# StarterPlayer(ロブロックス クラス) > プレイヤーのキャラクターの初期設定(歩く速さ・ジャンプ・カメラなど)と、プレイヤーに配るスクリプトの置き場所を管理するサービスです。 - URL:https://roblox.minecraft-okinawa.com/reference/classes/StarterPlayer/ - 公式:https://create.roblox.com/docs/reference/engine/classes/StarterPlayer - 受け継いでいるクラス:Instance ## プロパティ - `StarterPlayer.AutoJumpEnabled: boolean`:Sets whether the character will automatically jump when hitting an obstacle on a mobile device. - `StarterPlayer.CameraMaxZoomDistance: float`:The maximum distance the player's default camera is allowed to zoom out in studs. - `StarterPlayer.CameraMinZoomDistance: float`:The minimum distance in studs the player's default camera is allowed to zoom in. - `StarterPlayer.CameraMode: CameraMode`:Changes the default camera's mode to either first or third person. - `StarterPlayer.CharacterBreakJointsOnDeath: boolean`:Determines the starting value of Humanoid.BreakJointsOnDeath for Player.Character. - `StarterPlayer.CharacterJumpHeight: float`:Determines the starting value of Humanoid.JumpHeight for Player.Character. - `StarterPlayer.CharacterJumpPower: float`:Determines the starting value of Humanoid.JumpPower for Player.Character. - `StarterPlayer.CharacterMaxSlopeAngle: float`:Determines the starting value of Humanoid.MaxSlopeAngle for Player.Character. - `StarterPlayer.CharacterUseJumpPower: boolean`:Determines the starting state of Humanoid.UseJumpPower for Player.Character. - `StarterPlayer.CharacterWalkSpeed: float`:Determines the starting value of Humanoid.WalkSpeed for Player.Character. - `StarterPlayer.ClassicDeath: boolean`:Controls whether the character uses the classic death behavior when the Humanoid's health reaches zero. - `StarterPlayer.CreateDefaultPlayerModule: boolean`:Controls how the default player module and related scripts are handled. - `StarterPlayer.DevCameraOcclusionMode: DevCameraOcclusionMode`:Sets how the default camera handles objects between the camera and the player. - `StarterPlayer.DevComputerCameraMovementMode: DevComputerCameraMovementMode`:Lets you overwrite the player's camera mode on a computer. - `StarterPlayer.DevComputerMovementMode: DevComputerMovementMode`:Lets you overwrite the player's movement mode on a computer. - `StarterPlayer.DevTouchCameraMovementMode: DevTouchCameraMovementMode`:Lets you overwrite the player's camera mode on a touch-enabled device. - `StarterPlayer.DevTouchMovementMode: DevTouchMovementMode`:Lets you overwrite the player's movement mode on a touch-enabled device. - `StarterPlayer.EnableDynamicHeads: LoadDynamicHeads`:Sets the use of dynamic heads. When true, enables the use of avatar heads with facial animation data. - `StarterPlayer.EnableMouseLockOption: boolean`:Determines if a player can toggle mouse lock by default. - `StarterPlayer.HealthDisplayDistance: float`:Sets the distance at which this player will see other Humanoid health bars. If set to 0, the health bars will not be displayed. - `StarterPlayer.LoadCharacterAppearance: boolean`:Whether or not the appearance of a player's character should be loaded. - `StarterPlayer.LoadCharacterLayeredClothing : LoadCharacterLayeredClothing`:Indicates whether characters spawning into an experience will have layered clothing accessories equipped on them. - `StarterPlayer.LuaCharacterController: CharacterControlMode`:Sets the character controller mode used by the player's character. - `StarterPlayer.NameDisplayDistance: float`:Sets the distance at which this player will see other Humanoid names. - `StarterPlayer.UserEmotesEnabled: boolean`:Determines if user-owned emotes are loaded when loading avatars. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)