# HumanoidStateType(ロブロックス 列挙型(Enum)) > Describes the physics control states within the Humanoid. - URL:https://roblox.minecraft-okinawa.com/reference/enums/HumanoidStateType/ - 公式:https://create.roblox.com/docs/reference/engine/enums/HumanoidStateType ## 選べる値 - Enum.HumanoidStateType.FallingDown(0):The Humanoid has been tripped, and will attempt to get up in a few moments. - Enum.HumanoidStateType.Ragdoll(1):(Deprecated) The Humanoid has been hit by a fast moving object (uncontrolled falling). _The Humanoid can recover from this._ This state has to be set and unset manually using Class.Humanoid:ChangeState(). - Enum.HumanoidStateType.GettingUp(2):The Humanoid is getting back on their feet after FallingDown or Ragdoll. - Enum.HumanoidStateType.Jumping(3):The Humanoid just jumped. (Check Humanoid.Jump). This state lasts only briefly. This state normally transitions into either Landed, if on the ground, or Freefall, if still in the air. - Enum.HumanoidStateType.Swimming(4):The Humanoid is currently swimming in Terrain water. - Enum.HumanoidStateType.Freefall(5):The Humanoid is currently freefalling (jumped from a height or fell off a ledge). - Enum.HumanoidStateType.Flying(6):When set, the Humanoid won't be animated, as with the Humanoid.PlatformStand property. This state lasts as long as the player flies. - Enum.HumanoidStateType.Landed(7):The Humanoid touched the ground after a Freefall. This state lasts only briefly. - Enum.HumanoidStateType.Running(8):Currently running while on the ground. - Enum.HumanoidStateType.RunningNoPhysics(10):(Deprecated) Currently running and not near other physical objects. - Enum.HumanoidStateType.StrafingNoPhysics(11):Not currently used with default Humanoid. Cannot be set with Class.Humanoid:ChangeState(). - Enum.HumanoidStateType.Climbing(12):The Humanoid is climbing (e.g. up a TrussPart or ladder). - Enum.HumanoidStateType.Seated(13):The Humanoid is currently sitting in a Seat or VehicleSeat. Check the Humanoid.Sit property. - Enum.HumanoidStateType.PlatformStanding(14):The Humanoid is platformstanding. Check the Humanoid.PlatformStand property. - Enum.HumanoidStateType.Dead(15):The Humanoid died. Changing a Humanoid's state to this state will kill it. - Enum.HumanoidStateType.Physics(16):The Humanoid doesn't apply any force on its own and will not automatically transition to any other state. This state has to be set and unset manually using Class.Humanoid:ChangeState(). - Enum.HumanoidStateType.None(18):Unusable placeholder in case an unknown state gets triggered internally. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)