# CompressorSoundEffect(ロブロックス クラス) > Adjusts the dynamic range of audio. - URL:https://roblox.minecraft-okinawa.com/reference/classes/CompressorSoundEffect/ - 公式:https://create.roblox.com/docs/reference/engine/classes/CompressorSoundEffect - 受け継いでいるクラス:SoundEffect ## プロパティ - `CompressorSoundEffect.Attack: float`:The time the effect takes to become active after its Class.CompressorSoundEffect.Threshold|Threshold has been reached. - `CompressorSoundEffect.GainMakeup: float`:The overall amplification applied to the effect's Sound or SoundGroup after attenuation of sounds above the threshold. - `CompressorSoundEffect.Ratio: float`:The ratio between the Class.CompressorSoundEffect.SideChain|SideChain sound effect, and this sound effect. - `CompressorSoundEffect.Release: float`:The time the effect takes to become inactive after its sound is below the Class.CompressorSoundEffect.Threshold|Threshold. - `CompressorSoundEffect.SideChain: Instance`:Applies a ducking effect to the compressor sound effect. The behavior of the sidechain depends on the Sound or SoundGroup linked to it. - `CompressorSoundEffect.Threshold: float`:Volume level at which point the compressor applies its effect. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)