# HumanoidRigDescription(ロブロックス クラス) > Stores the joint mapping, T-pose, and per-joint properties for a 22-joint bipedal character rig. Joints may be AnimationConstraint, Motor6D, or Bone instances. - URL:https://roblox.minecraft-okinawa.com/reference/classes/HumanoidRigDescription/ - 公式:https://create.roblox.com/docs/reference/engine/classes/HumanoidRigDescription - 受け継いでいるクラス:Instance ## プロパティ - `HumanoidRigDescription.Chest: Instance`:The chest joint instance in the rig hierarchy. - `HumanoidRigDescription.ChestRangeMax: Vector3`:Maximum rotation limit per axis for the chest joint. - `HumanoidRigDescription.ChestRangeMin: Vector3`:Minimum rotation limit per axis for the chest joint. - `HumanoidRigDescription.ChestSize: float`:Volume sphere diameter for the chest joint. - `HumanoidRigDescription.ChestTposeAdjustment: CFrame`:T-pose alignment transform for the chest joint. - `HumanoidRigDescription.HeadBase: Instance`:The head base joint instance in the rig hierarchy. - `HumanoidRigDescription.HeadBaseRangeMax: Vector3`:Maximum rotation limit per axis for the head base joint. - `HumanoidRigDescription.HeadBaseRangeMin: Vector3`:Minimum rotation limit per axis for the head base joint. - `HumanoidRigDescription.HeadBaseSize: float`:Volume sphere diameter for the head base joint. - `HumanoidRigDescription.HeadBaseTposeAdjustment: CFrame`:T-pose alignment transform for the head base joint. - `HumanoidRigDescription.LeftAnkle: Instance`:The left ankle joint instance in the rig hierarchy. - `HumanoidRigDescription.LeftAnkleRangeMax: Vector3`:Maximum rotation limit per axis for the left ankle joint. - `HumanoidRigDescription.LeftAnkleRangeMin: Vector3`:Minimum rotation limit per axis for the left ankle joint. - `HumanoidRigDescription.LeftAnkleSize: float`:Volume sphere diameter for the left ankle joint. - `HumanoidRigDescription.LeftAnkleTposeAdjustment: CFrame`:T-pose alignment transform for the left ankle joint. - `HumanoidRigDescription.LeftClavicle: Instance`:The left clavicle joint instance in the rig hierarchy. - `HumanoidRigDescription.LeftClavicleRangeMax: Vector3`:Maximum rotation limit per axis for the left clavicle joint. - `HumanoidRigDescription.LeftClavicleRangeMin: Vector3`:Minimum rotation limit per axis for the left clavicle joint. - `HumanoidRigDescription.LeftClavicleSize: float`:Volume sphere diameter for the left clavicle joint. - `HumanoidRigDescription.LeftClavicleTposeAdjustment: CFrame`:T-pose alignment transform for the left clavicle joint. - `HumanoidRigDescription.LeftElbow: Instance`:The left elbow joint instance in the rig hierarchy. - `HumanoidRigDescription.LeftElbowRangeMax: Vector3`:Maximum rotation limit per axis for the left elbow joint. - `HumanoidRigDescription.LeftElbowRangeMin: Vector3`:Minimum rotation limit per axis for the left elbow joint. - `HumanoidRigDescription.LeftElbowSize: float`:Volume sphere diameter for the left elbow joint. - `HumanoidRigDescription.LeftElbowTposeAdjustment: CFrame`:T-pose alignment transform for the left elbow joint. - `HumanoidRigDescription.LeftHip: Instance`:The left hip joint instance in the rig hierarchy. - `HumanoidRigDescription.LeftHipRangeMax: Vector3`:Maximum rotation limit per axis for the left hip joint. - `HumanoidRigDescription.LeftHipRangeMin: Vector3`:Minimum rotation limit per axis for the left hip joint. - `HumanoidRigDescription.LeftHipSize: float`:Volume sphere diameter for the left hip joint. - `HumanoidRigDescription.LeftHipTposeAdjustment: CFrame`:T-pose alignment transform for the left hip joint. - `HumanoidRigDescription.LeftKnee: Instance`:The left knee joint instance in the rig hierarchy. - `HumanoidRigDescription.LeftKneeRangeMax: Vector3`:Maximum rotation limit per axis for the left knee joint. - `HumanoidRigDescription.LeftKneeRangeMin: Vector3`:Minimum rotation limit per axis for the left knee joint. - `HumanoidRigDescription.LeftKneeSize: float`:Volume sphere diameter for the left knee joint. - `HumanoidRigDescription.LeftKneeTposeAdjustment: CFrame`:T-pose alignment transform for the left knee joint. - `HumanoidRigDescription.LeftShoulder: Instance`:The left shoulder joint instance in the rig hierarchy. - `HumanoidRigDescription.LeftShoulderRangeMax: Vector3`:Maximum rotation limit per axis for the left shoulder joint. - `HumanoidRigDescription.LeftShoulderRangeMin: Vector3`:Minimum rotation limit per axis for the left shoulder joint. - `HumanoidRigDescription.LeftShoulderSize: float`:Volume sphere diameter for the left shoulder joint. - `HumanoidRigDescription.LeftShoulderTposeAdjustment: CFrame`:T-pose alignment transform for the left shoulder joint. - `HumanoidRigDescription.LeftToeBase: Instance`:The left toe base joint instance in the rig hierarchy. - `HumanoidRigDescription.LeftToeBaseRangeMax: Vector3`:Maximum rotation limit per axis for the left toe base joint. - `HumanoidRigDescription.LeftToeBaseRangeMin: Vector3`:Minimum rotation limit per axis for the left toe base joint. - `HumanoidRigDescription.LeftToeBaseSize: float`:Volume sphere diameter for the left toe base joint. - `HumanoidRigDescription.LeftToeBaseTposeAdjustment: CFrame`:T-pose alignment transform for the left toe base joint. - `HumanoidRigDescription.LeftWrist: Instance`:The left wrist joint instance in the rig hierarchy. - `HumanoidRigDescription.LeftWristRangeMax: Vector3`:Maximum rotation limit per axis for the left wrist joint. - `HumanoidRigDescription.LeftWristRangeMin: Vector3`:Minimum rotation limit per axis for the left wrist joint. - `HumanoidRigDescription.LeftWristSize: float`:Volume sphere diameter for the left wrist joint. - `HumanoidRigDescription.LeftWristTposeAdjustment: CFrame`:T-pose alignment transform for the left wrist joint. - `HumanoidRigDescription.Neck: Instance`:The neck joint instance in the rig hierarchy. - `HumanoidRigDescription.NeckRangeMax: Vector3`:Maximum rotation limit per axis for the neck joint. - `HumanoidRigDescription.NeckRangeMin: Vector3`:Minimum rotation limit per axis for the neck joint. - `HumanoidRigDescription.NeckSize: float`:Volume sphere diameter for the neck joint. - `HumanoidRigDescription.NeckTposeAdjustment: CFrame`:T-pose alignment transform for the neck joint. - `HumanoidRigDescription.OriginOffset: CFrame`:Offset of the rig origin from the character model's primary part. - `HumanoidRigDescription.RightAnkle: Instance`:The right ankle joint instance in the rig hierarchy. - `HumanoidRigDescription.RightAnkleRangeMax: Vector3`:Maximum rotation limit per axis for the right ankle joint. - `HumanoidRigDescription.RightAnkleRangeMin: Vector3`:Minimum rotation limit per axis for the right ankle joint. - `HumanoidRigDescription.RightAnkleSize: float`:Volume sphere diameter for the right ankle joint. - `HumanoidRigDescription.RightAnkleTposeAdjustment: CFrame`:T-pose alignment transform for the right ankle joint. - `HumanoidRigDescription.RightClavicle: Instance`:The right clavicle joint instance in the rig hierarchy. - `HumanoidRigDescription.RightClavicleRangeMax: Vector3`:Maximum rotation limit per axis for the right clavicle joint. - `HumanoidRigDescription.RightClavicleRangeMin: Vector3`:Minimum rotation limit per axis for the right clavicle joint. - `HumanoidRigDescription.RightClavicleSize: float`:Volume sphere diameter for the right clavicle joint. - `HumanoidRigDescription.RightClavicleTposeAdjustment: CFrame`:T-pose alignment transform for the right clavicle joint. - `HumanoidRigDescription.RightElbow: Instance`:The right elbow joint instance in the rig hierarchy. - `HumanoidRigDescription.RightElbowRangeMax: Vector3`:Maximum rotation limit per axis for the right elbow joint. - `HumanoidRigDescription.RightElbowRangeMin: Vector3`:Minimum rotation limit per axis for the right elbow joint. - `HumanoidRigDescription.RightElbowSize: float`:Volume sphere diameter for the right elbow joint. - `HumanoidRigDescription.RightElbowTposeAdjustment: CFrame`:T-pose alignment transform for the right elbow joint. - `HumanoidRigDescription.RightHip: Instance`:The right hip joint instance in the rig hierarchy. - `HumanoidRigDescription.RightHipRangeMax: Vector3`:Maximum rotation limit per axis for the right hip joint. - `HumanoidRigDescription.RightHipRangeMin: Vector3`:Minimum rotation limit per axis for the right hip joint. - `HumanoidRigDescription.RightHipSize: float`:Volume sphere diameter for the right hip joint. - `HumanoidRigDescription.RightHipTposeAdjustment: CFrame`:T-pose alignment transform for the right hip joint. - `HumanoidRigDescription.RightKnee: Instance`:The right knee joint instance in the rig hierarchy. - `HumanoidRigDescription.RightKneeRangeMax: Vector3`:Maximum rotation limit per axis for the right knee joint. - `HumanoidRigDescription.RightKneeRangeMin: Vector3`:Minimum rotation limit per axis for the right knee joint. - `HumanoidRigDescription.RightKneeSize: float`:Volume sphere diameter for the right knee joint. - `HumanoidRigDescription.RightKneeTposeAdjustment: CFrame`:T-pose alignment transform for the right knee joint. - `HumanoidRigDescription.RightShoulder: Instance`:The right shoulder joint instance in the rig hierarchy. - `HumanoidRigDescription.RightShoulderRangeMax: Vector3`:Maximum rotation limit per axis for the right shoulder joint. - `HumanoidRigDescription.RightShoulderRangeMin: Vector3`:Minimum rotation limit per axis for the right shoulder joint. - `HumanoidRigDescription.RightShoulderSize: float`:Volume sphere diameter for the right shoulder joint. - `HumanoidRigDescription.RightShoulderTposeAdjustment: CFrame`:T-pose alignment transform for the right shoulder joint. - `HumanoidRigDescription.RightToeBase: Instance`:The right toe base joint instance in the rig hierarchy. - `HumanoidRigDescription.RightToeBaseRangeMax: Vector3`:Maximum rotation limit per axis for the right toe base joint. - `HumanoidRigDescription.RightToeBaseRangeMin: Vector3`:Minimum rotation limit per axis for the right toe base joint. - `HumanoidRigDescription.RightToeBaseSize: float`:Volume sphere diameter for the right toe base joint. - `HumanoidRigDescription.RightToeBaseTposeAdjustment: CFrame`:T-pose alignment transform for the right toe base joint. - `HumanoidRigDescription.RightWrist: Instance`:The right wrist joint instance in the rig hierarchy. - `HumanoidRigDescription.RightWristRangeMax: Vector3`:Maximum rotation limit per axis for the right wrist joint. - `HumanoidRigDescription.RightWristRangeMin: Vector3`:Minimum rotation limit per axis for the right wrist joint. - `HumanoidRigDescription.RightWristSize: float`:Volume sphere diameter for the right wrist joint. - `HumanoidRigDescription.RightWristTposeAdjustment: CFrame`:T-pose alignment transform for the right wrist joint. - `HumanoidRigDescription.Root: Instance`:The root joint instance in the rig hierarchy. - `HumanoidRigDescription.RootRangeMax: Vector3`:Maximum rotation limit per axis for the root joint. - `HumanoidRigDescription.RootRangeMin: Vector3`:Minimum rotation limit per axis for the root joint. - `HumanoidRigDescription.RootSize: float`:Volume sphere diameter for the root joint. - `HumanoidRigDescription.RootTposeAdjustment: CFrame`:T-pose alignment transform for the root joint. - `HumanoidRigDescription.Spine: Instance`:The spine joint instance in the rig hierarchy. - `HumanoidRigDescription.SpineRangeMax: Vector3`:Maximum rotation limit per axis for the spine joint. - `HumanoidRigDescription.SpineRangeMin: Vector3`:Minimum rotation limit per axis for the spine joint. - `HumanoidRigDescription.SpineSize: float`:Volume sphere diameter for the spine joint. - `HumanoidRigDescription.SpineTposeAdjustment: CFrame`:T-pose alignment transform for the spine joint. - `HumanoidRigDescription.Waist: Instance`:The waist joint instance in the rig hierarchy. - `HumanoidRigDescription.WaistRangeMax: Vector3`:Maximum rotation limit per axis for the waist joint. - `HumanoidRigDescription.WaistRangeMin: Vector3`:Minimum rotation limit per axis for the waist joint. - `HumanoidRigDescription.WaistSize: float`:Volume sphere diameter for the waist joint. - `HumanoidRigDescription.WaistTposeAdjustment: CFrame`:T-pose alignment transform for the waist joint. ## メソッド - `HumanoidRigDescription:GetJointFromName(name: string): Instance`:Returns the joint instance associated with the given name string. - `HumanoidRigDescription:GetJointNames(): Array`:Returns the full set of 22 standard joint names in hierarchy order. - `HumanoidRigDescription:GetR15JointNames(): Array`:Returns the 15 joint names used by R15 rigs. - `HumanoidRigDescription:GetR6JointNames(): Array`:Returns the 6 joint names used by R6 rigs. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)