# PhysicsSettings(ロブロックス クラス) > Lets you view debugging features in Roblox's physics engine, found under the Physics tab in Studio's settings menu. - URL:https://roblox.minecraft-okinawa.com/reference/classes/PhysicsSettings/ - 公式:https://create.roblox.com/docs/reference/engine/classes/PhysicsSettings - 受け継いでいるクラス:Instance ## プロパティ - `PhysicsSettings.AllowSleep: boolean`:When set to true, physically simulated objects will stop being simulated if they have little to no motion for a set period of time. - `PhysicsSettings.AreAnchorsShown: boolean`:When set to true, parts that are BasePart.Anchored will show a gray surface outline on the surface of the part's bounding box that is currently facing the ground. - `PhysicsSettings.AreAssembliesShown: boolean`:When set to true, each physics assembly is assigned a unique color and the Part associated with the assembly are outlined with the color. Parts that are attached together by JointInstance will share the same color. - `PhysicsSettings.AreAwakePartsHighlighted: boolean`:When set to true, parts that are actively being physically simulated will have a red outline. - `PhysicsSettings.AreBodyTypesShown: boolean`:When set to true, Part will be outlined with a specific color, depending on the state of its root simulation body. - `PhysicsSettings.AreContactIslandsShown: boolean`:When set to true, each contact island will render SelectionBox adorns on the parts in contact islands, where each contact island is assigned a random color. - `PhysicsSettings.AreContactPointsShown: boolean`:When set to true, sphere adorns will be drawn at the contact points of each part where physics interactions are occurring. - `PhysicsSettings.AreJointCoordinatesShown: boolean`:When set to true, XYZ axes are rendered at the BasePart.CFrame of every part. - `PhysicsSettings.AreMechanismsShown: boolean`:When set to true, every individual mechanism of parts is given a unique color. - `PhysicsSettings.AreModelCoordsShown: boolean`:An ancient property that hasn't work correctly since late 2007. It's supposed to render an XYZ axis on the root part of a Model, but the axis rendering component doesn't work correctly. - `PhysicsSettings.AreNonAnchorsShown: boolean`:When set to true, parts that are not BasePart.Anchored will be highlighted. - `PhysicsSettings.AreOwnersShown: boolean`:When set to true, each player's character is outlined with a unique color, and each part that the player has network ownership over is outlined with the same color. - `PhysicsSettings.ArePartCoordsShown: boolean`:An ancient property that hasn't worked correctly since late 2007. It's supposed to render a large XYZ axis in the center of each BasePart, but the axis rendering component doesn't work correctly. - `PhysicsSettings.AreRegionsShown: boolean`:When set to true, a cylinder is drawn around each player's character, representing their Player.SimulationRadius. - `PhysicsSettings.AreTerrainReplicationRegionsShown: boolean`:When set to true, shows terrain replication streaming regions. - `PhysicsSettings.AreUnalignedPartsShown: boolean`:When set to true, parts that aren't aligned on the 1x1x1 grid will be outlined yellow. - `PhysicsSettings.AreWorldCoordsShown: boolean`:An ancient property that hasn't worked correctly since late 2007. It's supposed to render a large XYZ axis in the center of the world, but the axis rendering component doesn't work correctly. - `PhysicsSettings.DisableCSGv2: boolean`:When set to true, Roblox will fall back to using its legacy CSG solver when performing solid model operations. - `PhysicsSettings.DisableCSGv3ForPlugins: boolean`:When set to true, disables CSGv3 for plugin solid modeling operations. - `PhysicsSettings.DrawShapecast: boolean`:When set to true, draws the swept volume and hit result of shapecast queries. - `PhysicsSettings.IsInterpolationThrottleShown: boolean`:When set to true, shows physics interpolation throttle information. - `PhysicsSettings.IsReceiveAgeShown: boolean`:This property is supposed to show the BasePart.ReceiveAge of a part, but it does not work correctly. - `PhysicsSettings.IsTreeShown: boolean`:When set to true, the joint connections of each part, and the states of their underlying primitive components are visualized as a spanning tree. - `PhysicsSettings.PhysicsEnvironmentalThrottle: EnviromentalPhysicsThrottle`:Controls the throttle rate of Roblox's physics engine. - `PhysicsSettings.ShowDecompositionGeometry: boolean`:When set to true, the underlying collision geometry for PartOperation and MeshPart is rendered. - `PhysicsSettings.ThrottleAdjustTime: double`:If the PhysicsSettings.PhysicsEnvironmentalThrottle is set to DefaultAuto, this specifies the maximum time that the physics environmental throttle has to wait before it is allowed to automatically change. - `PhysicsSettings.UseCSGv2: boolean`:If set to true, version 2 of Roblox's CSG solver will be used instead of version 1. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)