# DeveloperMemoryTag(ロブロックス 列挙型(Enum)) > A memory tracking category. - URL:https://roblox.minecraft-okinawa.com/reference/enums/DeveloperMemoryTag/ - 公式:https://create.roblox.com/docs/reference/engine/enums/DeveloperMemoryTag ## 選べる値 - Enum.DeveloperMemoryTag.Internal(0):General data that doesn't have any categorization. This could be due to either internal reasons, or because it simply isn't being tracked categorically. - Enum.DeveloperMemoryTag.HttpCache(1):A cache of HTTP responses. - Enum.DeveloperMemoryTag.Instances(2):All the Instances present in memory. - Enum.DeveloperMemoryTag.Signals(3):Events, signals, connections, etc. - Enum.DeveloperMemoryTag.LuaHeap(4):All of the data in Luau, including everything happening in core scripts, built-in data types, etc. - Enum.DeveloperMemoryTag.Script(5):All memory being manipulated and referenced by scripts. - Enum.DeveloperMemoryTag.PhysicsCollision(6):Collision detection in the Workspace. - Enum.DeveloperMemoryTag.BaseParts(7):3D parts used for simulation. - Enum.DeveloperMemoryTag.GraphicsSolidModels(8):Rendering solid models (stuff made with Union, Negate, etc.). - Enum.DeveloperMemoryTag.GraphicsMeshParts(10):Rendering of mesh parts. - Enum.DeveloperMemoryTag.GraphicsParticles(11):Rendering of particles from ParticleEmitters. - Enum.DeveloperMemoryTag.GraphicsParts(12):Rendering of regular parts. - Enum.DeveloperMemoryTag.GraphicsSpatialHash(13):Spatial hash lookup tables of the game world that are used for rendering. - Enum.DeveloperMemoryTag.GraphicsTerrain(14):Rendering of terrain geometry. - Enum.DeveloperMemoryTag.GraphicsTexture(15):Rendering of textures in the game world. - Enum.DeveloperMemoryTag.GraphicsTextureCharacter(16):Rendering of texture composition maps that are generated for Humanoids. - Enum.DeveloperMemoryTag.Sounds(17):Data of sounds in-game. - Enum.DeveloperMemoryTag.StreamingSounds(18):Playback of sounds in-game. - Enum.DeveloperMemoryTag.TerrainVoxels(19):Occupancy/Material data of the Terrain. - Enum.DeveloperMemoryTag.Gui(21):Gui element data and rendering. - Enum.DeveloperMemoryTag.Animation(22):Playback of Animations on Humanoids and AnimationControllers. - Enum.DeveloperMemoryTag.Navigation(23):Pathfinding for Humanoids via the PathfindingService. - Enum.DeveloperMemoryTag.GeometryCSG(24):Geometry mesh data for CSG objects such as UnionOperation and PartOperation. - Enum.DeveloperMemoryTag.GraphicsSlimModels(25):Rendering memory for SLIM (streamed level-of-detail instance mesh) model data. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)