# UIDragDetectorResponseStyle(ロブロックス 列挙型(Enum)) > Describes how the clicked GuiObject will be treated once the desired motion has been calculated. - URL:https://roblox.minecraft-okinawa.com/reference/enums/UIDragDetectorResponseStyle/ - 公式:https://create.roblox.com/docs/reference/engine/enums/UIDragDetectorResponseStyle ## 選べる値 - Enum.UIDragDetectorResponseStyle.Offset(0):Move by the Datatype.UDim.Offset|Offset values of the detector's parent's GuiObject.Position value. - Enum.UIDragDetectorResponseStyle.Scale(1):Move by the Datatype.UDim.Scale|Scale values of the detector's parent's GuiObject.Position value. - Enum.UIDragDetectorResponseStyle.CustomOffset(2):The UI element will not move at all, but the Datatype.UDim.Offset|Offset values of the detector's Class.UIDragDetector.DragUDim2|DragUDim2 will still be updated and the detector's events will still fire, allowing you to respond to drag manipulation however you'd like. - Enum.UIDragDetectorResponseStyle.CustomScale(3):The UI element will not move at all, but the Datatype.UDim.Scale|Scale values of the detector's Class.UIDragDetector.DragUDim2|DragUDim2 will still be updated and the detector's events will still fire, allowing you to respond to drag manipulation however you'd like. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)