# AnimationPriority(ロブロックス 列挙型(Enum)) > The AnimationPriority Enum determines how concurrently-playing AnimationTracks contribute to the final animation. - URL:https://roblox.minecraft-okinawa.com/reference/enums/AnimationPriority/ - 公式:https://create.roblox.com/docs/reference/engine/enums/AnimationPriority ## 選べる値 - Enum.AnimationPriority.Idle(0):(6) - Recommended priority for character idle animations. - Enum.AnimationPriority.Movement(1):(5) - Recommended priority for walk, run, swim, climb, and other locomotion animations. - Enum.AnimationPriority.Action(2):(4) - Recommended priority for character actions that must override idle and locomotion animations. - Enum.AnimationPriority.Action2(3):(3) - Action2 will override Action. - Enum.AnimationPriority.Action3(4):(2) - Action3 will override Action2. - Enum.AnimationPriority.Action4(5):(1) - Action4 is the highest priority available, overriding all other priority values. - Enum.AnimationPriority.Core(1000):(7) - Lowest priority, intended for use by Roblox default animations and catalog animation bundles. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)