# AudioEqualizer(ロブロックス クラス) > Adjusts the frequency content of audio streams. - URL:https://roblox.minecraft-okinawa.com/reference/classes/AudioEqualizer/ - 公式:https://create.roblox.com/docs/reference/engine/classes/AudioEqualizer - 受け継いでいるクラス:Instance ## プロパティ - `AudioEqualizer.Bypass: boolean`:Whether audio streams are passed-through unaffected by this effect. - `AudioEqualizer.HighGain: float`:Gain value to be applied to the frequency content of the highest band in the equalizer. - `AudioEqualizer.LowGain: float`:Gain value to be applied to the frequency content of the lowest band in the equalizer. - `AudioEqualizer.MidGain: float`:Gain value to be applied to the frequency content of the middle band in the equalizer. - `AudioEqualizer.MidRange: NumberRange`:The frequency range of the band influenced by Class.AudioEqualizer.MidGain|MidGain. ## メソッド - `AudioEqualizer:GetConnectedWires(pin: string): List`:Returns an array of Class.Wire|Wires that are connected to the specified pin. - `AudioEqualizer:GetInputPins(): Array`:Gets the list of pins that Wire can use in Wire.TargetName to connect to this instance via its Wire.TargetInstance property. - `AudioEqualizer:GetOutputPins(): Array`:Gets the list of pins that Wire can use in Wire.SourceName to connect to this instance via its Wire.SourceInstance property. ## イベント - `AudioEqualizer.WiringChanged(connected: boolean, pin: string, wire: Wire, instance: Instance)`:Fires when another instance is connected to or disconnected from the AudioEqualizer via a Wire. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)