# Explosion(ロブロックス クラス) > Applies force to Class.BasePart|BaseParts within the explosion's Explosion.BlastRadius. Breaks Class.JointInstance|JointInstances and Class.WeldConstraint|WeldConstraints between parts and kills Humanoid characters not protected by a ForceField. - URL:https://roblox.minecraft-okinawa.com/reference/classes/Explosion/ - 公式:https://create.roblox.com/docs/reference/engine/classes/Explosion - 受け継いでいるクラス:Instance ## プロパティ - `Explosion.BlastPressure: float`:Used to determine the amount of force applied to Class.BasePart|BaseParts caught in the Explosion.BlastRadius. - `Explosion.BlastRadius: float`:This property determines the radius of the Explosion, in studs. This radius determines the area of effect of the explosion, not the size of the explosion's visuals. - `Explosion.DestroyJointRadiusPercent: float`:Used to set the proportion of the Explosion.BlastRadius, between 0 and 1, within which all joints will be destroyed. Anything outside of this range will only have the Explosion force applied to it. - `Explosion.ExplosionType: ExplosionType`:This property determines how the Explosion will interact with Terrain. Used to set if explosions will cause damage to the terrain or not. - `Explosion.Position: Vector3`:This property is the position of the center of the Explosion. It is defined in world-space and not influenced by the Explosion parent. - `Explosion.TimeScale: float`:Value between 0 and 1 that controls the speed of the particle effect. - `Explosion.Visible: boolean`:This property determines whether or not the visual effect of an Explosion is shown or not. ## イベント - `Explosion.Hit(part: BasePart, distance: float)`:Fires when the Explosion hits a BasePart within its Explosion.BlastRadius. Returns the part hit along with the distance of the part from Explosion.Position. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)