# CharacterMesh(ロブロックス クラス) > Modifies the appearance of an R6 body part. - URL:https://roblox.minecraft-okinawa.com/reference/classes/CharacterMesh/ - 公式:https://create.roblox.com/docs/reference/engine/classes/CharacterMesh - 受け継いでいるクラス:CharacterAppearance ## プロパティ - `CharacterMesh.BaseTextureContent: Content`:The base texture applied to the mesh, as a Content value. - `CharacterMesh.BaseTextureId: int64`:The texture of a CharacterMesh. It can be overridden by Shirts, Pants, T-Shirts, and the CharacterMesh.OverlayTextureId property. - `CharacterMesh.BodyPart: BodyPart`:The part of the Character's body that is affected. - `CharacterMesh.MeshContent: Content`:The mesh applied to the body part given by CharacterMesh.BodyPart, as a Content value. - `CharacterMesh.MeshId: int64`:Used to load a mesh file, and apply it to the given BodyPart. - `CharacterMesh.OverlayTextureContent: Content`:The overlay texture that covers Shirts, Pants, T-Shirts, and the base texture, as a Content value. - `CharacterMesh.OverlayTextureId: int64`:The assetId of the overlay texture. The overlay covers Shirts, Pants, T-Shirts, and the CharacterMesh.BaseTextureId. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)