# EnviromentalPhysicsThrottle(ロブロックス 列挙型(Enum)) > Used to control the throttle rate of Roblox's physics engine. - URL:https://roblox.minecraft-okinawa.com/reference/enums/EnviromentalPhysicsThrottle/ - 公式:https://create.roblox.com/docs/reference/engine/enums/EnviromentalPhysicsThrottle ## 選べる値 - Enum.EnviromentalPhysicsThrottle.DefaultAuto(0):Automatically adjusts throttle level based on performance. - Enum.EnviromentalPhysicsThrottle.Disabled(1):No throttling; every physics step runs. - Enum.EnviromentalPhysicsThrottle.Always(2):Maximum throttling; physics is effectively frozen. - Enum.EnviromentalPhysicsThrottle.Skip2(3):Runs 1 out of every 2 steps (50% reduction). If Workspace.PhysicsSteppingMethod is set to Enum.PhysicsSteppingMethod.Adaptive|Adaptive, skipping is based on groups of 4 steps instead of individual steps. - Enum.EnviromentalPhysicsThrottle.Skip4(4):Runs 1 out of every 4 steps (75% reduction). If Workspace.PhysicsSteppingMethod is set to Enum.PhysicsSteppingMethod.Adaptive|Adaptive, skipping is based on groups of 4 steps instead of individual steps. - Enum.EnviromentalPhysicsThrottle.Skip8(5):Runs 1 out of every 8 steps (87.5% reduction). If Workspace.PhysicsSteppingMethod is set to Enum.PhysicsSteppingMethod.Adaptive|Adaptive, skipping is based on groups of 4 steps instead of individual steps. - Enum.EnviromentalPhysicsThrottle.Skip16(6):Runs 1 out of every 16 steps (93.75% reduction). If Workspace.PhysicsSteppingMethod is set to Enum.PhysicsSteppingMethod.Adaptive|Adaptive, skipping is based on groups of 4 steps instead of individual steps. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)