# InterpolationThrottlingMode(ロブロックス 列挙型(Enum)) > Controls whether the engine reduces the physics interpolation update rate for distant assemblies when the client is under load. Used by the deprecated Workspace.InterpolationThrottling property. - URL:https://roblox.minecraft-okinawa.com/reference/enums/InterpolationThrottlingMode/ - 公式:https://create.roblox.com/docs/reference/engine/enums/InterpolationThrottlingMode ## 選べる値 - Enum.InterpolationThrottlingMode.Default(0):The engine automatically throttles physics interpolation for distant assemblies when client frame time is high. - Enum.InterpolationThrottlingMode.Disabled(1):Physics interpolation throttling is unconditionally disabled; all assemblies interpolate at the full rate regardless of client load. - Enum.InterpolationThrottlingMode.Enabled(2):Physics interpolation throttling is unconditionally enabled; distant assemblies have their interpolation update rate reduced even when the client is not under load. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)