# InputActionLabel(ロブロックス クラス) > A GuiObject that automatically displays the keybinding for an action as text or an image. - URL:https://roblox.minecraft-okinawa.com/reference/classes/InputActionLabel/ - 公式:https://create.roblox.com/docs/reference/engine/classes/InputActionLabel - 受け継いでいるクラス:GuiObject ## プロパティ - `InputActionLabel.FontFace: Datatype.Font`:Determines the font used to render text. - `InputActionLabel.ImageColor3: Color3`:Determines how rendered label images will be colorized. - `InputActionLabel.ImageTransparency: float`:Determines the transparency of rendered label images. - `InputActionLabel.InputAction: InputAction`:The InputAction whose preferred binding this label displays. - `InputActionLabel.ResolvedImageContent: Content`:Read-only. The resolved image content currently being displayed. - `InputActionLabel.ResolvedText: string`:The resolved key name string currently being displayed. - `InputActionLabel.TextColor3: Color3`:Determines the color of rendered text. - `InputActionLabel.TextSize: float`:Determines the line height of text in offsets. - `InputActionLabel.TextTransparency: float`:Determines the transparency of rendered text. - `InputActionLabel.TextWrapped: boolean`:Determines if text wraps to multiple lines within the label's space. - `InputActionLabel.TextXAlignment: TextXAlignment`:Determines the horizontal alignment of rendered text. - `InputActionLabel.TextYAlignment: TextYAlignment`:Determines the vertical alignment of rendered text. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)