# AnimationNodeType(ロブロックス 列挙型(Enum)) > Specifies the type of an animation graph node, determining how it processes or combines animation data. - URL:https://roblox.minecraft-okinawa.com/reference/enums/AnimationNodeType/ - 公式:https://create.roblox.com/docs/reference/engine/enums/AnimationNodeType ## 選べる値 - Enum.AnimationNodeType.InvalidNode(0):The default unassigned type indicating a node has not been configured. - Enum.AnimationNodeType.AddNode(1):An additive blend node that layers an additive pose on top of a base pose. - Enum.AnimationNodeType.OverNode(2):A layering node that composites an overlay pose on top of a base pose using per-joint masking. - Enum.AnimationNodeType.Blend1DNode(3):A blend node that interpolates between multiple inputs along a single numeric axis. - Enum.AnimationNodeType.Blend2DNode(4):A blend node that interpolates between multiple inputs using a two-dimensional position. - Enum.AnimationNodeType.ClipNode(5):A leaf node that plays back an animation clip asset. - Enum.AnimationNodeType.GraphOutput(6):The terminal output node of an animation graph that receives the final pose. - Enum.AnimationNodeType.MaskNode(7):A node that filters its input pose through a per-joint weight mask. - Enum.AnimationNodeType.PrioritySelectNode(8):A state node that plays the highest-priority input whose trigger condition is true. - Enum.AnimationNodeType.RandomSequenceNode(9):A sequence node that plays its inputs in a weighted random order. - Enum.AnimationNodeType.SelectNode(10):A state node that plays whichever input is chosen by a string selection parameter. - Enum.AnimationNodeType.SequenceNode(11):A node that plays its inputs one after another in order, optionally looping. - Enum.AnimationNodeType.SpeedNode(12):A node that scales the playback speed of its input. - Enum.AnimationNodeType.SubtractNode(13):A blend node that subtracts one pose from another to produce a difference pose. - Enum.AnimationNodeType.OneShotNode(14):A layering node that plays a one-shot pose over a looping base pose on trigger, blending it in and back out. - Enum.AnimationNodeType.StateMachineNode(16):A node that selects and transitions between animation states according to a state machine definition. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)