AnimationNodeType列挙型(Enum)
列挙型(Enum)日本語解説は準備中
ひとことで言うと
AnimationNodeTypeは、ロブロックス(Roblox)の列挙型(Enum)です。くわしい日本語解説は準備中のため、下に公式の説明(英語)を載せています。
公式の説明(英語):Specifies the type of an animation graph node, determining how it processes or combines animation data.
選べる値(16)
| 名前 | 値 | 説明 |
|---|---|---|
Enum.AnimationNodeType.InvalidNode | 0 | The default unassigned type indicating a node has not been configured. |
Enum.AnimationNodeType.AddNode | 1 | An additive blend node that layers an additive pose on top of a base pose. |
Enum.AnimationNodeType.OverNode | 2 | A layering node that composites an overlay pose on top of a base pose using per-joint masking. |
Enum.AnimationNodeType.Blend1DNode | 3 | A blend node that interpolates between multiple inputs along a single numeric axis. |
Enum.AnimationNodeType.Blend2DNode | 4 | A blend node that interpolates between multiple inputs using a two-dimensional position. |
Enum.AnimationNodeType.ClipNode | 5 | A leaf node that plays back an animation clip asset. |
Enum.AnimationNodeType.GraphOutput | 6 | The terminal output node of an animation graph that receives the final pose. |
Enum.AnimationNodeType.MaskNode | 7 | A node that filters its input pose through a per-joint weight mask. |
Enum.AnimationNodeType.PrioritySelectNode | 8 | A state node that plays the highest-priority input whose trigger condition is true. |
Enum.AnimationNodeType.RandomSequenceNode | 9 | A sequence node that plays its inputs in a weighted random order. |
Enum.AnimationNodeType.SelectNode | 10 | A state node that plays whichever input is chosen by a string selection parameter. |
Enum.AnimationNodeType.SequenceNode | 11 | A node that plays its inputs one after another in order, optionally looping. |
Enum.AnimationNodeType.SpeedNode | 12 | A node that scales the playback speed of its input. |
Enum.AnimationNodeType.SubtractNode | 13 | A blend node that subtracts one pose from another to produce a difference pose. |
Enum.AnimationNodeType.OneShotNode | 14 | A layering node that plays a one-shot pose over a looping base pose on trigger, blending it in and back out. |
Enum.AnimationNodeType.StateMachineNode | 16 | A node that selects and transitions between animation states according to a state machine definition. |
英語の説明とメンバーの一覧は、Roblox Creator Documentation(AnimationNodeType)をもとにしています(CC BY 4.0)。日本語の解説は、このサイトで独自に書いたものです。