス(Roblox)の列挙型(Enum)です。くわしい日本語解説は準備中のため、下に公式の説明(英語)を載せています。
公式の説明(英語):Describes the physics control states within the Humanoid.
選べる値(17)
| 名前 | 値 | 説明 |
|---|---|---|
Enum.HumanoidStateType.FallingDown | 0 | The Humanoid has been tripped, and will attempt to get up in a few moments. |
Enum.HumanoidStateType.Ragdoll | 1 | (Deprecated) The Humanoid has been hit by a fast moving object (uncontrolled falling). _The Humanoid can recover from this._ This state has to be set and unset manually using Class.Humanoid:ChangeState(). |
Enum.HumanoidStateType.GettingUp | 2 | The Humanoid is getting back on their feet after FallingDown or Ragdoll. |
Enum.HumanoidStateType.Jumping | 3 | The Humanoid just jumped. (Check Humanoid.Jump). This state lasts only briefly. This state normally transitions into either Landed, if on the ground, or Freefall, if still in the air. |
Enum.HumanoidStateType.Swimming | 4 | The Humanoid is currently swimming in Terrain water. |
Enum.HumanoidStateType.Freefall | 5 | The Humanoid is currently freefalling (jumped from a height or fell off a ledge). |
Enum.HumanoidStateType.Flying | 6 | When set, the Humanoid won't be animated, as with the Humanoid.PlatformStand property. This state lasts as long as the player flies. |
Enum.HumanoidStateType.Landed | 7 | The Humanoid touched the ground after a Freefall. This state lasts only briefly. |
Enum.HumanoidStateType.Running | 8 | Currently running while on the ground. |
Enum.HumanoidStateType.RunningNoPhysics | 10 | (Deprecated) Currently running and not near other physical objects. |
Enum.HumanoidStateType.StrafingNoPhysics | 11 | Not currently used with default Humanoid. Cannot be set with Class.Humanoid:ChangeState(). |
Enum.HumanoidStateType.Climbing | 12 | The Humanoid is climbing (e.g. up a TrussPart or ladder). |
Enum.HumanoidStateType.Seated | 13 | The Humanoid is currently sitting in a Seat or VehicleSeat. Check the Humanoid.Sit property. |
Enum.HumanoidStateType.PlatformStanding | 14 | The Humanoid is platformstanding. Check the Humanoid.PlatformStand property. |
Enum.HumanoidStateType.Dead | 15 | The Humanoid died. Changing a Humanoid's state to this state will kill it. |
Enum.HumanoidStateType.Physics | 16 | The Humanoid doesn't apply any force on its own and will not automatically transition to any other state. This state has to be set and unset manually using Class.Humanoid:ChangeState(). |
Enum.HumanoidStateType.None | 18 | Unusable placeholder in case an unknown state gets triggered internally. |
英語の説明とメンバーの一覧は、Roblox Creator Documentation(HumanoidStateType)をもとにしています(CC BY 4.0)。日本語の解説は、このサイトで独自に書いたものです。