# AudioReverb(ロブロックス クラス) > Reverberates audio streams. - URL:https://roblox.minecraft-okinawa.com/reference/classes/AudioReverb/ - 公式:https://create.roblox.com/docs/reference/engine/classes/AudioReverb - 受け継いでいるクラス:Instance ## プロパティ - `AudioReverb.Bypass: boolean`:Whether audio streams are passed-through unaffected by this effect. - `AudioReverb.DecayRatio: float`:Controls how quickly high frequency sound decays compared to the overall reverb. - `AudioReverb.DecayTime: float`:Controls how long it takes for the reverb to dissipate. - `AudioReverb.Density: float`:Controls how many reflections are generated. - `AudioReverb.Diffusion: float`:Controls how smooth and reflective the simulated surfaces are. - `AudioReverb.DryLevel: float`:Gain level determining how loud the original, unaltered audio stream will be. - `AudioReverb.EarlyDelayTime: float`:Controls the amount of time before reverberation begins . - `AudioReverb.HighCutFrequency: float`:Frequency above which sound is filtered out of the reverb. - `AudioReverb.LateDelayTime: float`:Time, following early delays, before diffuse reverberations begin. - `AudioReverb.LowShelfFrequency: float`:Frequency below which audio can be boosted or reduced in the reverb. - `AudioReverb.LowShelfGain: float`:Controls the presence of low frequency content in the reverb. - `AudioReverb.ReferenceFrequency: float`:Frequency that separates low frequency decay speeds from high frequency decay speeds. - `AudioReverb.WetLevel: float`:Gain level determining how loud the reverberated stream will be. ## メソッド - `AudioReverb:GetConnectedWires(pin: string): List`:Returns an array of Class.Wire|Wires that are connected to the specified pin. - `AudioReverb:GetInputPins(): Array`:Gets the list of pins that Wire can use in Wire.TargetName to connect to this instance via its Wire.TargetInstance property. - `AudioReverb:GetOutputPins(): Array`:Gets the list of pins that Wire can use in Wire.SourceName to connect to this instance via its Wire.SourceInstance property. ## イベント - `AudioReverb.WiringChanged(connected: boolean, pin: string, wire: Wire, instance: Instance)`:Fires when another instance is connected to or disconnected from the AudioReverb via a Wire. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)