# ImageLabel(ロブロックス クラス) > A 2D user interface element that displays a single non-interactive image. - URL:https://roblox.minecraft-okinawa.com/reference/classes/ImageLabel/ - 公式:https://create.roblox.com/docs/reference/engine/classes/ImageLabel - 受け継いでいるクラス:GuiLabel ## プロパティ - `ImageLabel.Image: ContentId`:The image content displayed by the UI element. Reads and writes to Class.ImageLabel.ImageContent|ImageContent. - `ImageLabel.ImageColor3: Color3`:Determines how a rendered image will be colorized. - `ImageLabel.ImageContent: Content`:The image content displayed by the UI element. Supports asset URIs and EditableImage objects. - `ImageLabel.ImageRectOffset: Vector2`:The offset in pixels of the sub-area of an image to be displayed. - `ImageLabel.ImageRectSize: Vector2`:Determines the size in pixels of the sub-area of an image to be displayed. - `ImageLabel.ImageTransparency: float`:Determines the transparency of the rendered image. - `ImageLabel.IsLoaded: boolean`:Indicates whether the image has finished loading from Roblox. - `ImageLabel.ResampleMode: ResamplerMode`:Selects the image resampling mode for the label. - `ImageLabel.ScaleType: ScaleType`:Determines how an image will scale if displayed in a UI element whose size differs from the source image. - `ImageLabel.SliceCenter: Rect`:Sets the slice boundaries of a 9-sliced image. - `ImageLabel.SliceScale: float`:Scales the 9-slice edges by the specified ratio. - `ImageLabel.TileSize: UDim2`:Sets the tiling size of the ImageLabel. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)