# UIDragDetectorBoundingBehavior(ロブロックス 列挙型(Enum)) > Used with UIDragDetector to determine bounding behavior of the dragged UI object when UIDragDetector.BoundingUI is set. - URL:https://roblox.minecraft-okinawa.com/reference/enums/UIDragDetectorBoundingBehavior/ - 公式:https://create.roblox.com/docs/reference/engine/enums/UIDragDetectorBoundingBehavior ## 選べる値 - Enum.UIDragDetectorBoundingBehavior.Automatic(0):Mimics **EntireObject** behavior for a UI object that's entirely contained by the Class.UIDragDetector.BoundingUI|BoundingUI, or else **HitPoint** for a UI object that's partially outside the Class.UIDragDetector.BoundingUI|BoundingUI. - Enum.UIDragDetectorBoundingBehavior.EntireObject(1):Bounds the entire dragged UI object within the Class.UIDragDetector.BoundingUI|BoundingUI. - Enum.UIDragDetectorBoundingBehavior.HitPoint(2):Bounds the dragged UI only by the exact hit/grab point and its respective position after translation/rotation. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)