# Decal(ロブロックス クラス) > Applies an image texture to a face of a parent BasePart. - URL:https://roblox.minecraft-okinawa.com/reference/classes/Decal/ - 公式:https://create.roblox.com/docs/reference/engine/classes/Decal - 受け継いでいるクラス:FaceInstance ## プロパティ - `Decal.AutoLocalize: boolean`:When set to true, the decal's image asset is eligible for automatic localization capture. - `Decal.Color3: Color3`:The Color3 tint of the Decal. - `Decal.ColorMap: ContentId`:Content ID that determines the color and opacity of the surface. - `Decal.ColorMapContent: Content`:Content object that determines the color and opacity of the surface. - `Decal.EmissiveMaskContent: Content`:Content object that determines the emissivity across the surface. - `Decal.EmissiveStrength: float`:Determines the strength of the emissive contribution. - `Decal.EmissiveTint: Color3`:Determines the tinting color for the emissive contribution. - `Decal.MetalnessMapContent: Content`:Content object that determines the metalness map of the surface. - `Decal.NormalMapContent: Content`:Content object that determines the normal map of the surface. - `Decal.Rotation: float`:Rotates the decal texture. - `Decal.RoughnessMapContent: Content`:Content object that determines the roughness map of the surface. - `Decal.TexturePackContent: Content`:Engine-managed Content that stores the compressed runtime texture-pack data for PBR decals. - `Decal.Transparency: float`:Determines the transparency of the Decal. - `Decal.UVOffset: Vector2`:Shifts the UV coordinates by adding an offset before texture mapping. - `Decal.UVScale: Vector2`:Stretches or compresses the UV coordinates by multiplying a scale factor. - `Decal.ZIndex: int`:Determines the rendering order when multiple decals are assigned the same face. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)