# SlimTintMode(ロブロックス 列挙型(Enum)) > Determines the color-coding mode used by the SLIM debug tint overlay in the Developer Console. - URL:https://roblox.minecraft-okinawa.com/reference/enums/SlimTintMode/ - 公式:https://create.roblox.com/docs/reference/engine/enums/SlimTintMode ## 選べる値 - Enum.SlimTintMode.None(0):No tint is applied. Meshes render with their normal appearance. - Enum.SlimTintMode.LevelOfDetail(1):Colors each mesh by its current level of detail. Blue is the coarsest, red the finest, and every rank in between maps to a fixed color. A given color always means the same LOD rank across every mesh, with the exception that each mesh's own highest available LOD is always shown red. - Enum.SlimTintMode.DataModelState(5):Colors SLIM models by whether their DataModel instances are streamed in or out. Green indicates streamed in (full DataModel present); yellow indicates streamed out (a placeholder). Both are still rendered via SLIM. - Enum.SlimTintMode.TranscoderStatus(6):Colors each SLIM model by its SlimTranscoderStatus. Follow the link to see which color maps to each status. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)