# DragDetectorResponseStyle(ロブロックス 列挙型(Enum)) > Describes how the clicked object will be treated once the desired motion has been calculated. - URL:https://roblox.minecraft-okinawa.com/reference/enums/DragDetectorResponseStyle/ - 公式:https://create.roblox.com/docs/reference/engine/enums/DragDetectorResponseStyle ## 選べる値 - Enum.DragDetectorResponseStyle.Geometric(0):For an Class.BasePart.Anchored|Anchored object both inside the running experience and in Studio edit mode, the position/orientation of the object will be updated to exactly reflect the proposed motion. For an unanchored object, behavior is the same as for an anchored object; however, in a running experience, the object will be anchored at the start of the drag and restored to unanchored upon drag release. - Enum.DragDetectorResponseStyle.Physical(1):An Class.BasePart.Anchored|Anchored object will default to **Geometric** behavior as it is not affected by forces. An unanchored object will be moved by constraint forces that attempt to bring it to the desired position and/or orientation given by the proposed motion. - Enum.DragDetectorResponseStyle.Custom(2):The object will not move at all, but Class.DragDetector.DragFrame|DragFrame will still be updated and you can respond to drag manipulation however you'd like. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)