# WrapLayerAutoSkin(ロブロックス 列挙型(Enum)) > Controls how automatic bone weight transfer from the body is applied to a WrapLayer accessory's mesh. - URL:https://roblox.minecraft-okinawa.com/reference/enums/WrapLayerAutoSkin/ - 公式:https://create.roblox.com/docs/reference/engine/enums/WrapLayerAutoSkin ## 選べる値 - Enum.WrapLayerAutoSkin.Disabled(0):No automatic skinning transfer is applied; the accessory uses its authored skinning data as-is, and an unskinned mesh will not deform with the character. - Enum.WrapLayerAutoSkin.EnabledPreserve(1):Applies automatic skinning transfer only when the mesh has no existing skinning data; otherwise the authored weights are kept. - Enum.WrapLayerAutoSkin.EnabledOverride(2):Unconditionally overrides all skinning weights by running the cage-based skinning transfer algorithm, regardless of whether the mesh was originally skinned. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)