# AudioEcho(ロブロックス クラス) > Overlays delayed copies of audio streams. - URL:https://roblox.minecraft-okinawa.com/reference/classes/AudioEcho/ - 公式:https://create.roblox.com/docs/reference/engine/classes/AudioEcho - 受け継いでいるクラス:Instance ## プロパティ - `AudioEcho.Bypass: boolean`:Whether audio streams are passed-through unaffected by this effect. - `AudioEcho.DelayTime: float`:The amount of time between echoes. - `AudioEcho.DryLevel: float`:Gain level determining how loud the original, unaltered audio stream will be. - `AudioEcho.Feedback: float`:How slowly echoes fade away. - `AudioEcho.RampTime: float`:The time taken to interpolate between Class.AudioEcho.DelayTime|DelayTime values. - `AudioEcho.WetLevel: float`:Gain level determining how loud the echoed stream will be. ## メソッド - `AudioEcho:GetConnectedWires(pin: string): List`:Returns an array of Class.Wire|Wires that are connected to the specified pin. - `AudioEcho:GetInputPins(): Array`:Gets the list of pins that Wire can use in Wire.TargetName to connect to this instance via its Wire.TargetInstance property. - `AudioEcho:GetOutputPins(): Array`:Gets the list of pins that Wire can use in Wire.SourceName to connect to this instance via its Wire.SourceInstance property. ## イベント - `AudioEcho.WiringChanged(connected: boolean, pin: string, wire: Wire, instance: Instance)`:Fires when another instance is connected to or disconnected from the AudioEcho via a Wire. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)