# IncrementalPatchBuilder(ロブロックス クラス) > Builds signed incremental patches for hot-reloading a running client from script changes detected by a separate file watcher. - URL:https://roblox.minecraft-okinawa.com/reference/classes/IncrementalPatchBuilder/ - 公式:https://create.roblox.com/docs/reference/engine/classes/IncrementalPatchBuilder - 受け継いでいるクラス:Instance ## プロパティ - `IncrementalPatchBuilder.AddPathsToBundle: boolean`:Whether each script in the patch is tagged with a FilePath attribute recording its on-disk source path. - `IncrementalPatchBuilder.BuildDebouncePeriod: double`:The interval, in seconds, used to debounce rebuilds so that rapid script changes are coalesced into a single patch build. - `IncrementalPatchBuilder.HighCompression: boolean`:Whether the serialized patch is written with high-compression settings. - `IncrementalPatchBuilder.SerializePatch: boolean`:Whether a completed build is serialized into a signed binary patch. - `IncrementalPatchBuilder.UseFileLevelCompressionInsteadOfChunk: boolean`:Whether per-chunk compression is skipped so that the patch is compressed at the file level instead. - `IncrementalPatchBuilder.ZstdCompression: boolean`:Whether per-chunk compression of the patch uses the Zstandard algorithm. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)