DeveloperMemoryTag列挙型(Enum)
列挙型(Enum)日本語解説は準備中
ひとことで言うと
DeveloperMemoryTagは、ロブロックス(Roblox)の列挙型(Enum)です。くわしい日本語解説は準備中のため、下に公式の説明(英語)を載せています。
公式の説明(英語):A memory tracking category.
選べる値(24)
| 名前 | 値 | 説明 |
|---|---|---|
Enum.DeveloperMemoryTag.Internal | 0 | General data that doesn't have any categorization. This could be due to either internal reasons, or because it simply isn't being tracked categorically. |
Enum.DeveloperMemoryTag.HttpCache | 1 | A cache of HTTP responses. |
Enum.DeveloperMemoryTag.Instances | 2 | All the Instances present in memory. |
Enum.DeveloperMemoryTag.Signals | 3 | Events, signals, connections, etc. |
Enum.DeveloperMemoryTag.LuaHeap | 4 | All of the data in Luau, including everything happening in core scripts, built-in data types, etc. |
Enum.DeveloperMemoryTag.Script | 5 | All memory being manipulated and referenced by scripts. |
Enum.DeveloperMemoryTag.PhysicsCollision | 6 | Collision detection in the Workspace. |
Enum.DeveloperMemoryTag.BaseParts | 7 | 3D parts used for simulation. |
Enum.DeveloperMemoryTag.GraphicsSolidModels | 8 | Rendering solid models (stuff made with Union, Negate, etc.). |
Enum.DeveloperMemoryTag.GraphicsMeshParts | 10 | Rendering of mesh parts. |
Enum.DeveloperMemoryTag.GraphicsParticles | 11 | Rendering of particles from ParticleEmitters. |
Enum.DeveloperMemoryTag.GraphicsParts | 12 | Rendering of regular parts. |
Enum.DeveloperMemoryTag.GraphicsSpatialHash | 13 | Spatial hash lookup tables of the game world that are used for rendering. |
Enum.DeveloperMemoryTag.GraphicsTerrain | 14 | Rendering of terrain geometry. |
Enum.DeveloperMemoryTag.GraphicsTexture | 15 | Rendering of textures in the game world. |
Enum.DeveloperMemoryTag.GraphicsTextureCharacter | 16 | Rendering of texture composition maps that are generated for Humanoids. |
Enum.DeveloperMemoryTag.Sounds | 17 | Data of sounds in-game. |
Enum.DeveloperMemoryTag.StreamingSounds | 18 | Playback of sounds in-game. |
Enum.DeveloperMemoryTag.TerrainVoxels | 19 | Occupancy/Material data of the Terrain. |
Enum.DeveloperMemoryTag.Gui | 21 | Gui element data and rendering. |
Enum.DeveloperMemoryTag.Animation | 22 | Playback of Animations on Humanoids and AnimationControllers. |
Enum.DeveloperMemoryTag.Navigation | 23 | Pathfinding for Humanoids via the PathfindingService. |
Enum.DeveloperMemoryTag.GeometryCSG | 24 | Geometry mesh data for CSG objects such as UnionOperation and PartOperation. |
Enum.DeveloperMemoryTag.GraphicsSlimModels | 25 | Rendering memory for SLIM (streamed level-of-detail instance mesh) model data. |
英語の説明とメンバーの一覧は、Roblox Creator Documentation(DeveloperMemoryTag)をもとにしています(CC BY 4.0)。日本語の解説は、このサイトで独自に書いたものです。