# HapticEffectType(ロブロックス 列挙型(Enum)) > Enum used alongside HapticEffect.Type. - URL:https://roblox.minecraft-okinawa.com/reference/enums/HapticEffectType/ - 公式:https://create.roblox.com/docs/reference/engine/enums/HapticEffectType ## 選べる値 - Enum.HapticEffectType.Custom(0):Allows for application of a custom haptic waveform through the Class.HapticEffect:SetWaveformKeys() method. - Enum.HapticEffectType.UIHover(1):Useful for when a player browses over an object (often a UI object) without the intention of triggering its action; it can also alert the player that they have browsed over an interactable object. This effect type is subtle and does not disrupt the gameplay experience. - Enum.HapticEffectType.UIClick(2):Useful for when a player has selected an object (often a UI object) with the intention of triggering its action. This effect type is crisp and it provides immediate feedback without being overwhelming. - Enum.HapticEffectType.UINotification(3):Useful for when there is an inbound message that should draw the player's attention away from their current gameplay and prompt them that the notification requires immediate attention or action. - Enum.HapticEffectType.GameplayExplosion(4):Useful to signify a large-scale physics event that triggers impact across a large portion of a given scene. This effect is high intensity in order to represent the magnitude of the impact and it lingers for a longer period of time than GameplayCollision. - Enum.HapticEffectType.GameplayCollision(5):This effect is a large immediate rumble that dies down quickly, useful to signify a clear and purposeful impact between objects. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)