# UIGridLayout(ロブロックス クラス) > Positions sibling UI elements by filling rows using the space of the parent UI element. - URL:https://roblox.minecraft-okinawa.com/reference/classes/UIGridLayout/ - 公式:https://create.roblox.com/docs/reference/engine/classes/UIGridLayout - 受け継いでいるクラス:UIGridStyleLayout ## プロパティ - `UIGridLayout.AbsoluteCellCount: Vector2`:The number of elements in the grid. - `UIGridLayout.AbsoluteCellSize: Vector2`:The absolute size of each element in the grid. - `UIGridLayout.CellPadding: UDim2`:Determines how much space there is between elements in the grid. - `UIGridLayout.CellSize: UDim2`:Determines the size of each element in the grid. - `UIGridLayout.FillDirectionMaxCells: int`:Determines the maximum number of cells that may be used in a row or column before the next one is started. - `UIGridLayout.StartCorner: StartCorner`:Determines from which corner the grid starts laying out UI elements. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)