# Beam(ロブロックス クラス) > Connects two Class.Attachment|Attachments by drawing a texture between them. - URL:https://roblox.minecraft-okinawa.com/reference/classes/Beam/ - 公式:https://create.roblox.com/docs/reference/engine/classes/Beam - 受け継いでいるクラス:Instance ## プロパティ - `Beam.Attachment0: Attachment`:The Attachment the beam originates from. - `Beam.Attachment1: Attachment`:The Attachment the beam ends at. - `Beam.Brightness: float`:Scales the light emitted from the beam when Class.Beam.LightInfluence|LightInfluence is less than 1. - `Beam.Color: ColorSequence`:Determines the color of the beam across its Class.Beam.Segments|Segments. - `Beam.CurveSize0: float`:Determines, along with Class.Beam.Attachment0|Attachment0, the position of the second control point in the beam's Bézier curve. - `Beam.CurveSize1: float`:Determines, along with Class.Beam.Attachment1|Attachment1, the position of the third control point in the beam's Bézier curve. - `Beam.Enabled: boolean`:Determines whether the beam is visible or not. - `Beam.FaceCamera: boolean`:Determines whether the Class.Beam.Segments|Segments of the beam will always face the camera, regardless of its orientation. - `Beam.LightEmission: float`:Determines to what degree the colors of the beam are blended with the colors behind it. - `Beam.LightInfluence: float`:Determines the degree to which the beam is influenced by the environment's lighting. - `Beam.Segments: int`:Sets how many straight segments the beam is made up of. - `Beam.Texture: ContentId`:The content ID of the texture to be displayed on the beam. - `Beam.TextureContent: Content`:The texture displayed on the beam. Supports asset URIs. - `Beam.TextureLength: float`:Sets the length of the beam's texture, dependent on Class.Beam.TextureMode|TextureMode. - `Beam.TextureMode: TextureMode`:Determines the manner in which the Class.Beam.Texture|Texture scales and repeats. - `Beam.TextureSpeed: float`:Determines the speed at which the Class.Beam.Texture|Texture image moves along the beam. - `Beam.Transparency: NumberSequence`:Determines the transparency of the beam across its segments. - `Beam.Width0: float`:The width of the beam at its origin (Class.Beam.Attachment0|Attachment0), in studs. - `Beam.Width1: float`:The width of the beam at its end (Class.Beam.Attachment1|Attachment1), in studs. - `Beam.ZOffset: float`:The distance, in studs, the beam display is offset relative to the Class.Workspace.CurrentCamera|CurrentCamera. ## メソッド - `Beam:SetTextureOffset(offset: float): ()`:Sets the current offset of the beam's texture cycle. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)