# NetworkSettings(ロブロックス クラス) > Settings related to networked engine behaviors. - URL:https://roblox.minecraft-okinawa.com/reference/classes/NetworkSettings/ - 公式:https://create.roblox.com/docs/reference/engine/classes/NetworkSettings - 受け継いでいるクラス:Instance ## プロパティ - `NetworkSettings.HttpProxyEnabled: boolean`:Whether the client routes HTTP traffic through the proxy configured by NetworkSettings.HttpProxyURL. - `NetworkSettings.HttpProxyURL: string`:The address of the proxy server used when NetworkSettings.HttpProxyEnabled is true. - `NetworkSettings.InboundNetworkJitterMs: float`:Adds jitter to playtest connections in the server-to-client direction. - `NetworkSettings.InboundNetworkLossPercent: float`:Sets the probability that packets on playtest connections from server to client are dropped. - `NetworkSettings.InboundNetworkMinDelayMs: float`:Adds latency to playtest connections in the server-to-client direction. - `NetworkSettings.IncomingReplicationLag: double`:Simulates additional network latency in the network receiving path. - `NetworkSettings.OutboundNetworkJitterMs: float`:Adds jitter to playtest connections in the client-to-server direction. - `NetworkSettings.OutboundNetworkLossPercent: float`:Sets the probability that packets on playtest connections from client to server are dropped. - `NetworkSettings.OutboundNetworkMinDelayMs: float`:Adds latency to playtest connections in the client-to-server direction. - `NetworkSettings.PrintJoinSizeBreakdown: boolean`:Prints diagnostic information about data sent on connect. - `NetworkSettings.PrintPhysicsErrors: boolean`:Whether debug messages will be printed to the output pertaining to physics replication errors. - `NetworkSettings.PrintStreamInstanceQuota: boolean`:Whether debug information is printed to the output regarding the replication of instances when Workspace.StreamingEnabled is set to true. - `NetworkSettings.RandomizeJoinInstanceOrder: boolean`:Special facility to help catch bugs related to how your experience loads. - `NetworkSettings.RenderStreamedRegions: boolean`:Whether regions of space that are being streamed to the client will be outlined in red. - `NetworkSettings.ShowActiveAnimationAsset: boolean`:Whether a label will be shown above each player character's head, showing the current animation being played. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)